Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Charges on use, gaining significant Curse duration if they do.
Every active skill, support, and spirit gem catalogued by the Archive — 967 distinct names across 1,032 tiers. Seek by name, sort by tier, filter by colour and form.
Supports Curse Skills you cast yourself. Supported Skills will consume Charges on use, gaining significant Curse duration if they do.
Consume a Charges when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Trigger Spells, Spells granted by items, or Spells which already consume a Charges. This Skill is not directly Supportable.
Spawn a verdant flower that grows and explodes.
Supports Plant Skills, causing them to Trigger an explosion after they have been Plant, Blind enemies HitDamage.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consume Poison on HitDamage to cause an acidic burst.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a DamagingAilments have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minion.
Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land.
Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land. Grenade from Supported Skills have longer cooldowns, and a chance to detonate an additional time.
Supports Skills which can cause Damaging HitDamage. Bleeding inflicted by those HitDamage is more effective against Poison Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Spell which create Storm, causing them to originate from the player and move towards the target location. Cannot Support Trigger Skills.
Supports Slam you use yourself, giving them a chance to create an Aftershock.
Supports Slam you use yourself, giving them a chance to create an Aftershock.
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershock the longer their Attack time
Supports skills that create walls in a line, causing them to instead be created along a fissure.
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Charges based on the amount of Combo expended.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flask to also apply to Allies in your Presence.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spell from your first valid WeaponSets. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowered that Spell. Visages can only cast non-Channelling, non-Buff Spell you could cast that have no cooldown.
Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelling Skills.
Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelling Skills.
Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction fire additional Projectile. Cannot Support Channelling Skills.
Supports Persistent Minion Skills, granting a chance when Supported Minion die for you to gain an Abyssal Monster Modifier.
Supports Skills you use yourself which damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Mana Flask charges, Gain a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Skills you use yourself which damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Mana Flask charges, Gain a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Strike you use yourself. Supported Skills cannot be used until you have Block a certain number of HitDamage, but will be AncestralBoost when used. After use, this Block counter will reset. Cannot Support Channelling Skills or Skills which already have a Conditional for use.
Supports Strike you use yourself, providing a powerful AncestralBoost every few seconds. Cannot Support Channelling Skills and does not modify Skills used by Minion.
Supports Strike you use yourself, providing a powerful AncestralBoost every few seconds. Cannot Support Channelling Skills and does not modify Skills used by Minion.
Supports Strike you use yourself, providing a powerful AncestralBoost every second, at the cost of a damage penalty. Cannot Support Channelling Skills and does not modify Skills used by Minion.
Perform a Warcry using Glory gained by Ignite enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strike and Slam are AncestralBoost, and your Melee Strike Trigger Volcanic Eruption.
Each of your Totem will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Consume 3 Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Build Glory by HitDamage enemies with ElementalDamage damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Trigger one of multiple powerful ElementalDamage Skills at an interval while this Buff lasts.
Supports any Skill that HitDamage Enemies, causing it to deal increasingly higher damage the more Poison are on the target.
Supports Fire Spell Skills causing you to gain ElementalArchon when Ignite with them.
An arc of Lightning stretches from the caster to a targeted enemy and Chain on to other nearby enemies. Consume a Lightning ElementalInfusion if possible to deal more damage and Chain further.
Supports Spell you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
While active, causes your Non-Channelling Spell to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attack that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freeze PrimedFreeze enemies. If an enemy is Frozen or a Frozen enemy is HitDamage, this Skill Empowered your attacks with added Cold damage, causes Empowered Slam to create ChilledGround, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Charges.
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt.
Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt. On ArmourBreak with Supported Skills, you have a chance to gain an Charges.
Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt. On ArmourBreak with Supported Skills, you have a chance to gain an Charges.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Supports any skill, causing ArmourBreak it inflicts to be stronger.
Supports any skill, causing ArmourBreak it inflicts to be stronger.
Supports Attack and Warcry, causing them to trigger a Fire explosion when they ArmourBreak an enemy's Armour.
Rapidly fire bolts that ArmourBreak. Can fire a limited number of bolts before needing to reload.
Supports Skills which HitDamage Enemies, causing Knockback from those HitDamage to be significantly more effective.
Deploy a Ballista Totem that rains down a salvo of Pinned, Maim bolts.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
While active, causes you to deal more HitDamage damage to Rarity and Rarity enemies the longer you've been fighting them, and gain CullingStrike against them once you've been fighting them for long enough.
Supports Curse Spell you cast yourself, causing those Curse to ignore the usual Curse Limit, but be reflected back to you when inflicted.
DNT Supports Spell you use yourself which HitDamage enemies. On Critical with supported Spell, Trigger Atziri's Storm at the location of the nearest enemy.
DNT Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
Supports Skills with Cooldowns, dramatically increasing the rate at which those CooldownRecovery, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minion.
Supports Crossbow Ammunition Skills, causing them to automatically reload when they HeavyStun an enemy.
Strike with your Axe.
Strike with your Axe.
Strike with your Axe.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not HitDamage enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire ElementalInfusion if possible to slow down over time, create IgnitedGround as it travels, and explode dealing Fire damage in an Area after it dissipates.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage after you've ThornsRetaliation with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage after you've ThornsRetaliation with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage twice after you've ThornsRetaliation with Thorns Damage.
While active, taking HitDamage damage from enemies to your EnergyShield causes you to gain Armour for a short duration. Armour gained from multiple HitDamage can stack. The total Armour gained from this Skill cannot exceed the ItemDefences on your EquipArmour.
Ready a volley of arrows or spears, Empowered your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Charges on use to add additional repeats.
While active, gains Energy when your EnergyShield is damaged by Enemy HitDamage. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.
Deal Physical Area Damage based off of the ArmourBreak of the target which this explosion was Trigger from.
Supports Strike skills, causing them to steal a MonsterModifiers from Rarity monsters they kill.
Supports Strike skills, causing them to steal two MonsterModifiers from Rarity monsters they kill.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
Supports Attack and Warcry you use yourself. Freeze an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Supports Minion Skills. Supported Minion deal more damage and have increased CooldownRecovery with Command Skills.
Supports Minion Skills. Supported Minion deal more damage and have increased CooldownRecovery with Command Skills.
Supports Minion Skills. Supported Minion have significantly increased CooldownRecovery with Command Skills.
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Supports any skill that HitDamage enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any skill that HitDamage enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chill. Cannot support skills that Consume Freeze.
Turn socketed Curse skills into vile Aura, applying their effects to all nearby enemies.
Supports Skills you use yourself which HitDamage enemies. Critical with Supported Skills imbue all of your Attack with Fire damage for a duration.
Supports any skill that HitDamage enemies, giving it a chance to inflict Bleeding.
Supports any skill that HitDamage enemies, giving it a chance to inflict Bleeding.
Supports any skill that HitDamage enemies, causing it to inflict Bleeding.
Supports any skill that HitDamage enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on HitDamage.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravate on Enemies hit.
Supports any skill that HitDamage enemies, causing them to Blind on HitDamage.
Supports any skill that HitDamage enemies, causing them to Blind on HitDamage with increased effect.
Supports Skills which can cause Damaging HitDamage. Supported Skills are more likely to Critical Blind Enemies, and deal more Damage with Critical against Blind Enemies, but cannot themselves inflict Blind.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying CorruptedBlood to enemies near them.
Lunge at a target and skewers them. Hitting an enemy that has suffered BloodLoss will cause a blood explosion and also Consume Bleeding. This skill cannot be AncestralBoost.
Mark a target, making them suffer HeavyStun build up from BloodLoss. If they suffer enough BloodLoss while Mark, the Mark will MarkActivate, Consume itself and releasing an explosion of blood when they are killed or HeavyStun. The Mark's duration does not expire while the Mark target is suffering BloodLoss.
Supports Melee Attack, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinned those enemies. Raising a new ring of spikes destroys the previous one.
Impale a Skeleton on a bone spike to shield your Minion while the spike remains, reducing the amount of damage taken from HitDamage. Taking a HitDamage that deals damage above a certain threshold will cause that Minion shield to absorb all damage from that HitDamage, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minion disappear.
Supports Skills which HitDamage Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Attack enemies with a melee Strike. The Strike will cause a HeavyStun on enemies that are PrimedStun. Upon causing a HeavyStun it will also create a Shockwave, dealing a large amount of damage in an area.
Channelling to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impale enemies HitDamage, causing subsequent Attack HitDamage against those targets to deal extra damage. Consumes your Charges to cause much larger explosions.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Fire an arrow with your Bow.
Supports Slam Skills. Supported Skills create Hazard Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maim. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minion or Totem.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when it ArmourBreak an enemy's Armour.
Supports Attack, causing them to Daze Enemies when they fully ArmourBreak.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of ThornyGround that deals Spell damage to moving enemies.
Supports Melee Attack Skills. Supported Skills build up HeavyStun more quickly, but cannot themselves HeavyStun.
Supports Melee Attack Skills. Supported Skills build up HeavyStun more quickly, but cannot themselves HeavyStun.
Supports Skills which can HitDamage enemies. HitDamage with Supported Skills which Freeze enemies cause Physical damage against them to ArmourBreak while they remain Freeze.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes.
Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes, as well as giving HitDamage from that skill a chance to ignore Physical Damage reduction.
Supports skills which create Minion, causing those Minion to be unable to deal or take Damage. Cannot support skills which create undamageable Minion.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelling.
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelling.
Create IgnitedGround Ignite Enemies based on a percentage of your Maximum Mana.
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Supports skills that can Poison enemies, causing Poison enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minion.
Activate to summon a cackle of Hyena Companion. The cackle is treated as a single Companion for effects that count or limit Companion, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hinder nearby enemies, and have a chance to Maim enemies they HitDamage.
Supports Attack you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consume socketed Mark will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Maim and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
While active, gains Energy when you Block and triggers socketed Spell on reaching maximum Energy.
While active, gains Energy when one of your Charm is used and triggers socketed Spell on reaching maximum Energy.
While active, gains Energy when you Critical enemies and triggers socketed Spell on reaching maximum Energy.
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you kill enemies with Melee Attack and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Stun enemies with Melee Attack and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when one of your Persistent Minion is MinionDeath, and triggers socketed Spell upon reaching maximum Energy. Very underlevelled Minion will incur an Energy generation penalty. Cannot socket Spell which create Minion.
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you are Stun and triggers socketed spells on reaching maximum Energy.
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
Supports Skills which are boosted by ElementalGround, Trigger Catalysing Discharge of the corresponding type when they are boosted by an allied ElementalGround.
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Conditional. Does not support Trigger Skills.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Attack, causing them to Gain Chaos Damage but deal less Damage of other DamageTypes.
Fire a burst of Chaos energy at the target.
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Supports Spell that deal non-Ailments Chaos damage over time. Enemies taking damage over time from Debuff caused by supported skills will suffer Freeze build up from Chaos damage HitDamage from any source. Does not Support Skills used by Minion.
Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.
Supports skills that can generate Charges, giving them a chance to generate an additional Charges when they do so.
Supports skills that can generate Charges, giving them a chance to generate an additional Charges when they do so, as well as a chance to generate an additional Charges of a random type.
Supports Mark Skills, causing them to Trigger Charged Mark when they are MarkActivate. Charged Mark creates ShockedGround at the target's location.
Supports Bow Attack. Every third shot with Supported Skills restores a portion of its Mana cost and Gain Damage as extra Lightning Damage.
Supports Bow Attack. Every third shot with Supported Skills Gain Damage as extra Lightning Damage.
Consume all Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attack. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Charm charges.
Supports Skills which create Totem, preventing you from having more than one of that Totem but granting significant benefits for Supported Totem based how many allied Totem are near them. Does not Support Skills used by Minion.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Strike with your Claws.
Strike with your Claws.
Supports Attack, causing them to deal more damage to enemies based on how close they are to you.
Supports Attack, causing them to deal more damage to enemies based on how close they are to you.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenade that explode when they come to a stop.
Supports Attack, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports any skill that HitDamage enemies, causing it to inflict Exposure when it Critical an enemy.
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Cold resistance.
While active, grants you a Charges when you Freeze, Electrocute or Pinned an enemy. This can only occur once every few seconds.
Supports Melee Attack you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Trigger Skills.
Supports Melee Attack you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Trigger Skills.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consume a Fire ElementalInfusion if possible to cause a devastating blast of ice and fire.
Supports Minion which have Command Skills. Supported Minion have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Skills you use yourself or Trigger, which can cause HitDamage. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailments that they inflict.
Summon a Reviving MonsterCategory Companion to aid you in combat.
Supports any skill that has a duration making that duration shorter.
Supports any skill that has a duration making that duration shorter.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Skills you use yourself which Damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which Damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Spell which HitDamage enemies. Supported Skills Daze on Critical enemies with Physical damage.
Curse all targets in an area after a short delay, lowering their Lightning Resistances.
Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.
Supports Spell Skills that HitDamage Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuff spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Supports Spell that HitDamage enemies, boosting their damage but preventing them from dealing Critical.
Supports Skills which create Hazard, causing those Hazard to be unable to be triggered for 3 seconds after being created.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports skills with Cooldowns, increasing the rate at which those CooldownRecovery. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those CooldownRecovery. Cannot modify the skills of minions.
Supports skills that consume Corpse, giving them a chance to take effect without destroying the Corpse.
Supports any skill that HitDamage enemies, causing Poison it applies to also ArmourBreak enemy Armour. Cannot support skills that Consume ArmourBreak Armour.
Supports Warcry, causing them to inflict CorruptedBlood on enemies in their area of effect.
Supports Warcry, causing them to inflict CorruptedBlood on enemies in their area of effect.
Sends a Chain Lightning Projectile from the Shock enemy towards a nearby Drenched enemy, dealing Spell damage.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
When you HitDamage with Unarmed Melee Attack, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Creates multiple Fissures when landing with Supported Skill.
Supports Minion Skills which summon Reviving Minion. Supported Minion deal significantly more Damage if they have Reviving Recently.
Creates spreading ChilledGround around IceCrystals created by Supported Skills.
Supports Strike that perform a FinalStrike at the end of a combination of attacks, allowing you to use the FinalStrike twice in succession.
Supports Strike that perform a FinalStrike at the end of a combination of attacks, allowing you to use the FinalStrike twice in succession, and causing FinalStrike Attack to be faster.
Supports Strike that perform a FinalStrike at the end of a combination of attacks, causing the FinalStrike to be AncestralBoost.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be HitDamage separately by both gouges. HitDamage a Mark enemy with both gouges will MarkActivate the Mark and cause an additional shockwave. IceFragment will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Fire a bolt from your crossbow.
Supports Skills which create IceCrystals. Damaging Explosions caused by IceCrystals from Supported Skills will Impale Enemies.
Dash to an enemy and run them through, CullingStrike enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Charges, with higher Rarity monsters granting additional Charges. Enemies around you that can be CullingStrike will be highlighted.
Supports Attack Skills, causing them to CullingStrike Rarity Enemies on HitDamage.
Supports Attack Skills, causing them to CullingStrike Rarity Enemies on HitDamage, and increasing the threshold at which they will CullingStrike Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attack. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minion.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attack. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minion.
While active, gains Energy when you Block and triggers socketed Curse on reaching maximum Energy.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Strike with your Daggers.
Strike with your Daggers.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Banner Skills, causing them to require significantly less Glory to use.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuff.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minion, your own life is sacrificed instead.
Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Trigger, have a cooldown or have another usage Conditional.
Supports Attack, causing them to build up Daze based on a portion of Physical Damage dealt.
Supports Warcry, causing them to Daze Enemies on use.
Supports Attack Skills. Supported Skills always hit Daze Enemies, but Consume Daze on HitDamage, and cannot themselves inflict Daze.
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Poison.
Creates a deadly slash towards the target, dealing Attack damage.
Supports Skills which create Persistent Minion. Supported Minion will restore Life to nearby Allies Minion on death, as well as removing Ailments from those Minion.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Consume a Corpse to create a cloud of flammable Poison gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Consume a Corpse to create a cloud of flammable Poison gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that HitDamage enemies, causing Freeze it inflicts to last longer.
While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
Supports Attack Skills you use yourself. HitDamage Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. HitDamage Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills which require some Conditional to be met for use. Supported Skills can be used an additional time after their Conditional has been met, but meeting that Conditional is harder.
Supports Skills which create Hazard, causing those Hazard to only be able to trigger immediately after creation or at the end of their duration. Created Hazard have significantly lowered duration, and deal more damage.
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Shapeshift into a demon, vastly boosting the power of your Spell. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an EnergyShield cost equal to your Intelligence, while also dealing more non-DamagingAilments Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Curse all targets in an area after a short delay, lowering their Chaos Resistances.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Cause a Corpse to violently explode, damaging surrounding enemies.
Channelling to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonator explosion at the end of its flight.
Supports any skill that HitDamage enemies, causing them to apply ArmourBreak to enemies when causing a HeavyStun to enemies.
Shapeshift into a Wyvern and devour a Corpse or CullingStrike enemy, and additional nearby Corpse. For each enemy or corpse devoured, you regenerate life and gain a Charges. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on LowLife while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on LowLife while the Supported Skill is active.
Emit an Aura that grants you and Allies in your Presence additional Total EnergyShield.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consume the ParriedDebuff on HitDamage enemies to release a shockwave and grant you a Charges. This skill can be used while using other skills, and causes Strike and Projectile to miss you while jumping. This skill cannot be AncestralBoost.
Supports Curse Skills. Supported Curse Skills create Hazard areas which explode when Enemies enter them, Curse Enemies and dealing Chaos Damage.
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they HeavyStun an enemy.
Supports Spell that deal non-Ailments damage over time, causing them to consume Ailments on enemies it applies damage over time Debuff to in order to deal substantially more damage over time.
While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies AilmentThreshold, MaximumResistances and Flask charges.
DNT-UNUSED Ezomyte Four
Supports Skills which create objects that are destroyed after being HitDamage a number of times, allowing for them to last for additional HitDamage. Does not modify Skills used by Minion.
Smash the ground, dealing damage in an area and leaving behind JaggedGround that slows enemies. The JaggedGround erupts in a powerful Aftershock after a duration. Cannot create JaggedGround on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcry performed near the spike will cause it to shatter, damaging surrounding enemies.
Supports Warcry. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports Melee Strike skills, causing them to steal a MonsterModifiers from Rarity monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minion.
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Fire an electrifying arrow that explodes in an Area on HitDamage. HitDamage an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocute This rod is removed when the enemy is next Electrocute
Pull enemies in and pulse Lightning damage, Hinder enemies HitDamage. Each pulse increases in damage, with the final pulse dealing additional damage.
Supports Attack, causing them to deal more ElementalDamage damage.
Supports Attack, causing them to deal more ElementalDamage damage.
Supports Attack, causing them to deal more Damage for each ElementalAilments on Enemies they Hit. Supported Skills cannot themselves inflict ElementalAilments.
Supports skills which create Minion, bolstering the Elemental Resistances of those Minion. Cannot support skills which create undamageable Minion.
Tap into a current of raw and unpredictable ElementalDamage power, causing you to deal greatly more damage of a randomly chosen ElementalDamage. The ElementalDamage affected changes frequently, though the same ElementalDamage can be affected multiple times in succession.
Trigger when supported skill Consume Ignite, Shock, or Freeze, to deal damage of DamageTypes matching the Consume ElementalAilments.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Supports any skill that HitDamage enemies, causing it to deal more ElementalDamage but be unable to inflict ElementalAilments.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.
Dash to an enemy and nullify their Resistances. Hitting an enemy with positive Resistances will reduce their highest Resistances to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surge corresponding to the removed Resistances. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be AncestralBoost.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest ElementalDamage type for the HitDamage that Trigger the storm. HitDamage which do not deal ElementalDamage will not Trigger the storm.
Plunge your Spear into the ground to emit a pulse that Consume Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpse. The pulse itself deals no damage, but each ElementalAilments Consume causes an explosion of the corresponding elemental damage type.
Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.
Curse all targets in an area after a short delay, lowering their ElementalDamage Resistances.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consume a Lightning ElementalInfusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consume a Lightning ElementalInfusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Supports Skills which can Damage Enemies with HitDamage, causing all sources of Damage Gain to instead be treated as Damage Gain as extra Cold for Supported Skills.
Instantly reload all your Crossbow Ammunition clips and Empowered each clip's Ammunition to deal more damage for a duration.
Supports Skills which generate Charges. When generating Charges with Supported Skills, Empowered some of your Attack to Trigger Spark Projectile on use.
Supports Skills which generate Charges. When generating Charges with Supported Skills, Empowered some of your Attack to Trigger Spark Projectile on use.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when causing a HeavyStun.
Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when causing a HeavyStun.
Supports any skill that you can use, causing EnergyShield recharge to begin immediately if you are Stun while using it.
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Trigger or Invoke other Skills.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies HitDamage can be Electrocute by all Lightning damage for a short duration.
Supports any skill that HitDamage enemies, causing you to regenerate mana on Shock an enemy. Cannot support skills which create Minion, or skills used by Totem or Trap.
Curse all targets in an area after a short delay, making them deal less damage.
Supports Warcry, causing them to spend Rage to bypass their usual Cooldown.
Supports Warcry, causing them to spend Rage to bypass their usual Cooldown.
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slow them.
DNT Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocute by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Supports any skill that HitDamage enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poison.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create IceFragment on impact.
Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Shock.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Supports Skills which create Reviving Persistent Minion. When those Minion die, you Recoup a percentage of your maximum Mana.
Supports any skill that HitDamage enemies, causing its Ignite to be inflicted less often but last longer.
Supports any skill that HitDamage enemies, causing its Ignite to last longer.
Supports any skill that HitDamage enemies, causing it to refresh Ignite on Critical.
Supports Mark Skills, causing them to not be Consume the first time they are MarkActivate.
While active, you constantly regenerate Rage.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critical, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each ElementalAilments on Enemies they hit, but cannot themselves inflict ElementalAilments.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife.
Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife.
Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife, as well as dealing more damage while you are on LowLife.
Supports Spell you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that HitDamage enemies, causing them to deal more Damage against enemies with ArmourBreak but preventing them from ArmourBreak themselves. Cannot support skills that Consume ArmourBreak.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignite Enemies.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a flaming bolt that explodes on impact. The explosion will cause any Grenade in its area of effect to also explode.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its DetonationTime or if Detonator. Consumes a Charges if you have one to explode immediately, dealing more damage in a cross-shaped area and creating IgnitedGround.
Supports Warcry. Supported Skills apply Exposure on HitDamage enemies.
Expel your own blood as Chain blood tendrils in a cone in front of you. Enemies HitDamage by the tendrils take Physical damage and are inflicted with Bleeding.
Supports Spell Skills which cause HitDamage. Using supported Spell will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Trigger Skills.
Fire a single Eye Projectile which does not HitDamage enemies. The Eye constantly releases damaging shard Projectile in a spiral as it flies. If the Eye passes over an ElementalGround or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding DamageTypes.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Charges to fire Lightning Projectile forwards from the impact.
Causes a fiery explosion in a cone behind the target, dealing Attack damage.
Supports Wind Skills which HitDamage enemies. HitDamage with Supported Skills against Ignite enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion AilmentSpread the initial enemy's Ignite to other enemies HitDamage.
Perform an icy stab that exploits enemies who are already off balance. Hitting a ParriedDebuff target Consume the Debuff to cause an explosion of frost and leave ChilledGround.
Consume Corpse near you to recover Life and Mana over a short time per Corpse Consume.
Supports skills which create Minion, making them deal and take more damage. Cannot support skills which create undamageable Minion.
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshift Attack, creating multiple visages if it has enough Energy.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowered subsequent Attack to ArmourBreak. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Charges.
Supports Skills that you use yourself. Supported Skills will consume a Charges on use if possible, and will gain significant SkillSpeed if they do. Supported Skills cannot generate Charges.
Supports any skill that HitDamage enemies, causing enemies it Ignite to have a chance to explode on death.
Supports Attack, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports any skill that HitDamage enemies, causing it to inflict Exposure when Ignite.
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Fire resistance.
Supports any skill that HitDamage enemies, making those HitDamage ignore enemy Fire resistance.
Launch a large ball of Fire which explodes on impact. The explosion Consume a Fire ElementalInfusion if possible to launch a ring of smaller firebolts.
Launches a ball of fire which explodes at the end of its flight, damaging foes in a small area.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of ElementalInfusion, creating a much larger storm when ElementalInfusion, causing lightning bolts when ElementalInfusion, and raining ice bolts when ElementalInfusion.
Supports Attack. Supported Skills are far more likely to inflict Bleeding on HitDamage full Life Enemies.
Supports Slam you use yourself, providing a powerful AncestralBoost every few seconds.
Supports Slam you use yourself, providing a powerful AncestralBoost every few seconds.
Supports Slam you use yourself, providing a very powerful AncestralBoost infrequently.
Strike with your Flail.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Charges if possible to Empowered the Skill, Gain extra Lightning damage and spending Rage more slowly.
Deal Fire Damage in an Area based on a percentage of the expected Damage of the Consume Ignite.
Create a wall of Fire in front of the character, which Ignite everything within its area. Any Projectile fired through the wall by you and Allies deal added Fire damage. Consume a Lightning ElementalInfusion if possible to also add Lightning damage to the Projectile.
Channelling to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelling for.
Supports Skills which can fire Projectile. Initial Projectile created by Supported Skills will always Pierce Ignite Enemies, but Supported Skills cannot inflict Ignite themselves.
Curse all targets in an area after a short delay, lowering their Fire Resistances.
Fire a bouncing Grenade that unleashes a Blind, Stun explosion when its fuse expires.
Teleport to a enemy and Strike them. Consumes Charges to perform additional teleporting Strike on nearby enemies.
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
Supports Skills which Trigger other Skills. Skills Trigger by Supported Skills have their Damage randomly raised or lowered when Trigger, as well as recovering a random amount of their cost when Trigger.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Skills which create Totem. Totem created by supported Skills generate a Font of Blood which will LifeLeech to Allies within it.
Supports Skills which create Totem. Totem created by supported Skills generate a Font of Mana which will ManaLeech to Allies within it.
Supports Skills which create Totem. Totem created by supported Skills generate a Font of Rage which will RageLeech to Allies within it.
Hurl a fiery hammer that Slam into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of MoltenFissure in a spiral.
Supports Projectile skills, making their Projectile Fork.
Perform a Warcry that grants Guard and Trigger Shield Wave when subsequent Shield Attack deal damage. This Skill's cooldown can be bypassed by expending an Charges.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less HitDamage damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less HitDamage damage and have lowered Area of Effect.
Fire Pierce bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merging.
Supports any skill that HitDamage enemies, making it more effective at Freeze enemies.
Supports Skills which can fire Projectile. Projectile from Supported Skills always Fork when the initial Projectile HitDamage Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Mark a target, making them more susceptible to being Frozen. When the Mark target is Frozen, the Mark MarkActivate, granting you a Buff which gives extra Cold damage and Consume the Mark. Mark another target while you have the Buff will remove the Buff.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each IceFragment in its Area of effect, causing the IceFragment to DetonationTime immediately.
Launch icy Projectile in a sweeping arc. Multiple Projectile can hit the same enemy.
Supports Attack you use yourself or that you Trigger, causing them to Consume the Parried Debuff on HitDamage to grant you a Charges. Cannot support Skills which already Consume the Parried Debuff.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Create a pulsing Orb of frost. Each pulse inflicts ElementalDamage Exposure on nearby enemies. When the Orb's duration ends, it DetonationTime, dealing Cold damage to surrounding enemies and leaving behind a Cold ElementalInfusion.
Conjures a number of icy Projectile that launch towards the target. Projectile that HitDamage a Chill or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consume a Cold ElementalInfusion if possible to cause each Projectile to lodge into the enemy then explode.
Supports any skill that HitDamage enemies, causing it to create patches of ChilledGround around Frozen enemies.
Create a wall of IceCrystals which holds back enemies. The IceCrystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning ElementalInfusion if possible to add another Lightning explosion if destroyed.
Fire a slow-moving Pierce Projectile that is effective at Chill enemies and explodes on colliding with terrain.
Supports any skill that HitDamage enemies, causing it to Consume Freeze on Ignite a Frozen enemy to boost the effect of the Ignite.
Leap backward and crack the ground with your staff to call forth an IceCrystals which can be damaged by you and enemies. If the IceCrystals is destroyed it causes an icy explosion. This skill can be used while using other skills.
Supports Attack Skills, causing them to create IceFragment on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minion.
Supports any skill that HitDamage enemies, causing it to create an icy vortex on Shatter an enemy.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
While active, the first time any Skill HitDamage a Shock enemy in your Presence, that Skill also HitDamage other Shock enemies in your Presence, up to a maximum.
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind JaggedGround.
Shapeshift into a Bear and repeatedly pound the ground, creating MoltenFissure that travel randomly in a wide arc in front of you.
DNT-UNUSED Supports Bow Attack you use yourself. Supported Attack fire multiple projectiles into the air,
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Gain a Buff that boosts your Shock chance. Shock an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Rapidly fire charged bolts that fragment in flight, releasing Chain Lightning beams when they HitDamage enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merging.
Supports Skills which fire Projectile that are not ground targeted. Projectile from Supported Skills randomly Fork, Chain or Pierce.
Supports Attack Skills you use yourself which do not already have some Conditional for use. Supported Skills have a maximum Critical, but will ForksCrit. Cannot support Skills which have a Cooldown or that are Trigger, and does not modify skills used by Minion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignite enemy touches it, creating a fiery explosion.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Flip backward and Channelling to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with PerfectTiming performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of ShockedGround in your wake. This skill cannot be AncestralBoost.
Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.
While active, causes you to periodically gain Ghost Shrouds. If you are HitDamage while you have a Ghost Shroud, it is immediately consumed to recover EnergyShield based on your Evasion.
Fire an icy bolt that creates two walls of IceCrystals at the end of its flight.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consume. IceCrystals hit by the final spike explode.
Throw a single Pierce lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Charges if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Supports any Skill which creates IceCrystals, causing them to be created with higher Life.
Supports skills that consume Corpse. Consuming Corpse with supported skills grants Flask charges.
DNT Supports Skills which create Totem, limiting their active Totem count to one but granting significant benefits for supported Totem based how many allied Totem are near them. Does not support Skills used by Minion.
While active, your Reviving Minion store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Reviving up to that much total Life of dead Minion.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Charges. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
Deal Physical Damage in an Area based on a percentage of the expected Damage of the Consume Bleeding.
Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.
Build Glory by HeavyStun enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slam into the ground after a short duration and dealing immense damage based on your weapon.
Dash to an enemy and Strike them, triggering socketed Mark with increased effect and applying socketed Curse with increased duration.
Supports Skills which create Totem, causing those Totem to have more Life.
Supports Skills which create Totem, causing those Totem to have more Life.
Supports Skills which create Remnant, allowing those Remnant to be collected from further away.
Supports Skills which create Remnant, allowing those Remnant to be collected from further away, with a chance to create an additional Remnant.
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Curse areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Chill all enemies in your Presence.
Supports Melee Attack, boosting their Physical damage at the cost of Attack Speed.
Supports Skills which deal Damage, increasing the maximum Physical Damage of their HitDamage.
Supports Attack, causing them to gain Accuracy.
Supports Attack, causing them to gain Accuracy, and never miss against Enemies on full Life.
Supports any Skill that Consume Charges, granting a chance for benefits of that Consume to be doubled.
Supports Curse Skills, magnifying their power.
DNT Supports Shapeshifting Skills. When Shapeshifting with Supported Skills you gain a Buff that stores damage taken, granting you Guard and Rage based on the amount when the Buff expires. Changing forms before the Buff expires causes it to be removed without effect.
While active, enemies you sufficiently Overkill with non-Herald Attack will cause an explosion that Ignite nearby enemies based on the Overkill damage dealt.
While active, enemies you sufficiently Overkill with non-Herald Attack will cause an explosion that Ignite nearby enemies based on the Overkill damage dealt.
While active, killing an enemy with BloodLoss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Rarity. The explosion also has a chance to Aggravate Bleeding.
While active, Shatter an enemy with a non-Herald Attack HitDamage will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, Shatter an enemy with a non-Herald Attack HitDamage will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, killing a Poison enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
While active, killing Shock enemies with a non-Herald Attack HitDamage will cause subsequent Attack HitDamage to release lightning bolts which deals Attack damage to all surrounding enemies.
While active, killing Shock enemies with a non-Herald Attack HitDamage will cause subsequent Attack HitDamage to release lightning bolts which deals Attack damage to all surrounding enemies.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flask while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flask while the Skill is active.
Supports Curse, spreading their effects when a Curse enemy dies.
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curse for which at least half of the duration has expired.
Fire a powerful Pierce bolt that applies RivenArmour to enemies with ArmourBreak, causing any HitDamage against those enemies to deal extra damage.
Supports Spell that deal non-Ailments Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minion.
DNT-UNUSED Create a storm of deathly energies that Empowered your Mana-costing Spell with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding ChilledGround. Enemies that enter the eye of the storm are Blinded. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the ChilledGround.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving WitheringGround in its wake. Targeting close to you will cause you to jump back as you cast.
Conjure Abyssal spirits to Hinder a Rarity MonsterCategory for a duration. If you defeat the MonsterCategory while it is Hinder, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound MonsterCategory as a Reviving Companion.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Target an enemy to either teleport inside the target's body if they are under the CullingStrike threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the CullingStrike threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consume Ignite to create pillars of flame. Cannot be Trigger.
Supports Attack Skills you use yourself which do not already have some Conditional for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased SkillSpeed. Cannot support Skills which have a Cooldown or that are Trigger, and does not modify skills used by Minion.
Supports Skills which create IceCrystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating IceCrystals.
Supports Skills that HitDamage Enemies, causing those HitDamage to Hobble Bleeding Enemies based on a portion of Physical dealt.
Supports Skills that leap into the air, causing them to create ConsecratedGround when you land.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which summon Persistent Minion. Supported Minion are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spell at nearby Shock, Frozen, and Ignite enemies.
Curse all targets in an area after a short delay, lowering their Cold Resistances.
Supports Attack and Warcry you use yourself. Freeze an enemy with supported skills infuses all of your Attack with Cold damage for a short time.
Supports Attack and Warcry you use yourself. Freeze an enemy with supported skills infuses all of your Attack with Cold damage for a short time.
Explodes to deal Cold Damage in an area after a short delay, based on the life of the slain frozen Enemy.
Conjure a wave of ice in all directions, Knockback enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consume a Cold ElementalInfusion if possible to leave a patch of ChilledGround.
Rapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Ready your active Bow or Spear, Empowered your next Barrageable Bow or Projectile Spear Attack to Conversion Physical Damage to Cold Damage and create IceFragment on HitDamage. This Skill's cooldown can be bypassed by expending a Charges. Cannot Empowered Sustained Skills.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consume to fuel the Icestorm by creating improved bolts.
Supports any Skill which creates IceCrystals, causing them to be created with lower Life.
Supports any skill that HitDamage enemies, making it more likely to Ignite.
Supports any skill that HitDamage enemies, making it more likely to Ignite.
Supports any skill that HitDamage enemies, making it more likely to Ignite and causing inflicted Ignite to deal their damage more quickly.
Supports Attack, granting them extra Fire damage against Ignite enemies but making them unable to Ignite enemies themselves.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they HeavyStun an enemy.
DNT-UNUSED Not the real active skill used. Delete?
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Curse enemies when the Curse expires.
Emit an Aura that boosts the Resistances of you and Allies in your Presence.
Fire flaming bolts that fragment in flight, damaging and Ignite enemies on hit, and in a small cone behind their final target. These fragments can Merging.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Ignite enemies in front of you. The flames grow stronger the longer you Channelling. Consume a Fire ElementalInfusion if possible to also create IgnitedGround. Cannot gain fuel while using this skill.
Supports Attack Skills. Supported Skills inflict Incision on HitDamage, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Curse all targets in an area after a short delay, causing a portion of Damage they take from HitDamage to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Supports any skill you use yourself that HitDamage enemies, causing it to accumulate Critical chance over time.
Supports any skill you use yourself that HitDamage enemies, causing it to accumulate Critical chance over time, but also reduce your CriticalDamageBonus.
Perform a Warcry, Empowered subsequent Melee Attack if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Charges.
Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports Persistent Buff Skills, making the Buff they grant more powerful.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or ElementalInfusion by any means. Cannot Support Skills which require Charges or ElementalInfusion to be used.
Supports Attack you use yourself. Killing a Shock enemy with supported skills imbues all of your Attack with Lightning damage for a short time.
Supports Spell that deal non-Ailments damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuff inflicted against enemies on full life.
Create a Breach around you, allowing you to see nearby FlamesOfChayula. You are considered to be in a Breach while this skill is active.
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Trigger skills, instant skills, or skills with a Reservation.
Supports Skills which Trigger other Skills. Skills Trigger by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Trigger, as well as recovering a random amount of their cost when Trigger.
Supports Slam skills. Supported Skills will consume Charges on use to create JaggedGround.
Supports Slam skills. Aftershock caused by Supported Slam Skills always create patches of JaggedGround.
Supports Curse Skills. Enemies Curse by Supported Skills are Pacify for the final portion of the Supported Curse duration.
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift HitDamage with massive Critical potential.
Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
Channelling and Command Kelari to Channelling alongside you, creating blades that hang over the target location. The longer you Channelling, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
Harness Kelari's power to passively Consume Corpse in your Presence, causing Corpse Beetle Minion to burst forth. The Beetles passively follow you until Command. On your Command, they rush the target and explode.
Supports Skills that generate Remnant. Picking up Remnant from Supported Skills grants KhatalsRejuvenation.
Dash to an enemy and Strike them, CullingStrike enemies if their life is low enough and performing additional dashing Strike to other CullingStrike targets in range if your target was CullingStrike. Each enemy killed by this strike grants a Charges, with higher Rarity monsters granting additional Charges. Enemies around you that can be CullingStrike will be highlighted.
Supports any skill that HitDamage enemies, causing it to Knockback enemies.
Supports Offering Skills, causing Spell that affect an area around you or a target location to also affect the area around Supported Offering.
Supports Command causing you and the Supported Minion to gain UnholyMight when you Command them.
Supports skills that create Persistent Minion, causing those Minion to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Supports any skill that HitDamage enemies or inflicts Shock, causing its Shock to be inflicted less often but last longer.
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way.
Supports Skills which HitDamage Enemies. Supported Skills gain increased Critical against Immobilised Enemies.
Supports any skill that HitDamage enemies, causing enemies it kills to grant more Life Flask charges.
Supports any skill that HitDamage enemies, causing you to recover Life when it CullingStrike an enemy.
Supports Attack, causing their Physical damage to LifeLeech Life.
Supports Attack, causing their Physical damage to LifeLeech Life.
Supports Attack, causing their Physical damage to LifeLeech Life and preventing LifeLeech gained this way from being removed at full Life.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and HitDamage a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chain Lightning beams at nearby enemies.
Supports Attack, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Call down a Shock bolt of Lightning to strike enemies in a small area.
Call down a Shock bolt of Lightning to strike enemies in a small area.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shock enemies. If there is a Shock enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Supports any skill that HitDamage enemies, causing it to inflict Exposure when inflicting Shock.
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Lightning resistance.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chain Lightning beams can Chain to it. When Chain to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectile at multiple other enemies within a large area around it. Consumes a Charges if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Target an enemy to either teleport inside the target's body if they are under the CullingStrike threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the CullingStrike threshold during its duration. Can also be used on Ball Lightning Projectile. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates ShockedGround. Creates a Lightning ElementalInfusion on successful use. Highlights enemies that can be CullingStrike.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Charges on pickup.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a ElementalInfusion Remnant.
Supports Skills which cause HitDamage. Living Lightning Minion are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chain Attack. Enemies will not directly engage these Minion, and can pass through them. Does not modify skills used by Minion.
Supports Skills which cause HitDamage. Living Lightning Minion are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chain Attack. Enemies will not directly engage these Minion, and can pass through them. Does not modify skills used by Minion.
Supports any skill that HitDamage enemies, causing any Pinned buildup it inflicts to be stronger the closer the enemy is to you.
Supports Skills which have a DetonationTime, causing those Skills to have much higher DetonationTime and detonation damage.
Supports Skills which have a DetonationTime, causing those Skills to have much higher DetonationTime and detonation damage.
Supports Attack, causing them to deal more damage from farther away.
Supports Attack, causing them to deal more damage from farther away.
Supports Skills that create Companion which can be damaged. Minion created by Supported Skills take a portion of HitDamage you would otherwise have taken, but have lowered maximum Life.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minion you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attack call down Moonbeams on HitDamage.
Strike with your Mace.
Strike with your Mace.
Strike with your Mace.
While active, increases your ChanceToBlock passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Charges.
Supports Skills which create Remnant, allowing those Remnant to be collected from further away.
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attack in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger.
Supports Attack, causing them to Maim enemies.
Supports Skills which can cause Damaging HitDamage, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
While active, emits an Aura that continuously inflicts CriticalWeakness on enemies in your Presence.
Supports any skill that HitDamage enemies, causing enemies it kills to grant more Mana Flask charges.
ManaLeech Mana from an enemy over a prolonged period, as well as briefly Hinder them.
Supports any Spell that HitDamage enemies, causing it to trigger a Mana Flare on Critical. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minion.
Supports Attack, causing their Physical damage to ManaLeech Mana.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by ElementalAilments have a chance to spawn a Mana Remnant, and Critical a target with ElementalAilments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Create a storm of arcane energies that Empowered your Mana-costing Spell while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Manifest a copy of your main hand Melee MartialWeapon as an immortal Companion to fight by your side. In addition to its standard Strike, the Manifested Weapon gains an additional Attack depending on its weapon type.
Build Combo by successfully Strike Enemies with other skills. After reaching maximum Combo, use this skill to Empowered your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants PurpleFlamesOfChayula for a duration.
Supports Mark Skills. Enemies affected by Supported Mark will have their ArmourBreak by Physical they take.
Supports Mark Skills. Enemies affected by Supported Mark will have their ArmourBreak by Physical they take.
Supports Mark Skills, causing enemies they Mark to Leech ManaLeech to you when you HitDamage them with Attack.
Supports Mark Skills, causing enemies they Mark to Leech LifeLeech and ManaLeech to you when you HitDamage them with Attack.
Shapeshift into a Bear and rake enemies with your claws, generating Rage on HitDamage.
Supports skills which create Minion, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minion.
Supports skills which create Minion, granting them less damage taken but making them deal less damage.
Channelling to ESRecharge and allow that ESRecharge to Overflow. Channelling ends when you take damage or your EnergyShield is fully Overflow.
Supports skills which create Minion, causing them to violently explode when reduced to LowLife.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports damaging skills you use yourself, draining the life from one of your Minion on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minion on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
While active, dodge rolling will create a Mirage that uses socketed ranged Attack for a short duration, then vanish.
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attack for a short duration, then vanish.
Mirrors of Refraction appear in your Presence periodically. HitDamage a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectile may be copied again when colliding with other mirrors.
Supports skills that can be used while moving, allowing you to move faster while using them.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slam twice and creating MoltenFissure. Consume Rage to create additional MoltenFissure.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. HitDamage enemies that are PrimedStun, PrimedElectrocution, or PrimedFreeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilised used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Supports Spell which create Storm, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Trigger Skills.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved CooldownRecovery.
Supports Projectile skills, making them fire extra Projectile. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectile. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports skills that can Empowered skills other than themselves, causing skills they Empowered to CullingStrike enemies.
Supports Skills which summon Minion. Supported Minion deal more Damage the more different kinds of Reviving Minion you have summoned.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full EnergyShield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full EnergyShield while the Supported Skill is active.
Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spell.
Command Navira to fracture all nearby areas of ChilledGround that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
Command Navira to turn nearby ChilledGround into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recoup as Life and Mana. Plant in the area become Plant.
Command Navira to bolster your EnergyShield, causing it to begin ESRecharge immediately and granting you increased ESRechargeRate for a duration.
Supports any skill that HitDamage enemies. Nearby enemies are marked when they are PrimedElectrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Supports Projectile Skills, making them fire Projectile in a circle. Does not Support Skills which rain down Projectile from above.
Supports Projectile Skills, making them fire extra Projectile in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectile from above. Cannot Support Skills which already have a cooldown.
Shapeshift into a Wyvern and spit Oil at enemies, creating OilGround where the Projectile land. Consumes Charges if possible to instead Channelling a sustained barrage of electrified Oil that does not create OilGround. Projectile are fired in sequence, allowing multiple Projectile to HitDamage the same target.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the OilGround and nearby enemies in Oil. Oil created this way can be Ignite by Detonator Skills or IgnitedGround.
Supports Skills which HitDamage enemies, causing their ManaLeech to recover based on ElementalDamage damage instead of Physical damage.
Supports Travel Skills which HitDamage enemies. HitDamage with Supported Skills against enemies on full life will Daze.
Create an Orb of electricity that fires Chain Lightning bolts at nearby enemies. The Orb leaves behind a ElementalInfusion Remnant when it expires.
Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills ArmourBreak against ParriedDebuff Enemies.
Supports skills which can have a Limit number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Supports skills which can have a Limit number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Supports skills which can have a Limit number of effects active at once, doubling that Limit at the cost of Curse yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports any skill that HitDamage enemies, making its Shock more effective but reflecting them back to you as well.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical, but Critical an Enemy with them will Daze you for a short time.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accuracy against nearby targets.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict ElementalAilments upon.
Skewer a Skeleton on a bone spike to send nearby Minion into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Supports Warcry, causing them to inflict massive amounts of CorruptedBlood on enemies in their area of effect, at the cost of your Life.
Ready your Buckler to parry the next Strike or Projectile that would HitDamage you, Block the HitDamage and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate HeavyStunPlayer buildup. You cannot Evasion a HitDamage you could parry, but Evasion instead grants an equal chance to avoid this HeavyStunPlayer buildup.
Supports Skills which fire Grenade, giving fired Grenade a chance to activate again, but lengthening their cooldowns.
Channelling to charge up your weapon with Fire. Releasing with PerfectTiming will create a damaging wave of intense Fire.
Supports skills which have a benefit for PerfectTiming. Supported Skills grant at least one Charges when HitDamage an enemy with PerfectTiming.
Supports skills which have a benefit for PerfectTiming their use. On successfully executing PerfectTiming with Supported Skills, gain PerfectionBuff, which is a powerful damage buff. However, failing to execute any PerfectTiming (even with skills not supported by Perfection) will remove all PerfectionBuff on you.
Fire icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freeze enemies. These fragments can Merging.
Supports skills that consume Charges on use, giving them a chance not to remove each Charges while still gaining the benefits of consuming them.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the CooldownRecovery of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Ignite any enemy with the Explosion also applies Ignite to enemies within range.
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Supports Projectile skills, making their Projectile Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectile Pierce an enemy.
Supports Projectile skills, making their Projectile Pierce an unlimited number of enemies, losing damage as they do so.
Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun.
Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun, as well as granting Critical against Immobilised enemies.
Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun. Pinned buildup caused by Supported Skill is lessened, but Pinned duration is significantly longer.
Consume all Charges to master the elements, gaining ElementalDamage and the ability to apply ElementalAilments with other damage types. Can only be used while you have maximum Charges.
Supports any skill that HitDamage Enemies, causing it to Critical more often but deal less damage with Critical.
Channelling to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectile are fired in a spread, unlike other Crossbow Skills.
Strike your foes down with a powerful blow using a melee weapon.
Jump into the air, damaging enemies where you land.
Launch a fiery Projectile towards a target.
Supports any skill that HitDamage enemies, giving it a chance to Poison enemies.
Supports any skill that HitDamage enemies, giving it a chance to Poison enemies.
Supports any skill that HitDamage enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poison against Bleeding Enemies.
Attach a Toxic Pustule to the enemy, which DetonationTime after a delay, dealing Attack damage. They can also be Poison, causing them to DetonationTime faster and more violently.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Supports Skills that you use yourself. Supported Skills will consume a Charges on use if possible, and will be much more likely to Critical if they do. Supported Skills cannot generate Charges.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Trigger targeting the highest Rarity enemy HitDamage, or if a Mark gem is socketed into this Skill, that Mark will be Trigger instead. Using this Skill allows any Wolf Minion you have to leap immediately.
Attempt to rip the lifeforce from an enemy. Enemies within CullingStrike range will be highlighted and instantly killed on HitDamage, granting a Charges. Can only target Enemies in CullingStrike range.
Supports Skills which HitDamage enemies. HeavyStun an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which HitDamage enemies. HeavyStun an enemy with Supported Skills increases your Spell damage for a duration.
Supports Strike Skills. Supported Skills have a chance to build additional Combo on HitDamage. Cannot support Skills used by Minion.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports skills that can Empowered skills other than themselves, causing skills they Empowered to deal more damage.
Conjure Azmeri wisps to engulf a Rarity MonsterCategory for a duration, Hinder them. If you defeat the MonsterCategory while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the MonsterCategory as a Reviving Companion.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they HitDamage a Shock enemy and refresh Shock duration. The third attack is a large swipe that inflicts ElementalDamage Exposure, and can Consume Shock to conjure a stampede of spirits.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Charges.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Trigger Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpse on use, dealing more Chaos Damage per Corpse consumed. Cannot support Trigger Skills or Reservation Skills.
Supports Projectile skills, making those Projectile travel faster.
Supports Projectile skills, making those Projectile travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectile travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making those Projectile travel more slowly.
Supports Projectile skills, making those Projectile travel more slowly.
Supports any skill that has a duration, making that duration longer.
Supports any skill that has a duration, making that duration longer.
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
Perform an Unarmed Strike.
Supports Melee Attack Skills. Supported Skills apply EasyTargetDebuff when Knockback Enemies, causing the next Projectile Attack HitDamage they take to deal increased Damage.
Emit an Aura that boosts the Resistances of you and Allies in your Presence.
Emit an Aura that boosts the Resistances of you and Allies in your Presence.
Emit an Aura that boosts the Resistances of you and Allies in your Presence.
Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last two seconds, but cannot themselves deal Projectile Damage.
Strike with your Quarterstaff.
Deal your Thorns Damage in an Area. Cannot HitDamage the target this was Trigger from.
Supports Melee Attack, causing them to grant Rage on HitDamage.
Supports Melee Attack, causing them to grant Rage on HitDamage.
Supports Melee Attack, causing them to grant Rage on HitDamage. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
While active, Fire Spell you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minion, and can pass through them.
Fire a hail of arrows into the air, causing them to rain from above. Consume a Charges to fire more arrows.
Raise your Shield to Block all incoming Block hits. Release immediately after Block when an enemy is close to perform a Shield Bash, damaging and Stun enemies. While your Shield is raised you cannot be LightStun by hits you Block, but Block too much damage may HeavyStunPlayer you. You cannot Evasion while your Shield is raised, but Evasion instead grants an equal chance to avoid this HeavyStunPlayer buildup.
Consume a Corpse or Charges to create a short-lived Zombie. Zombies created from Charges are Empowered and also create two additional non-empowered Zombies.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Supports Skills that can cause HitDamage, causing those HitDamage to treat Enemy Resistances as inverted.
Supports Melee Attack you use yourself. Supported Skills Consume all Charges on use, causing you to restore a percentage of your maximum Life for each Charges Consume.
Shapeshift into a Bear and charge forward, Slam the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maim them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Supports Attack, causing them to Attack faster.
Supports Attack, causing them to Attack faster.
Supports Attack, causing them to Attack faster at the cost of Damage.
Supports Spell, causing them to cast faster.
Supports Spell, causing them to cast faster.
Supports Spell, causing them to cast faster for each different Spell you've cast Recently.
Fire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minion that Attack and Poison enemies.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying CriticalWeakness. Cannot be Trigger.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.
Supports Skills which create Hazard. Hazard created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Skills which create Hazard. Hazard created by Supported Skills have a chance to be rearmed a short duration after triggering.
Supports Banner Skills, causing those affected by Aura they create to gain Refractive Plating, a Buff which causes Armour to partially apply to ElementalDamage.
Supports Banner Skills, causing those affected by Aura they create to gain Refractive Plating, a Buff which causes Armour to partially apply to ElementalDamage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Resistances.
Supports Skills which create Totem. Totem created by Supported Skills have additional ElementalDamage Resistances.
Supports Skills which create Totem. Totem created by Supported Skills have additional ElementalDamage Resistances.
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
Supports Skills which create Remnant, making those Remnant more powerful.
Supports Skills which create Remnant, making those Remnant more powerful, but delaying their effect.
Supports Skills which create Remnant, making those Remnant more powerful, but delaying their effect.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Charges if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Supports Strike that perform a FinalStrike at the end of a combination of attacks, causing the FinalStrike to ArmourBreak based on a portion of Attack damage dealt.
Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Block hits.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being HeavyStunPlayer.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stun Enemies the closer you are to being HeavyStunPlayer.
Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last two seconds, but cannot themselves deal Melee Damage.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershock the longer their Attack time.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being HitDamage will cause HeavyStunPlayer buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports any Skill which creates Projectile, giving those Projectile a chance to Chain when impacting terrain.
Supports any Skill which creates Projectile, giving those Projectile a chance to Chain when impacting terrain.
Supports any Skill which creates Projectile, causing those Projectile to Chain when impacting terrain, at the cost of any additional Projectile, as well as causing them to always Pierce.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on WeaponSets they are used in. Does not modify skills used by Minion.
Supports Skills which create Ground Surfaces, causing Enemies Chill by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports Melee Attack Skills you use yourself or that you Trigger. KillingBlow with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnant increase your Life regeneration rate for a short while after being collected.
Supports Skills which deal Damage, raising ElementalDamage dealt for each Skill used Recently of a different ElementalDamage type. Cannot support Minion Skills.
Sacrifice the Corpse of a Rarity Monster to grant you its MonsterModifiers for a duration.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Lob a fiery orb that deals area damage as it hits the ground. The skill Chain, bouncing forward to deal damage multiple times. The number of Chain is refreshed when passing through a Flame Wall.
Slam the ground to Stun enemies and Knockback, then continue forward and perform a devastating second Slam.
Supports Skills that create Companion which can be damaged. Minion created by Supported Skills take a portion of HitDamage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recoup by you as Life.
Channelling to imbue your armour with runic wards. The runes protect you for a limited number of HitDamage and deal your Thorns damage to attackers.
Supports skills that HitDamage Enemies. Supported skills Aggravate Bleeding on HitDamage HeavyStun Enemies.
Supports Skills which deal Damage with HitDamage. When Supported Skills Pinned an Enemy, they also Aggravate Bleeding on that Enemy.
Supports Attack, causing repeated uses to be more effective at Stun enemies.
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spell when Command to do so.
Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
While active, your undead Reviving Minion can be used in place of Corpse by your skills, but your Minion Reviving more slowly.
Supports skills which create Minion, causing your skills which can target Minion to prioritise targeting Minion from the Supported Skill.
Supports skills which create Minion, causing your skills which can target Minion to prioritise targeting Minion from the Supported Skill, as well as causing them to always be considered Detonatable.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buff in return.
Supports Attack Skills you use yourself which fire Projectile. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectile. Projectile from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
While active, your Fury builds from Attack enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
While active, uses fragments of armour scavenged from enemies to bolster your own. ArmourBreak an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Supports any skill that HitDamage enemies, causing inflicted Ignite to deal more damage but its HitDamage to deal less damage.
Supports any skill that HitDamage enemies, causing inflicted Ignite to deal more damage but its HitDamage to deal less damage.
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Perform a damaging Warcry, Knockback nearby enemies and HeavyStun enemies that are PrimedStun. If an enemy is HeavyStun or a currently HeavyStun enemy is HitDamage, this Skill Empowered subsequent Slam to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Charges.
Supports Skills that generate Remnant, causing those Remnant to affect Allies in your Presence when collected instead of you.
While active, Consume Freeze, Shock, Ignite, or ArmourBreak on an enemy reloads your Crossbow, restores one cooldown use for your Grenade and grants a Buff causing Crossbow Attack to not consume bolts for a duration. This can only occur once every few seconds.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Channelling to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Block hits.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slam, Warcry, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Supports any skill that HitDamage enemies, making it more likely to Shock.
Supports any skill that HitDamage enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Supports any skill that HitDamage enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shock enemies which are Drenched.
Supports any skill that HitDamage enemies, causing you to recover EnergyShield when it kills a Shock enemy.
Rapidly fire charged bolts which release damaging pulses upon HitDamage an enemy affected by a LightningAilment. Can fire a limited number of bolts before needing to reload.
Fire a Lightning-charged arrow that homes in on enemies afflicted by LightningAilment. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chain HitDamage also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consume Shock from enemies it HitDamage, but not Electrocute.
Supports Skills that leap into the air and deal damage, causing them to create ShockedGround the first time they Critical an enemy.
Raise a Totem that Slam the ground around it, repeatedly damaging nearby enemies. JaggedGround erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create JaggedGround. This Skill can be used while Shapeshift.
Supports Skills which DetonationTime after some amount of time has elapsed, shortening the time before DetonationTime.
Supports Skills which DetonationTime after some amount of time has elapsed, massively shortening the time before DetonationTime at the cost of Damage.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strike twice. Attack a Frozen enemy will create IceFragment, which are Projectile that land and explode after a short delay.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Supports Projectile Spell. Supported Spell have an increasingly higher chance to fire many additional Projectile in a circle, resetting when they do.
While active, has a chance to create an ElementalInfusion Remnant when you Freeze, Shock or Ignite a target.
Dash to a target and Strike them with your Quarterstaff. If the target is Shock, Consume their Shock to release a Lightning shockwave around the target and grant you a Charges. This skill cannot be AncestralBoost.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minion.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minion.
Supports any skill, causing inflicted Slow to be more powerful.
Consume the elemental energy from a Frozen, Shock or Ignite enemy, creating an elemental blast that leaves behind an ElementalInfusion Remnant. The blast will spread to other enemies affected by the same ElementalAilments, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Channelling to charge up your bow before releasing a powerful shot. Releasing with PerfectTiming causes the arrow to explode on impact and Consume Freeze on directly HitDamage. Consume Freeze enhances the explosion.
Mark a target. The next Critical the target receives MarkActivate the Mark, Consume it to deal extra damage and grant you a Charges.
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignite. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
Passively manifests a protective barrier which takes ElementalDamage from HitDamage for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports any skill that HitDamage enemies, causing you to recover Mana when it CullingStrike an enemy.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minion. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy EnergyShield.
Fire a Pierce Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinder them and deals Chaos damage over time for a short duration.
Supports Melee Attack Skills. Supported Skills are more capable of Stun Enemies the closer you are to being HeavyStunPlayer.
Launch a spray of sparking Projectile that travel erratically along the ground until they hit an enemy or expire. Consume a Cold ElementalInfusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectile that travel erratically along the ground until they hit an enemy or expire. Consume a Cold ElementalInfusion if possible to fire many sparks in a circle.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding IgnitedGround. Modifiers to number of Projectile fired do not apply to this skill.
Strike with your Spear.
Strike with your Spear.
Hurl your Spear with force. Consumes a Charges if you have one to cause the Spear to explode at the end of its flight.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maim them.
Supports Bow or Spear Projectile Attack you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectile from above.
Supports Spell that affect an area around you or a target location, causing those Spell to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Spell that affect an area around you or a target location. Supported Spell echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Trigger.
Consume any combination of 3 Charges to raise a Totem that uses socketed Spell. Cannot use Skills with Cooldowns.
While active, gains Energy when you cast Spell. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be HitDamage once.
Supports Skills which create Totem, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minion. Only one Totem can be splintering at a time.
Supports Skills which create Totem, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minion. Only one Totem can be splintering at a time.
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
Dash to an enemy and Strike them, instantly HeavyStun enemies which are PrimedStun and performing additional dashing Strike to other PrimedStun targets in range if your first target was HeavyStun. HeavyStun an enemy with this Skill grants you a Buff that causes your Quarterstaff Attack to also fire Projectile for a short duration. HeavyStun additional enemies adds to the Buff's duration.
Charges forward, cracking the earth and leaving a patch of JaggedGround with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of JaggedGround to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Attaches a Static Shock to a target that pulses Lightning damage to the attached target and nearby enemies. Targets can have a maximum of one Static Shock attached to them.
Supports Channelling Skills you use yourself, granting you higher StunThreshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher StunThreshold and AilmentThreshold while Channelling them.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonator by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Charges if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create ShockedGround on Detonation.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shock any enemy with the Bolt also applies Shock to all enemies near the impact.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially HitDamage a Shock Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports any skill that HitDamage enemies. Enemies Shock by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Supports any skill that HitDamage Enemies, causing it to build up Stun more quickly.
Supports any skill that HitDamage Enemies, causing it to build up Stun more quickly.
Supports any skill that HitDamage Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attack, and can be given equipment in the Skills Panel.
Activate to summon a Reviving Infernal Hound which Ignite enemies near it.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with ArmourBreak applies SunderedArmour, making it take additional increased Physical damage.
Channelling to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershock dealing damage in a larger area.
Supports any skill that HitDamage enemies, causing it to deal more damage with Critical but have less Critical chance.
Recruit artillery Minion that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Supports any skill that deals damage, causing it to deal more non-DamagingAilments damage over time but have a shorter duration.
Supports any skill that deals damage, causing it to deal more non-DamagingAilments damage over time but have a shorter duration.
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-DamagingAilments damage over time.
Strike with your Sword.
Strike with your Sword.
Strike with your Sword.
Supports Slam Skills you use yourself. HitDamage from Supported Skills are considered CrushingBlow against Enemies which are both Ignite and ArmourBreak. HitDamage with Supported Skills that HeavyStun Ignite and ArmourBreak Enemies will Intimidate them.
Supports Skills which can cause HitDamage. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Conjure Azmeri wisps to engulf a Rarity MonsterCategory for a duration, Hinder them. If you defeat the MonsterCategory while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the MonsterCategory as a Reviving Companion.
Supports Skills which have a benefit for PerfectTiming their use. On successfully executing PerfectTiming with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter PerfectTiming windows for each stack. Failing to execute any PerfectTiming (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Supports Skills which create Totem, causing those Totem to have more Life. Totem created by Supported Skills explode on death, dealing Physical damage based on their Life.
Supports Melee Attack you use yourself or that you Trigger. On-Kill effects caused by KillingBlow with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports skills that create Persistent Minion, causing those Minion to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minion from Supported Skills gain SoulEaterMonster and a burst of speed on entering this state.
Supports Slam you use yourself, causing them to create simultaneous Aftershock behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Channelling to temper your main hand Melee MartialWeapon. Each hit of the hammer against the anvil Empowered subsequent Attack to Combust when HitDamage enemies.
Build Combo by successfully Strike Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be HitDamage by your skills, creating a damaging shockwave. ElementalAilments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and HitDamage which would have caused Knockback increase the area of effect of the shockwaves.
Perform a series of aggressive Strike. When used in quick succession, the third use Strike three times, and the fourth use performs a FinalStrike that calls down a powerful Shock bolt.
Curse all enemies in an area, Slow them and making other effects on them expire more slowly.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and EnergyShield to the values they had at the time.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Supports Skills you use yourself which HitDamage enemies. CullingStrike a Shock enemy with Supported Skills infuses all of your Attack with Lightning damage for a short time.
Supports Skills you use yourself which HitDamage enemies. CullingStrike a Shock enemy with Supported Skills infuses all of your Attack with Lightning damage and grants an increased chance to Shock for a short time.
While active, gains Energy when you HitDamage enemies with Melee Attack and triggers socketed Lightning spells on reaching maximum Energy.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shock or Frozen more easily. Plant in the area become Plant.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
While active, periodically invokes divine blessings to heal you and remove Curse and ElementalAilments from you.
Manipulate time, resetting the cooldowns of your other Skills.
Supports Warcry Skills. Attack Empowered by Supported Skills have a chance not to lower the Empowered count of Supported Skills when they are used.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an ElementalGround absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hinder enemies standing in it. Arrows, thrown Spear and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectile. Copied Projectile cannot be copied again, even by further Tornados.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attack attach a Toxic Pustule, which can be Poison. Pustules will DetonationTime after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then DetonationTime after a delay. They can also be Poison, causing them to DetonationTime faster and more violently.
While active, scatters caltrops in your wake when you dodge.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershock, but deal less Damage.
Become attuned to all ElementalDamage building up Fire, Cold and Lightning Resonance based off the highest ElementalDamage type dealt by your HitDamage. Your ElementalDamage is enhanced the more Resonance of any type you have.
Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Freeze.
Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills consume a Charges on use to powerfully ArmourBreak.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blind and repeatedly HitDamage enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over ElementalGround or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recoup as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Gain UnboundFury by inflicting ElementalAilments with HitDamage on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Supports any skill that you can use, making you harder to Stun while using it.
Supports Attack Skills. Supported Skills Consume Maim on hit, ArmourBreak a percentage of the Maim target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpse and dead Reviving Minion in the area are ripped out and reassembled into short-lived Bone Construct Minion that fight for you. Larger Corpse create more than one Bone Construct.
Supports Attack Skills you use yourself. When Supported Attack are Empowered, they have significantly lowered cost and raised Accuracy.
Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.
Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.
Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.
Supports Melee Attack Skills you use yourself. Attack with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attack in sequence will powerfully scale chance to Critical and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recoup as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Supports Persistent Buff Skills, causing your Minion to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minion to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills which create Totem, causing those Skills to place Totem much more quickly.
Supports Skills which create Totem, causing those Skills to place Totem much more quickly.
Supports Skills which create Totem, causing those Skills to place Totem much more quickly. Totem created by Supported Skills have increased Attack and Cast Speed.
Supports any skill, causing ArmourBreak it inflicts to be stronger. ArmourBreak with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to ArmourBreak.
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chain lightning bolt that arcs to nearby enemies.
Supports Shield Skills, causing you to gain Guard on Stun Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stun Enemies with the Supported Skill.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies BrokenStance to Daze enemies, causing any HitDamage against those enemies to deal extra damage.
Supports Skills you use yourself which can HitDamage Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy IceCrystals.
Supports Spell Skills that fire Projectile, causing increases and reductions to cast speed to also apply to Projectile speed.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slow their movement speed and dealing Chaos damage over time. The plant can be Poison, causing it to deal more damage.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Consume a Corpse to create a volatile core that seeks out enemies and Ignite enemies near it. The core explodes at the end of its duration.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills grant Volatility on Critical.
Fire molten Projectile from the struck target, which will land nearby dealing Attack damage in an area.
Slam the ground, creating a branching MoltenFissure that deals damage as it travels and remains for a duration. Using a different Slam on a MoltenFissure creates a spreading Aftershock.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectile. While the volcano persists, Slam it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Fire a bouncing Grenade that discharges an Electrocute Lightning blast when its fuse expires, causing all Lightning HitDamage against enemies to contribute to Electrocute buildup for a duration.
Mark a target, making them more susceptible to being Electrocute. When the Mark target is Electrocute, the Mark MarkActivate, granting a Buff which gives extra Lightning damage and Consume the Mark. Mark another target while you have the Buff will remove the Buff.
Curse all targets in an area after a short delay. making HitDamage against them ignore a portion of their Armour.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Flip backwards and send forth a Freeze wave in front of you, immediately Freeze enemies which are PrimedFreeze.
Advance while hitting enemies around you with a series of spinning Strike.
Perform a circular slash that kicks up a Whirlwind around you, Slow enemies and Blind them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slow enemies and Blind them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Charges if possible to create the Whirlwind with one more than its normal maximum number of stages.
Supports any skill that HitDamage enemies, AilmentSpread Ignite it inflicts to nearby enemies after a delay.
Supports Projectile Spell. Supported Spell have a chance to fire many additional Projectile in a circle.
Supports Projectile Spell. Supported Spell have a chance to fire many additional Projectile in a circle.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Daze and Knockback based on how close they are to you.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being HitDamage by an Enemy while you have this buff consumes all stages to damage and Knockback enemies around you.
Consume all Charges to perform a gigantic spear thrust that Knockback enemies. For each Charges consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knockback enemies.
Supports any skill that you can use, triggering a blast of wind that Knockback enemies if you are Stun while using it.
Supports Channelling skills that have special effects if released with PerfectTiming, causing them to deal much more damage if released with PerfectTiming but reducing the PerfectTiming window.
Supports Channelling skills that have special effects if released with PerfectTiming, causing them to deal much more damage and grant Perfect Deflection if released with PerfectTiming but reducing the PerfectTiming window.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knockback enemies. Enemies PrimedStun for HeavyStun will be stunned, release a shockwave, and have a chance to grant you a Charges. This skill can be used while using other skills to interrupt them.
Channel a debilitating hex that Withered enemies in the area.
While active, emits an Aura that periodically Withered enemies in your Presence.
While active, emits an Aura that periodically Withered enemies in your Presence.
Supports any skill that HitDamage enemies, giving it a chance to Withered enemies on HitDamage.
Activate to summon a pack of Wolf Companion. The pack treated as a single Companion for effects that count or limit Companion, regardless of the number of Wolves in the pack.
Supports Skills that leap into the air, causing Corpse in the area you land to violently explode, damaging surrounding enemies.
Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Ignite.
Supports Spell that affect an area around you or a target location. Supported Spell echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Trigger.
Supports Spell you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minion.
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minion.
Supports Attack and Warcry you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.