A grimoire of 1,032 entries

The Grimoire of Skills

Every active skill, support, and spirit gem catalogued by the Archive — 967 distinct names across 1,032 tiers. Seek by name, sort by tier, filter by colour and form.

1,032 of 1,032 gems
By colour: Red 251 Green 229 Blue 340 White 212 By form: Skill 403 · Support 593 · Spirit 36

Abiding Hex

Support · Lvl 1

Supports Curse Skills you cast yourself. Supported Skills will consume Charges on use, gaining significant Curse duration if they do.

body_armour · life_flask
Int 100%

Abyssal Apparition

Skill · Lvl 1

Consume a Charges when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Trigger Spells, Spells granted by items, or Spells which already consume a Charges. This Skill is not directly Supportable.

Spell · Triggerable · Triggered · InbuiltTrigger · AttackInPlace

Accelerated Growth

Support · Lvl 1

Spawn a verdant flower that grows and explodes.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Int 100%

Accelerated Growth II

Support · Lvl 1

Supports Plant Skills, causing them to Trigger an explosion after they have been Plant, Blind enemies HitDamage.

body_armour · twohand · boots · claw · helmet
Int 100%

Acidic Concoction

Skill · Lvl 1

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consume Poison on HitDamage to cause an acidic burst.

Attack · ProjectilesFromUser · Triggerable · Area · Projectile

Acrimony

Support · Lvl 1

Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a DamagingAilments have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minion.

body_armour
Int 100%

Adhesive Grenades I

Support · Lvl 1

Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.

body_armour · ghost
Dex 100%

Adhesive Grenades II

Support · Lvl 1

Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land.

body_armour · ghost
Dex 100%

Adhesive Grenades III

Support · Lvl 1

Supports Grenade Skills. Grenade from Supported Skills do not bounce, instead halting movement where they intially land. Grenade from Supported Skills have longer cooldowns, and a chance to detonate an additional time.

body_armour · ghost
Dex 100%

Admixture

Support · Lvl 1

Supports Skills which can cause Damaging HitDamage. Bleeding inflicted by those HitDamage is more effective against Poison Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.

body_armour · not_dex · amulet
Dex 100%

Advancing Storm

Support · Lvl 1

Supports Spell which create Storm, causing them to originate from the player and move towards the target location. Cannot Support Trigger Skills.

body_armour · boots · swamp
Int 100%

Aftershock I

Support · Lvl 1

Supports Slam you use yourself, giving them a chance to create an Aftershock.

body_armour · dagger · armour · magic
Str 100%

Aftershock II

Support · Lvl 1

Supports Slam you use yourself, giving them a chance to create an Aftershock.

body_armour · dagger · armour · magic
Str 100%

Aftershock III

Support · Lvl 1

Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershock the longer their Attack time

body_armour · dagger · armour · magic
Str 100%

Ahn's Citadel

Support · Lvl 65

Supports skills that create walls in a line, causing them to instead be created along a fissure.

body_armour · indoors_area
Int 100%

Ailith's Chimes

Support · Lvl 65

Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Charges based on the amount of Combo expended.

body_armour · indoors_area
Dex 100%

Alchemist's Boon

Skill · Lvl 59

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flask to also apply to Allies in your Presence.

OngoingSkill · HasReservation · Buff · Persistent · Aura
Dex 100%

Align Fate

Skill · Lvl 1

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spell from your first valid WeaponSets. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowered that Spell. Visages can only cast non-Channelling, non-Buff Spell you could cast that have no cooldown.

Buff · OngoingSkill · HasReservation · Persistent · AttackInPlace

Alignment I

Support · Lvl 1

Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelling Skills.

body_armour · dagger · bow
Dex 100%

Alignment II

Support · Lvl 1

Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelling Skills.

body_armour · dagger · bow
Dex 100%

Alignment III

Support · Lvl 1

Supports Bow Attack. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attack from Supported Skills which match the indicated direction fire additional Projectile. Cannot Support Channelling Skills.

body_armour · dagger · bow
Dex 100%

Amanamu's Tithe

Support · Lvl 25

Supports Persistent Minion Skills, granting a chance when Supported Minion die for you to gain an Abyssal Monster Modifier.

body_armour · indoors_area · weapon · mammal_beast
Str 100%

Ambrosia

Support · Lvl 1

Supports Skills you use yourself which damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Mana Flask charges, Gain a percentage of damage as extra Lightning damage per Mana Flask charge consumed.

body_armour
Int 100%

Ambrosia II

Support · Lvl 1

Supports Skills you use yourself which damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Mana Flask charges, Gain a percentage of damage as extra Lightning damage per Mana Flask charge consumed.

body_armour
Int 100%

Ambush

Support · Lvl 1

Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.

Spell · Movement · Duration · Travel · Triggerable
Int 100%

Ammo Conservation I

Support · Lvl 1

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.

body_armour · reptile_beast · bow
Dex 100%

Ammo Conservation II

Support · Lvl 1

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.

body_armour · reptile_beast · bow
Dex 100%

Ammo Conservation III

Support · Lvl 1

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.

body_armour · reptile_beast · bow
Dex 100%

Ancestral Aid

Support · Lvl 1

Supports Strike you use yourself. Supported Skills cannot be used until you have Block a certain number of HitDamage, but will be AncestralBoost when used. After use, this Block counter will reset. Cannot Support Channelling Skills or Skills which already have a Conditional for use.

body_armour · dagger · armour · ranged · map
Str 100%

Ancestral Call I

Support · Lvl 1

Supports Strike you use yourself, providing a powerful AncestralBoost every few seconds. Cannot Support Channelling Skills and does not modify Skills used by Minion.

body_armour · dagger · armour · ranged
Str 100%

Ancestral Call II

Support · Lvl 1

Supports Strike you use yourself, providing a powerful AncestralBoost every few seconds. Cannot Support Channelling Skills and does not modify Skills used by Minion.

body_armour · dagger · armour · ranged
Str 100%

Ancestral Call III

Support · Lvl 1

Supports Strike you use yourself, providing a powerful AncestralBoost every second, at the cost of a damage penalty. Cannot Support Channelling Skills and does not modify Skills used by Minion.

body_armour · dagger · armour · ranged
Str 100%

Ancestral Cry

Skill · Lvl 53

Perform a Warcry using Glory gained by Ignite enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strike and Slam are AncestralBoost, and your Melee Strike Trigger Volcanic Eruption.

Buff · Area · Duration · Warcry · ConsumesCharges
Str 100%

Ancestral Spirits

Skill · Lvl 1

Each of your Totem will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.

Minion · Duration · Triggerable · InbuiltTrigger · CreatesMinion

Ancestral Warrior Totem

Spirit · Lvl 53

Consume 3 Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.

SummonsTotem · SummonsAttackTotem · Duration · Melee · Trappable
Str 100%

Apocalypse

Skill · Lvl 1

Build Glory by HitDamage enemies with ElementalDamage damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Trigger one of multiple powerful ElementalDamage Skills at an interval while this Buff lasts.

Triggers · Damage · Spell · Area · Buff

Arakaali's Lust

Support · Lvl 65

Supports any Skill that HitDamage Enemies, causing it to deal increasingly higher damage the more Poison are on the target.

body_armour · indoors_area
Dex 100%

Arbiter's Ignition

Support · Lvl 65

Supports Fire Spell Skills causing you to gain ElementalArchon when Ignite with them.

body_armour · indoors_area · boots · default
Int 100%

Arc

Skill · Lvl 15

An arc of Lightning stretches from the caster to a targeted enemy and Chain on to other nearby enemies. Consume a Lightning ElementalInfusion if possible to deal more damage and Chain further.

Spell · Projectile · Damage · Trappable · Totemable
Int 100%

Arcane Surge

Support · Lvl 1

Supports Spell you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.

body_armour · boots · axe
Int 100%

Archmage

Skill · Lvl 59

While active, causes your Non-Channelling Spell to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

OngoingSkill · HasReservation · Buff · Persistent · Lightning
Int 100%

Arctic Armour

Skill · Lvl 11

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attack that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

Spell · Buff · HasReservation · Cold · OngoingSkill
Int 100%

Arctic Howl

Skill · Lvl 15

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freeze PrimedFreeze enemies. If an enemy is Frozen or a Frozen enemy is HitDamage, this Skill Empowered your attacks with added Cold damage, causes Empowered Slam to create ChilledGround, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Charges.

Warcry · Area · Duration · Cold · Damage
Str 50% Int 50%

Arjun's Medal

Support · Lvl 65

Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.

body_armour · indoors_area · reptile_beast · bow
Dex 100%

Armour Break I

Support · Lvl 1

Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt.

body_armour · not_dex
Str 100%

Armour Break II

Support · Lvl 1

Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt. On ArmourBreak with Supported Skills, you have a chance to gain an Charges.

body_armour · not_dex
Str 100%

Armour Break III

Support · Lvl 1

Supports Skills that HitDamage Enemies, causing those HitDamage to ArmourBreak based on a portion of Physical dealt. On ArmourBreak with Supported Skills, you have a chance to gain an Charges.

body_armour · not_dex
Str 100%

Armour Breaker

Skill · Lvl 7

Strike with a forceful blow, knocking enemies back and weakening their Armour.

Attack · MeleeSingleTarget · Melee · Area · Physical
Str 100%

Armour Demolisher I

Support · Lvl 1

Supports any skill, causing ArmourBreak it inflicts to be stronger.

body_armour
Str 100%

Armour Demolisher II

Support · Lvl 1

Supports any skill, causing ArmourBreak it inflicts to be stronger.

body_armour
Str 100%

Armour Explosion

Support · Lvl 1

Supports Attack and Warcry, causing them to trigger a Fire explosion when they ArmourBreak an enemy's Armour.

body_armour · twohand · dagger · belt · claw
Str 100%

Armour Piercing Rounds

Skill · Lvl 1

Rapidly fire bolts that ArmourBreak. Can fire a limited number of bolts before needing to reload.

Attack · RangedAttack · Projectile · ProjectilesFromUser · CrossbowSkill
Str 50% Dex 50%

Arms Length

Support · Lvl 1

Supports Skills which HitDamage Enemies, causing Knockback from those HitDamage to be significantly more effective.

body_armour
Str 100%

Artillery Ballista

Skill · Lvl 23

Deploy a Ballista Totem that rains down a salvo of Pinned, Maim bolts.

ProjectilesFromUser · Trappable · Mineable · SummonsTotem · SummonsAttackTotem
Str 50% Dex 50%

Astral Projection

Support · Lvl 1

Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.

body_armour
Int 100%

Atalui's Bloodletting

Support · Lvl 65

Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.

body_armour · indoors_area · not_dex
Str 100%

Attrition

Skill · Lvl 11

While active, causes you to deal more HitDamage damage to Rarity and Rarity enemies the longer you've been fighting them, and gain CullingStrike against them once you've been fighting them for long enough.

OngoingSkill · HasReservation · Buff · Persistent · AttackInPlace
Str 50% Dex 50%

Atziri's Allure

Support · Lvl 65

Supports Curse Spell you cast yourself, causing those Curse to ignore the usual Curse Limit, but be reflected back to you when inflicted.

body_armour · indoors_area · life_flask
Int 100%

Atziri's Call

Support · Lvl 65

DNT Supports Spell you use yourself which HitDamage enemies. On Critical with supported Spell, Trigger Atziri's Storm at the location of the nearest enemy.

body_armour · twohand · indoors_area · boots · claw
Int 100%

Atziri's Communion

Support · Lvl 65

DNT Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.

body_armour · indoors_area · humanoid · mammal_beast
Int 100%

Atziri's Impatience

Support · Lvl 65

Supports Skills with Cooldowns, dramatically increasing the rate at which those CooldownRecovery, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minion.

body_armour · indoors_area
Dex 100%

Auto Reload

Support · Lvl 1

Supports Crossbow Ammunition Skills, causing them to automatically reload when they HeavyStun an enemy.

body_armour · reptile_beast · bow
Str 100%

Axe Slash

Skill · Lvl 1

Strike with your Axe.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Axe Slash

Skill · Lvl 1

Strike with your Axe.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Axe Slash

Skill · Lvl 1

Strike with your Axe.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Ball Lightning

Skill · Lvl 42

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not HitDamage enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire ElementalInfusion if possible to slow down over time, create IgnitedGround as it travels, and explode dealing Fire damage in an Area after it dissipates.

Spell · Damage · Projectile · ProjectilesFromUser · Area
Int 100%

Barbs I

Support · Lvl 1

Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage after you've ThornsRetaliation with Thorns Damage.

body_armour · dagger · armour · ranged
Str 100%

Barbs II

Support · Lvl 1

Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage after you've ThornsRetaliation with Thorns Damage.

body_armour · dagger · armour · ranged
Str 100%

Barbs III

Support · Lvl 1

Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on HitDamage twice after you've ThornsRetaliation with Thorns Damage.

body_armour · dagger · armour · ranged
Str 100%

Barkskin

Skill · Lvl 27

While active, taking HitDamage damage from enemies to your EnergyShield causes you to gain Armour for a short duration. Armour gained from multiple HitDamage can stack. The total Armour gained from this Skill cannot exceed the ItemDefences on your EquipArmour.

OngoingSkill · HasReservation · Buff · Persistent · Duration
Str 50% Int 50%

Barrage

Skill · Lvl 15

Ready a volley of arrows or spears, Empowered your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Charges on use to add additional repeats.

Spell · Duration · ModifiesNextSkill · Cooldown · ConsumesCharges
Dex 100%

Barrier Invocation

Spirit · Lvl 27

While active, gains Energy when your EnergyShield is damaged by Enemy HitDamage. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Battershout

Support · Lvl 1

Deal Physical Area Damage based off of the ArmourBreak of the target which this explosion was Trigger from.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Str 100%

Behead I

Support · Lvl 1

Supports Strike skills, causing them to steal a MonsterModifiers from Rarity monsters they kill.

body_armour · dagger · armour · ranged
Str 100%

Behead II

Support · Lvl 1

Supports Strike skills, causing them to steal two MonsterModifiers from Rarity monsters they kill.

body_armour · dagger · armour · ranged
Str 100%

Berserk

Skill · Lvl 59

While active, strengthens your Rage, but causes you to lose Life while not losing Rage.

OngoingSkill · HasReservation · Buff · Persistent · AttackInPlace
Str 100%

Bhatair's Vengeance

Support · Lvl 65

Supports Attack and Warcry you use yourself. Freeze an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.

body_armour · dagger · belt · shield · axe
Int 100%

Bidding I

Support · Lvl 1

Supports Minion Skills. Supported Minion deal more damage and have increased CooldownRecovery with Command Skills.

body_armour · weapon · earth_elemental
Int 100%

Bidding II

Support · Lvl 1

Supports Minion Skills. Supported Minion deal more damage and have increased CooldownRecovery with Command Skills.

body_armour · weapon · earth_elemental
Int 100%

Bidding III

Support · Lvl 1

Supports Minion Skills. Supported Minion have significantly increased CooldownRecovery with Command Skills.

body_armour · weapon · earth_elemental
Int 100%

Bind Spectre

Skill · Lvl 23

Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.

Minion
Int 100%

Biting Frost I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.

body_armour · shield · zombie
Int 100%

Biting Frost II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chill. Cannot support skills that Consume Freeze.

body_armour · shield · zombie
Int 100%

Black Powder Blitz

Skill · Lvl 1
UsableWhileMoving · Cooldown · Travel · CanCancelActions · Area
Str 50% Dex 50%

Blasphemy

Spirit · Lvl 27

Turn socketed Curse skills into vile Aura, applying their effects to all nearby enemies.

Area · Buff · HasReservation · Aura · AreaSpell
Int 100%

Blazing Critical

Support · Lvl 1

Supports Skills you use yourself which HitDamage enemies. Critical with Supported Skills imbue all of your Attack with Fire damage for a duration.

body_armour · dagger · default · axe
Int 100%

Bleed I

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to inflict Bleeding.

body_armour · not_dex
Str 100%

Bleed II

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to inflict Bleeding.

body_armour · not_dex
Str 100%

Bleed III

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to inflict Bleeding.

body_armour · not_dex
Str 100%

Bleed IV

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on HitDamage.

body_armour · not_dex
Str 100%

Bleeding Concoction

Skill · Lvl 1

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravate on Enemies hit.

Attack · ProjectilesFromUser · Triggerable · Area · Projectile

Blind I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to Blind on HitDamage.

body_armour
Dex 100%

Blind II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to Blind on HitDamage with increased effect.

body_armour
Dex 100%

Blindside

Support · Lvl 1

Supports Skills which can cause Damaging HitDamage. Supported Skills are more likely to Critical Blind Enemies, and deal more Damage with Critical against Blind Enemies, but cannot themselves inflict Blind.

body_armour
Dex 100%

Blink

Skill · Lvl 27

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

UsableWhileMoving · Spell · Cooldown · Travel · CanCancelActions
Int 100%

Blink

Skill · Lvl 1

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

UsableWhileMoving · Spell · Cooldown · Travel · CanCancelActions

Blood Boil

Skill · Lvl 1

Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying CorruptedBlood to enemies near them.

HasReservation · OngoingSkill · Buff · Persistent · Duration

Blood Hunt

Skill · Lvl 23

Lunge at a target and skewers them. Hitting an enemy that has suffered BloodLoss will cause a blood explosion and also Consume Bleeding. This skill cannot be AncestralBoost.

Attack · Melee · MeleeSingleTarget · Movement · Physical
Dex 100%

Bloodhound's Mark

Skill · Lvl 32

Mark a target, making them suffer HeavyStun build up from BloodLoss. If they suffer enough BloodLoss while Mark, the Mark will MarkActivate, Consume itself and releasing an explosion of blood when they are killed or HeavyStun. The Mark's duration does not expire while the Mark target is suffering BloodLoss.

Trappable · Totemable · Mineable · Multicastable · Triggerable
Dex 100%

Bloodlust

Support · Lvl 1

Supports Melee Attack, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.

body_armour · dagger · armour · not_dex
Str 100%

Bone Blast

Skill · Lvl 1

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.

Spell · Duration · Area · Physical · Unleashable
Int 100%

Bone Cage

Skill · Lvl 7

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinned those enemies. Raising a new ring of spikes destroys the previous one.

Spell · Duration · Area · Physical · Unleashable
Int 100%

Bone Offering

Skill · Lvl 42

Impale a Skeleton on a bone spike to shield your Minion while the spike remains, reducing the amount of damage taken from HitDamage. Taking a HitDamage that deals damage above a certain threshold will cause that Minion shield to absorb all damage from that HitDamage, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minion disappear.

Offering · Minion · Buff · Duration · Triggerable
Int 100%

Bone Shrapnel

Support · Lvl 1

Supports Skills which HitDamage Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.

body_armour · twohand · claw · helmet · not_dex
Int 100%

Boneshatter

Skill · Lvl 1

Attack enemies with a melee Strike. The Strike will cause a HeavyStun on enemies that are PrimedStun. Upon causing a HeavyStun it will also create a Shockwave, dealing a large amount of damage in an area.

Attack · MeleeSingleTarget · Melee · Area
Str 100%

Bonestorm

Skill · Lvl 15

Channelling to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impale enemies HitDamage, causing subsequent Attack HitDamage against those targets to deal extra damage. Consumes your Charges to cause much larger explosions.

Spell · Channel · Projectile · Physical · UsableWhileMoving
Int 100%

Boundless Energy I

Support · Lvl 1

Supports Meta Skills. Supported Skills generate Energy significantly faster.

body_armour
Int 100%

Boundless Energy II

Support · Lvl 1

Supports Meta Skills. Supported Skills generate Energy significantly faster.

body_armour
Int 100%

Bounty I

Support · Lvl 1

Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Flask and Charm charges.

body_armour
Dex 100%

Bounty II

Support · Lvl 1

Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Flask and Charm charges.

body_armour
Dex 100%

Bow Shot

Skill · Lvl 1

Fire an arrow with your Bow.

Attack · RangedAttack · MirageArcherCanUse · Projectile · ProjectilesFromUser

Brambleslam

Support · Lvl 1

Supports Slam Skills. Supported Skills create Hazard Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maim. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minion or Totem.

body_armour · twohand · dagger · claw · armour
Str 100%

Branching Fissures I

Support · Lvl 1

Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.

body_armour
Str 100%

Branching Fissures II

Support · Lvl 1

Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.

body_armour
Str 100%

Break Endurance

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when it ArmourBreak an enemy's Armour.

body_armour
Str 100%

Break Posture

Support · Lvl 1

Supports Attack, causing them to Daze Enemies when they fully ArmourBreak.

body_armour · dagger
Dex 100%

Briarpatch

Skill · Lvl 11

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of ThornyGround that deals Spell damage to moving enemies.

Buff · OngoingSkill · HasReservation · Persistent · AttackInPlace
Str 50% Int 50%

Brink I

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills build up HeavyStun more quickly, but cannot themselves HeavyStun.

body_armour · dagger · armour
Str 100%

Brink II

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills build up HeavyStun more quickly, but cannot themselves HeavyStun.

body_armour · dagger · armour
Str 100%

Brittle Armour

Support · Lvl 1

Supports Skills which can HitDamage enemies. HitDamage with Supported Skills which Freeze enemies cause Physical damage against them to ArmourBreak while they remain Freeze.

body_armour · not_dex · shield
Int 100%

Brutality I

Support · Lvl 1

Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes.

body_armour · not_dex
Str 100%

Brutality II

Support · Lvl 1

Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes.

body_armour · not_dex
Str 100%

Brutality III

Support · Lvl 1

Supports any skill that deals damage, boosting its Physical damage at the expense of all other DamageTypes, as well as giving HitDamage from that skill a chance to ignore Physical Damage reduction.

body_armour · not_dex
Str 100%

Brutus' Brain

Support · Lvl 65

Supports skills which create Minion, causing those Minion to be unable to deal or take Damage. Cannot support skills which create undamageable Minion.

body_armour · indoors_area · weapon
Str 100%

Burgeon I

Support · Lvl 1

Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelling.

body_armour · relic
Int 100%

Burgeon II

Support · Lvl 1

Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelling.

body_armour · relic
Int 100%

Burning Inscription

Support · Lvl 1

Create IgnitedGround Ignite Enemies based on a percentage of your Maximum Mana.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Int 100%

Bursting Fen Toad

Skill · Lvl 1

A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.

Attack · Area · Chaos · Physical · Triggered

Bursting Plague

Support · Lvl 1

Supports skills that can Poison enemies, causing Poison enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minion.

body_armour · twohand · claw · helmet · not_dex
Dex 100%

Cackling Companions

Skill · Lvl 1

Activate to summon a cackle of Hyena Companion. The cackle is treated as a single Companion for effects that count or limit Companion, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hinder nearby enemies, and have a chance to Maim enemies they HitDamage.

Minion · HasReservation · Persistent · Physical · Companion
Str 50% Int 50%

Cadence

Support · Lvl 1

Supports Attack you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.

body_armour · dagger
Dex 100%

Called Shots

Spirit · Lvl 1

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consume socketed Mark will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

OngoingSkill · Meta · Persistent · Buff · CanHaveMultipleOngoingSkillInstances

Caltrops

Support · Lvl 1

Maim and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Dex 100%

Cannibalism I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Cannibalism II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Cast on Block

Spirit · Lvl 1

While active, gains Energy when you Block and triggers socketed Spell on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 50% Int 50%

Cast on Charm Use

Spirit · Lvl 1

While active, gains Energy when one of your Charm is used and triggers socketed Spell on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff

Cast on Critical

Spirit · Lvl 59

While active, gains Energy when you Critical enemies and triggers socketed Spell on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast on Death

Spirit · Lvl 59
HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Cast on Dodge

Spirit · Lvl 59

While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Cast on Elemental Ailment

Spirit · Lvl 59

While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast on Freeze

Spirit · Lvl 59

While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast on Ignite

Spirit · Lvl 59

While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast on Melee Kill

Spirit · Lvl 27

While active, gains Energy when you kill enemies with Melee Attack and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 50% Int 50%

Cast on Melee Stun

Spirit · Lvl 27

While active, gains Energy when you Stun enemies with Melee Attack and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 100%

Cast on Minion Death

Spirit · Lvl 27

While active, gains Energy when one of your Persistent Minion is MinionDeath, and triggers socketed Spell upon reaching maximum Energy. Very underlevelled Minion will incur an Energy generation penalty. Cannot socket Spell which create Minion.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast on Shock

Spirit · Lvl 59

While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast when Damage Taken

Spirit · Lvl 61

While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 50% Int 50%

Cast when Stunned

Spirit · Lvl 61

While active, gains Energy when you are Stun and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Cast while Channelling

Spirit · Lvl 61

While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Catalysing Elements

Support · Lvl 1

Supports Skills which are boosted by ElementalGround, Trigger Catalysing Discharge of the corresponding type when they are boosted by an allied ElementalGround.

body_armour · twohand · boots · claw · helmet
Int 100%

Catharsis

Support · Lvl 1

Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Conditional. Does not support Trigger Skills.

body_armour · not_dex · amulet · map
Int 100%

Chain I

Support · Lvl 1

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

body_armour · bow · mana_flask
Dex 100%

Chain II

Support · Lvl 1

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

body_armour · bow · mana_flask
Dex 100%

Chain III

Support · Lvl 1

Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.

body_armour · bow · mana_flask
Dex 100%

Chance to Freeze

Support · Lvl 1
body_armour
Dex 60% Int 40%

Chaos Attunement

Support · Lvl 1

Supports Attack, causing them to Gain Chaos Damage but deal less Damage of other DamageTypes.

body_armour · dagger · amulet
Int 100%

Chaos Bolt

Skill · Lvl 1

Fire a burst of Chaos energy at the target.

Projectile · ProjectilesFromUser · Spell · Damage · Trappable
Int 100%

Chaos Mastery

Support · Lvl 1

Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · amulet
Int 100%

Chaotic Freeze

Support · Lvl 1

Supports Spell that deal non-Ailments Chaos damage over time. Enemies taking damage over time from Debuff caused by supported skills will suffer Freeze build up from Chaos damage HitDamage from any source. Does not Support Skills used by Minion.

body_armour · boots · amulet
Int 100%

Chaotic Surge

Skill · Lvl 1

Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.

Attack · Area · Chaos · Triggered · InbuiltTrigger

Charge Profusion I

Support · Lvl 1

Supports skills that can generate Charges, giving them a chance to generate an additional Charges when they do so.

body_armour
Dex 100%

Charge Profusion II

Support · Lvl 1

Supports skills that can generate Charges, giving them a chance to generate an additional Charges when they do so, as well as a chance to generate an additional Charges of a random type.

body_armour
Dex 100%

Charge Regulation

Skill · Lvl 59
staff · mace · twohand · humanoid · mammal_beast
Dex 50% Int 50%

Charged Mark

Support · Lvl 1

Supports Mark Skills, causing them to Trigger Charged Mark when they are MarkActivate. Charged Mark creates ShockedGround at the target's location.

body_armour · twohand · boots · claw · helmet
Dex 100%

Charged Shots I

Support · Lvl 1

Supports Bow Attack. Every third shot with Supported Skills restores a portion of its Mana cost and Gain Damage as extra Lightning Damage.

body_armour · dagger · bow
Dex 100%

Charged Shots II

Support · Lvl 1

Supports Bow Attack. Every third shot with Supported Skills Gain Damage as extra Lightning Damage.

body_armour · dagger · bow
Dex 100%

Charged Staff

Skill · Lvl 32

Consume all Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attack. Reusing this skill while the Buff is active adds to the Buff's duration and damage.

Spell · Duration · Buff · ConsumesCharges · QuarterstaffSkill
Dex 50% Int 50%

Charm Bounty

Support · Lvl 1

Supports any Skill that HitDamage Enemies, causing Enemies it kills to grant more Charm charges.

body_armour
Dex 100%

Cirel's Cultivation

Support · Lvl 65

Supports Skills which create Totem, preventing you from having more than one of that Totem but granting significant benefits for Supported Totem based how many allied Totem are near them. Does not Support Skills used by Minion.

body_armour · indoors_area · hybrid_flask
Str 100%

Clarity I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Clarity II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Clash

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.

body_armour · dagger · armour
Str 100%

Claw Stab

Skill · Lvl 1

Strike with your Claws.

Attack · MeleeSingleTarget · Melee · Area · DualWieldOnly

Claw Stab

Skill · Lvl 1

Strike with your Claws.

Attack · MeleeSingleTarget · Melee · Area · DualWieldOnly

Close Combat I

Support · Lvl 1

Supports Attack, causing them to deal more damage to enemies based on how close they are to you.

body_armour · dagger
Dex 100%

Close Combat II

Support · Lvl 1

Supports Attack, causing them to deal more damage to enemies based on how close they are to you.

body_armour · dagger
Dex 100%

Cluster Grenade

Skill · Lvl 53

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenade that explode when they come to a stop.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Cold Attunement

Support · Lvl 1

Supports Attack, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.

body_armour · dagger · shield
Int 100%

Cold Exposure

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to inflict Exposure when it Critical an enemy.

body_armour · shield · axe
Int 100%

Cold Mastery

Support · Lvl 1

Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · shield
Int 100%

Cold Penetration

Support · Lvl 1

Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Cold resistance.

body_armour · shield
Int 100%

Combat Frenzy

Skill · Lvl 27

While active, grants you a Charges when you Freeze, Electrocute or Pinned an enemy. This can only occur once every few seconds.

OngoingSkill · HasReservation · Buff · Persistent · GeneratesCharges
Dex 100%

Combo Finisher I

Support · Lvl 1

Supports Melee Attack you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Trigger Skills.

body_armour · dagger · armour · ranged · map
Dex 100%

Combo Finisher II

Support · Lvl 1

Supports Melee Attack you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Trigger Skills.

body_armour · dagger · armour · ranged · map
Dex 100%

Comet

Skill · Lvl 42

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consume a Fire ElementalInfusion if possible to cause a devastating blast of ice and fire.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Coming Soon

Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 7
wand · staff · mace · twohand
Str 33% Dex 33% Int 34%

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Skill · Lvl 7
mace · twohand
Int 100%

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Skill · Lvl 15
mace · twohand
Int 100%

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Skill · Lvl 15
mace · twohand
Int 100%

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Skill · Lvl 23
mace · twohand
Int 100%

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Skill · Lvl 23
mace · twohand
Int 100%

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Skill · Lvl 23
mace · twohand
Int 100%

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Skill · Lvl 32
mace · twohand
Int 100%

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Skill · Lvl 32
mace · twohand
Int 100%

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Skill · Lvl 42
mace · twohand

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Skill · Lvl 42
mace · twohand

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Skill · Lvl 53
mace · twohand
Int 100%

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Skill · Lvl 53
mace · twohand
Int 100%

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Skill · Lvl 53
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
mace · twohand
Int 100%

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Skill · Lvl 1
twohand · humanoid · mammal_beast

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

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Support · Lvl 1
twohand

Commandment

Support · Lvl 1

Supports Minion which have Command Skills. Supported Minion have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.

body_armour · weapon · earth_elemental
Int 100%

Commiserate

Support · Lvl 1

Supports Skills you use yourself or Trigger, which can cause HitDamage. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailments that they inflict.

body_armour
Dex 100%

Companion: {0}

Skill · Lvl 1

Summon a Reviving MonsterCategory Companion to aid you in combat.

Minion · MinionsCanExplode · Trappable · Totemable · Mineable
Dex 100%

Compressed Duration I

Support · Lvl 1

Supports any skill that has a duration making that duration shorter.

body_armour · axe
Str 100%

Compressed Duration II

Support · Lvl 1

Supports any skill that has a duration making that duration shorter.

body_armour · axe
Str 100%

Concentrated Area

Support · Lvl 1

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

body_armour · claw
Int 100%

Concoct I

Support · Lvl 1

Supports Skills you use yourself which Damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

body_armour
Str 100%

Concoct II

Support · Lvl 1

Supports Skills you use yourself which Damage enemies with HitDamage. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

body_armour
Str 100%

Concussive Spells

Support · Lvl 1

Supports Spell which HitDamage enemies. Supported Skills Daze on Critical enemies with Physical damage.

body_armour · boots · not_dex
Int 100%

Conductivity

Skill · Lvl 23

Curse all targets in an area after a short delay, lowering their Lightning Resistances.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Consecrate

Skill · Lvl 1

Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.

Spell · Duration · Triggerable · Area · AreaSpell
Str 50% Int 50%

Considered Casting

Support · Lvl 1

Supports Spell Skills that HitDamage Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.

body_armour · boots
Int 100%

Contagion

Skill · Lvl 1

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuff spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Controlled Destruction

Support · Lvl 1

Supports Spell that HitDamage enemies, boosting their damage but preventing them from dealing Critical.

body_armour · boots
Int 100%

Controlled Hazard

Support · Lvl 1

Supports Skills which create Hazard, causing those Hazard to be unable to be triggered for 3 seconds after being created.

body_armour · necromancer_raisable
Dex 100%

Convalescence

Skill · Lvl 10
Buff · Duration · Cooldown · Spell · AttackInPlace
Int 100%

Cool Headed

Support · Lvl 1

Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Cooldown Recovery I

Support · Lvl 1

Supports skills with Cooldowns, increasing the rate at which those CooldownRecovery. Cannot modify the skills of minions.

body_armour
Dex 100%

Cooldown Recovery II

Support · Lvl 1

Supports skills with Cooldowns, increasing the rate at which those CooldownRecovery. Cannot modify the skills of minions.

body_armour
Dex 100%

Corpse Conservation

Support · Lvl 1

Supports skills that consume Corpse, giving them a chance to take effect without destroying the Corpse.

body_armour
Int 100%

Corrosion

Support · Lvl 1

Supports any skill that HitDamage enemies, causing Poison it applies to also ArmourBreak enemy Armour. Cannot support skills that Consume ArmourBreak Armour.

body_armour · not_dex · amulet
Dex 100%

Corrupting Cry I

Support · Lvl 1

Supports Warcry, causing them to inflict CorruptedBlood on enemies in their area of effect.

body_armour · belt · not_dex · axe
Str 100%

Corrupting Cry II

Support · Lvl 1

Supports Warcry, causing them to inflict CorruptedBlood on enemies in their area of effect.

body_armour · belt · not_dex · axe
Str 100%

Coursing Current

Support · Lvl 1

Sends a Chain Lightning Projectile from the Shock enemy towards a nearby Drenched enemy, dealing Spell damage.

Triggerable · Triggered · InbuiltTrigger · Damage · Lightning
Int 100%

Crackling Barrier

Support · Lvl 1

Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.

body_armour · ring · relic
Int 100%

Crackling Palm

Skill · Lvl 1

When you HitDamage with Unarmed Melee Attack, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.

Buff · HasReservation · Area · Lightning · Attack
Dex 50% Int 50%

Crater

Support · Lvl 1

Creates multiple Fissures when landing with Supported Skill.

SkillGrantedBySupport · Area · Fire · CreatesFissure · Triggerable
Str 100%

Crazed Minions

Support · Lvl 1

Supports Minion Skills which summon Reviving Minion. Supported Minion deal significantly more Damage if they have Reviving Recently.

body_armour · weapon · mammal_beast
Int 100%

Creeping Chill

Support · Lvl 1

Creates spreading ChilledGround around IceCrystals created by Supported Skills.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Int 100%

Crescendo I

Support · Lvl 1

Supports Strike that perform a FinalStrike at the end of a combination of attacks, allowing you to use the FinalStrike twice in succession.

body_armour · dagger · armour · ranged
Int 100%

Crescendo II

Support · Lvl 1

Supports Strike that perform a FinalStrike at the end of a combination of attacks, allowing you to use the FinalStrike twice in succession, and causing FinalStrike Attack to be faster.

body_armour · dagger · armour · ranged
Int 100%

Crescendo III

Support · Lvl 1

Supports Strike that perform a FinalStrike at the end of a combination of attacks, causing the FinalStrike to be AncestralBoost.

body_armour · dagger · armour · ranged
Int 100%

Cross Slash

Skill · Lvl 23

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be HitDamage separately by both gouges. HitDamage a Mark enemy with both gouges will MarkActivate the Mark and cause an additional shockwave. IceFragment will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

Attack · Melee · Shapeshift · Wolf · Cooldown
Str 50% Int 50%

Crossbow Shot

Skill · Lvl 1

Fire a bolt from your crossbow.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area

Crystalline Shards

Support · Lvl 1

Supports Skills which create IceCrystals. Damaging Explosions caused by IceCrystals from Supported Skills will Impale Enemies.

body_armour
Int 100%

Cull The Weak

Skill · Lvl 7

Dash to an enemy and run them through, CullingStrike enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Charges, with higher Rarity monsters granting additional Charges. Enemies around you that can be CullingStrike will be highlighted.

Attack · MeleeSingleTarget · Melee · Area · GeneratesCharges
Dex 100%

Culling Strike I

Support · Lvl 1

Supports Attack Skills, causing them to CullingStrike Rarity Enemies on HitDamage.

body_armour · dagger
Dex 100%

Culling Strike II

Support · Lvl 1

Supports Attack Skills, causing them to CullingStrike Rarity Enemies on HitDamage, and increasing the threshold at which they will CullingStrike Enemies.

body_armour · dagger
Dex 100%

Culmination I

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attack. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minion.

body_armour · dagger · armour · map
Dex 100%

Culmination II

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attack. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minion.

body_armour · dagger · armour · map
Dex 100%

Curse on Block

Spirit · Lvl 1

While active, gains Energy when you Block and triggers socketed Curse on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Cursed Ground

Support · Lvl 1

Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.

body_armour · life_flask
Int 100%

Dagger Stab

Skill · Lvl 1

Strike with your Daggers.

Attack · MeleeSingleTarget · Melee · Area · DualWieldOnly

Dagger Stab

Skill · Lvl 1

Strike with your Daggers.

Attack · MeleeSingleTarget · Melee · Area · DualWieldOnly

Danse Macabre

Support · Lvl 1

Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.

body_armour
Int 100%

Daresso's Passion

Support · Lvl 65

Supports Banner Skills, causing them to require significantly less Glory to use.

body_armour · Caster · indoors_area
Str 100%

Dark Effigy

Skill · Lvl 32

Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuff.

SummonsTotem · Trappable · Mineable · Multicastable · Duration
Int 100%

Dark Pact

Skill · Lvl 1

Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minion, your own life is sacrificed instead.

Spell · Damage · Mineable · Totemable · Area
Int 100%

Dauntless

Support · Lvl 1

Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Trigger, have a cooldown or have another usage Conditional.

body_armour · map
Str 100%

Daze

Support · Lvl 1

Supports Attack, causing them to build up Daze based on a portion of Physical Damage dealt.

body_armour · dagger · not_dex
Dex 100%

Dazing Cry

Support · Lvl 1

Supports Warcry, causing them to Daze Enemies on use.

body_armour · belt
Str 100%

Dazzle

Support · Lvl 1

Supports Attack Skills. Supported Skills always hit Daze Enemies, but Consume Daze on HitDamage, and cannot themselves inflict Daze.

body_armour · dagger
Dex 100%

Deadly Herald

Support · Lvl 1

Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.

body_armour · not_str
Dex 100%

Deadly Poison I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Poison.

body_armour · amulet
Dex 100%

Deadly Poison II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Poison.

body_armour · amulet
Dex 100%

Deadly Resolve

Support · Lvl 1

Creates a deadly slash towards the target, dealing Attack damage.

Triggered · Area · SkillGrantedBySupport · InbuiltTrigger · Triggerable
Str 100%

Deathmarch

Support · Lvl 1

Supports Skills which create Persistent Minion. Supported Minion will restore Life to nearby Allies Minion on death, as well as removing Ailments from those Minion.

body_armour · weapon · mammal_beast
Int 100%

Decaying Hex

Support · Lvl 1

Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.

body_armour · amulet · life_flask
Int 100%

Decompose

Skill · Lvl 1

Consume a Corpse to create a cloud of flammable Poison gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Decompose

Skill · Lvl 1

Consume a Corpse to create a cloud of flammable Poison gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

Spell · Damage · Area · Trappable · Totemable

Deep Cuts I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Bleeding.

body_armour · not_dex
Str 100%

Deep Cuts II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal less damage but inflict more potent Bleeding.

body_armour · not_dex
Str 100%

Deep Freeze

Support · Lvl 1

Supports any skill that HitDamage enemies, causing Freeze it inflicts to last longer.

body_armour · shield
Int 100%

Defiance Banner

Skill · Lvl 27

While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.

OngoingSkill · HasReservation · Buff · Persistent · CanHaveMultipleOngoingSkillInstances
Str 50% Dex 50%

Defy I

Support · Lvl 1

Supports Attack Skills you use yourself. HitDamage Damage from Supported Skills is Lucky if you are Surrounded.

body_armour · dagger
Str 100%

Defy II

Support · Lvl 1

Supports Attack Skills you use yourself. HitDamage Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.

body_armour · dagger
Str 100%

Delayed Gratification

Support · Lvl 1

Supports Skills which require some Conditional to be met for use. Supported Skills can be used an additional time after their Conditional has been met, but meeting that Conditional is harder.

body_armour
Dex 100%

Delayed Reaction

Support · Lvl 1

Supports Skills which create Hazard, causing those Hazard to only be able to trigger immediately after creation or at the end of their duration. Created Hazard have significantly lowered duration, and deal more damage.

body_armour · necromancer_raisable
Dex 100%

Deliberation

Support · Lvl 1

Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.

body_armour
Dex 100%

Demon Form

Skill · Lvl 1

Shapeshift into a demon, vastly boosting the power of your Spell. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.

Buff · Cooldown · Shapeshift · ManualCooldownConsumption

Demon Magus

Spirit · Lvl 51
mace · twohand · weapon · rapier · mammal_beast
Int 100%

Derange

Support · Lvl 1

Supports Skills which you use yourself which can deal damage. Supported Skills gain an EnergyShield cost equal to your Intelligence, while also dealing more non-DamagingAilments Damage over time based off of your Intelligence. Cannot support Channelling Skills.

body_armour
Int 100%

Despair

Skill · Lvl 32

Curse all targets in an area after a short delay, lowering their Chaos Resistances.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Desperation

Support · Lvl 1

Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.

body_armour · dagger · armour
Str 100%

Detonate Dead

Skill · Lvl 23

Cause a Corpse to violently explode, damaging surrounding enemies.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Detonate Minion

Skill · Lvl 1
staff · twohand · dagger · claw · default
Dex 100%

Detonating Arrow

Skill · Lvl 32

Channelling to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonator explosion at the end of its flight.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Fire
Dex 100%

Devastate

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to apply ArmourBreak to enemies when causing a HeavyStun to enemies.

body_armour
Str 100%

Devour

Skill · Lvl 15

Shapeshift into a Wyvern and devour a Corpse or CullingStrike enemy, and additional nearby Corpse. For each enemy or corpse devoured, you regenerate life and gain a Charges. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.

Attack · TargetsDestructibleCorpses · Melee · Area · Movement
Str 50% Int 50%

Dialla's Desire

Support · Lvl 65

Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.

body_armour · indoors_area
Int 100%

Direstrike I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on LowLife while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Direstrike II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on LowLife while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Discipline

Skill · Lvl 1

Emit an Aura that grants you and Allies in your Presence additional Total EnergyShield.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Disengage

Skill · Lvl 1

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consume the ParriedDebuff on HitDamage enemies to release a shockwave and grant you a Charges. This skill can be used while using other skills, and causes Strike and Projectile to miss you while jumping. This skill cannot be AncestralBoost.

Attack · Melee · Area · Movement · Travel
Dex 100%

Doedre's Undoing

Support · Lvl 65

Supports Curse Skills. Supported Curse Skills create Hazard areas which explode when Enemies enter them, Curse Enemies and dealing Chaos Damage.

body_armour · twohand · indoors_area · boots · claw
Int 100%

Dominus' Grasp

Support · Lvl 65

Supports Projectile skills and any other skills that Chain, causing them to Chain more times.

body_armour · indoors_area · bow · mana_flask
Dex 100%

Double Barrel I

Support · Lvl 1

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.

body_armour · reptile_beast · bow
Str 100%

Double Barrel II

Support · Lvl 1

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.

body_armour · reptile_beast · bow
Str 100%

Double Barrel III

Support · Lvl 1

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they HeavyStun an enemy.

body_armour · reptile_beast · bow
Str 100%

Drain Ailments

Support · Lvl 1

Supports Spell that deal non-Ailments damage over time, causing them to consume Ailments on enemies it applies damage over time Debuff to in order to deal substantially more damage over time.

body_armour · boots
Int 100%

Dread Banner

Skill · Lvl 59

While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies AilmentThreshold, MaximumResistances and Flask charges.

OngoingSkill · HasReservation · Buff · Persistent · CanHaveMultipleOngoingSkillInstances
Str 50% Dex 50%

Dreamer's Knell

Support · Lvl 65

DNT-UNUSED Ezomyte Four

body_armour · twohand · indoors_area · dagger · claw
Dex 100%

Durability

Support · Lvl 1

Supports Skills which create objects that are destroyed after being HitDamage a number of times, allowing for them to last for additional HitDamage. Does not modify Skills used by Minion.

body_armour
Dex 100%

Earthquake

Skill · Lvl 1

Smash the ground, dealing damage in an area and leaving behind JaggedGround that slows enemies. The JaggedGround erupts in a powerful Aftershock after a duration. Cannot create JaggedGround on top of an existing patch, or if you already have the maximum number of active patches.

Attack · Area · Melee · Duration · Slam
Str 100%

Earthshatter

Skill · Lvl 23

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcry performed near the spike will cause it to shatter, damaging surrounding enemies.

Attack · Area · Melee · Slam · Duration
Str 100%

Echoing Cry

Support · Lvl 1

Supports Warcry. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.

body_armour · belt · claw
Str 100%

Efficiency I

Support · Lvl 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

body_armour
Str 100%

Efficiency II

Support · Lvl 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

body_armour
Str 100%

Einhar's Beastrite

Support · Lvl 65

Supports Melee Strike skills, causing them to steal a MonsterModifiers from Rarity monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minion.

body_armour · indoors_area · dagger · armour · ranged
Str 100%

Electrocute

Support · Lvl 1

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.

body_armour · ring
Dex 100%

Electrocuting Arrow

Skill · Lvl 15

Fire an electrifying arrow that explodes in an Area on HitDamage. HitDamage an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocute This rod is removed when the enemy is next Electrocute

Attack · RangedAttack · Projectile · Lightning · Duration
Dex 100%

Electromagnetism

Support · Lvl 1

Pull enemies in and pulse Lightning damage, Hinder enemies HitDamage. Each pulse increases in damage, with the final pulse dealing additional damage.

Triggerable · Triggered · InbuiltTrigger · SkillGrantedBySupport · Area
Int 100%

Elemental Armament I

Support · Lvl 1

Supports Attack, causing them to deal more ElementalDamage damage.

body_armour · dagger
Str 100%

Elemental Armament II

Support · Lvl 1

Supports Attack, causing them to deal more ElementalDamage damage.

body_armour · dagger
Str 100%

Elemental Armament III

Support · Lvl 1

Supports Attack, causing them to deal more Damage for each ElementalAilments on Enemies they Hit. Supported Skills cannot themselves inflict ElementalAilments.

body_armour · dagger
Str 100%

Elemental Army

Support · Lvl 1

Supports skills which create Minion, bolstering the Elemental Resistances of those Minion. Cannot support skills which create undamageable Minion.

body_armour · weapon
Int 100%

Elemental Conflux

Skill · Lvl 59

Tap into a current of raw and unpredictable ElementalDamage power, causing you to deal greatly more damage of a randomly chosen ElementalDamage. The ElementalDamage affected changes frequently, though the same ElementalDamage can be affected multiple times in succession.

OngoingSkill · HasReservation · Buff · Persistent · Duration
Int 100%

Elemental Discharge

Support · Lvl 1

Trigger when supported skill Consume Ignite, Shock, or Freeze, to deal damage of DamageTypes matching the Consume ElementalAilments.

Spell · Damage · SkillGrantedBySupport · Triggerable · Cooldown
Int 100%

Elemental Expression

Skill · Lvl 1

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

Damage · Triggerable · Spell · Cooldown · Triggered

Elemental Focus

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more ElementalDamage but be unable to inflict ElementalAilments.

body_armour
Int 100%

Elemental Invocation

Spirit · Lvl 27

While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Elemental Siphon

Skill · Lvl 7

Dash to an enemy and nullify their Resistances. Hitting an enemy with positive Resistances will reduce their highest Resistances to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surge corresponding to the removed Resistances. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be AncestralBoost.

Attack · MeleeSingleTarget · Melee · Lightning · Cold
Dex 100%

Elemental Storm

Skill · Lvl 1

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest ElementalDamage type for the HitDamage that Trigger the storm. HitDamage which do not deal ElementalDamage will not Trigger the storm.

Spell · Duration · Trappable · Totemable · Mineable

Elemental Sundering

Skill · Lvl 42

Plunge your Spear into the ground to emit a pulse that Consume Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpse. The pulse itself deals no damage, but each ElementalAilments Consume causes an explosion of the corresponding elemental damage type.

Attack · Area · Spear · Melee · Fire
Dex 100%

Elemental Surge

Skill · Lvl 1

Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.

Attack · Area · Fire · Cold · Lightning

Elemental Weakness

Skill · Lvl 23

Curse all targets in an area after a short delay, lowering their ElementalDamage Resistances.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Ember Fusillade

Skill · Lvl 15

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consume a Lightning ElementalInfusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Spell · Damage · Fire · Projectile · Duration
Int 100%

Ember Fusillade

Skill · Lvl 1

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consume a Lightning ElementalInfusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

Spell · Damage · Fire · Projectile · Duration
Int 100%

Embitter

Support · Lvl 1

Supports Skills which can Damage Enemies with HitDamage, causing all sources of Damage Gain to instead be treated as Damage Gain as extra Cold for Supported Skills.

body_armour · shield
Int 100%

Emergency Reload

Skill · Lvl 42

Instantly reload all your Crossbow Ammunition clips and Empowered each clip's Ammunition to deal more damage for a duration.

Instant · InstantNoRepeatWhenHeld · Cooldown · Duration · ModifiesNextSkill
Str 50% Dex 50%

Empowered Sparks I

Support · Lvl 1

Supports Skills which generate Charges. When generating Charges with Supported Skills, Empowered some of your Attack to Trigger Spark Projectile on use.

body_armour · twohand
Int 100%

Empowered Sparks II

Support · Lvl 1

Supports Skills which generate Charges. When generating Charges with Supported Skills, Empowered some of your Attack to Trigger Spark Projectile on use.

body_armour · twohand
Int 100%

Encase in Jade

Skill · Lvl 1

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

Spell · Buff · Guard · Duration · Physical

Encroaching Ground

Support · Lvl 1

Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.

body_armour · claw
Int 100%

Enduring Impact I

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when causing a HeavyStun.

body_armour
Str 100%

Enduring Impact II

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to gain an Charges when causing a HeavyStun.

body_armour
Str 100%

Energy Barrier

Support · Lvl 1

Supports any skill that you can use, causing EnergyShield recharge to begin immediately if you are Stun while using it.

body_armour
Int 100%

Energy Capacitor

Support · Lvl 1

Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.

body_armour
Int 100%

Energy Retention

Support · Lvl 1

Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Trigger or Invoke other Skills.

body_armour · helmet
Int 100%

Enervating Nova

Skill · Lvl 1

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies HitDamage can be Electrocute by all Lightning damage for a short duration.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Enervation

Support · Lvl 5

Supports any skill that HitDamage enemies, causing you to regenerate mana on Shock an enemy. Cannot support skills which create Minion, or skills used by Totem or Trap.

body_armour
Dex 40% Int 60%

Enfeeble

Skill · Lvl 7

Curse all targets in an area after a short delay, making them deal less damage.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Enraged Warcry I

Support · Lvl 1

Supports Warcry, causing them to spend Rage to bypass their usual Cooldown.

body_armour · belt
Str 100%

Enraged Warcry II

Support · Lvl 1

Supports Warcry, causing them to spend Rage to bypass their usual Cooldown.

body_armour · belt
Str 100%

Entangle

Skill · Lvl 1

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slow them.

Spell · Physical · Unleashable · Area · Duration
Str 50% Int 50%

Eonyr's Thunder

Support · Lvl 65

DNT Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocute by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.

body_armour · indoors_area · claw · ring
Dex 100%

Escalating Poison

Support · Lvl 1

Supports any skill that HitDamage enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poison.

body_armour · amulet
Dex 100%

Escape Shot

Skill · Lvl 1

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create IceFragment on impact.

Attack · RangedAttack · Cold · Area · ProjectileSpeed
Dex 100%

Esh's Radiance

Support · Lvl 65

Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Shock.

body_armour · indoors_area · ring · amulet
Int 100%

Essence Drain

Skill · Lvl 7

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

Spell · Projectile · ProjectilesFromUser · Duration · Totemable
Int 100%

Essence Harvest

Support · Lvl 1

Supports Skills which create Reviving Persistent Minion. When those Minion die, you Recoup a percentage of your maximum Mana.

body_armour · weapon · mammal_beast
Int 100%

Eternal Flame I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing its Ignite to be inflicted less often but last longer.

body_armour · default
Str 100%

Eternal Flame II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing its Ignite to last longer.

body_armour · default
Str 100%

Eternal Flame III

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to refresh Ignite on Critical.

body_armour · default
Str 100%

Eternal Mark

Support · Lvl 1

Supports Mark Skills, causing them to not be Consume the first time they are MarkActivate.

body_armour · rare
Int 100%

Eternal Rage

Skill · Lvl 59

While active, you constantly regenerate Rage.

Buff · OngoingSkill · HasReservation · Persistent
Str 100%

Excise

Support · Lvl 1

Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critical, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

body_armour
Int 100%

Excoriate

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each ElementalAilments on Enemies they hit, but cannot themselves inflict ElementalAilments.

body_armour · dagger · armour
Dex 100%

Execrate

Support · Lvl 1

Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

body_armour
Int 100%

Execute I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife.

body_armour
Str 100%

Execute II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife.

body_armour
Str 100%

Execute III

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more damage against enemies on LowLife, as well as dealing more damage while you are on LowLife.

body_armour
Str 100%

Expand

Support · Lvl 1

Supports Spell you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.

body_armour · boots · claw
Int 100%

Expanse

Support · Lvl 1

Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

body_armour · claw
Int 100%

Exploit Weakness

Support · Lvl 1

Supports any skill that HitDamage enemies, causing them to deal more Damage against enemies with ArmourBreak but preventing them from ArmourBreak themselves. Cannot support skills that Consume ArmourBreak.

body_armour · zombie
Str 100%

Explosive Concoction

Skill · Lvl 1

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignite Enemies.

Attack · ProjectilesFromUser · Triggerable · Area · Projectile

Explosive Grenade

Skill · Lvl 1

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Explosive Shot

Skill · Lvl 23

Fire a flaming bolt that explodes on impact. The explosion will cause any Grenade in its area of effect to also explode.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Explosive Spear

Skill · Lvl 1

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its DetonationTime or if Detonator. Consumes a Charges if you have one to explode immediately, dealing more damage in a cross-shaped area and creating IgnitedGround.

Projectile · ProjectilesFromUser · Attack · Area · UsableWhileMoving
Dex 100%

Exposing Cry

Support · Lvl 1

Supports Warcry. Supported Skills apply Exposure on HitDamage enemies.

body_armour · belt · axe
Str 100%

Exsanguinate

Skill · Lvl 1

Expel your own blood as Chain blood tendrils in a cone in front of you. Enemies HitDamage by the tendrils take Physical damage and are inflicted with Bleeding.

Spell · Damage · Trappable · Totemable · Mineable
Int 100%

Extraction

Support · Lvl 1

Supports Spell Skills which cause HitDamage. Using supported Spell will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Trigger Skills.

body_armour · boots · amulet
Int 100%

Eye of Winter

Skill · Lvl 53

Fire a single Eye Projectile which does not HitDamage enemies. The Eye constantly releases damaging shard Projectile in a spiral as it flies. If the Eye passes over an ElementalGround or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding DamageTypes.

Spell · Damage · Projectile · ProjectileSpiral · Damage
Int 100%

Falling Thunder

Skill · Lvl 1

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Charges to fire Lightning Projectile forwards from the impact.

Attack · Melee · Area · Slam · Projectile
Dex 50% Int 50%

Fan The Flames

Support · Lvl 1

Causes a fiery explosion in a cone behind the target, dealing Attack damage.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Str 100%

Fan The Flames II

Support · Lvl 1

Supports Wind Skills which HitDamage enemies. HitDamage with Supported Skills against Ignite enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion AilmentSpread the initial enemy's Ignite to other enemies HitDamage.

body_armour · twohand · dagger · claw · helmet
Str 100%

Fangs of Frost

Skill · Lvl 7

Perform an icy stab that exploits enemies who are already off balance. Hitting a ParriedDebuff target Consume the Debuff to cause an explosion of frost and leave ChilledGround.

Attack · MeleeSingleTarget · Melee · Area · Spear
Dex 100%

Feast of Flesh

Skill · Lvl 1

Consume Corpse near you to recover Life and Mana over a short time per Corpse Consume.

Spell · Area · Triggerable · AreaSpell · Nova
Int 100%

Feeding Frenzy I

Support · Lvl 1

Supports skills which create Minion, making them deal and take more damage. Cannot support skills which create undamageable Minion.

body_armour · weapon
Int 100%

Feeding Frenzy II

Support · Lvl 1
body_armour · weapon
Int 100%

Feral Invocation

Spirit · Lvl 59

While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshift Attack, creating multiple visages if it has enough Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 50% Int 50%

Ferocious Roar

Spirit · Lvl 23

Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowered subsequent Attack to ArmourBreak. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Charges.

Warcry · Area · Meta · Shapeshift · Bear
Str 50% Int 50%

Ferocity

Support · Lvl 1

Supports Skills that you use yourself. Supported Skills will consume a Charges on use if possible, and will gain significant SkillSpeed if they do. Supported Skills cannot generate Charges.

body_armour
Dex 100%

Fiery Death

Support · Lvl 1

Supports any skill that HitDamage enemies, causing enemies it Ignite to have a chance to explode on death.

Spell · Damage · SkillGrantedBySupport · Triggerable · Triggered
Int 100%

Fire Attunement

Support · Lvl 1

Supports Attack, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.

body_armour · dagger · default
Str 100%

Fire Exposure

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to inflict Exposure when Ignite.

body_armour · default · axe
Str 100%

Fire Mastery

Support · Lvl 1

Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · default
Int 100%

Fire Penetration I

Support · Lvl 1

Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Fire resistance.

body_armour · default
Str 100%

Fire Penetration II

Support · Lvl 1

Supports any skill that HitDamage enemies, making those HitDamage ignore enemy Fire resistance.

body_armour · default
Str 100%

Fire Spell on Hit

Spirit · Lvl 1
twohand · humanoid · mammal_beast · helmet · default

Fireball

Skill · Lvl 7

Launch a large ball of Fire which explodes on impact. The explosion Consume a Fire ElementalInfusion if possible to launch a ring of smaller firebolts.

Spell · Projectile · ProjectilesFromUser · Damage · Area
Int 100%

Firebolt

Skill · Lvl 1

Launches a ball of fire which explodes at the end of its flight, damaging foes in a small area.

Projectile · ProjectilesFromUser · Spell · Damage · Trappable
Int 100%

Firestorm

Skill · Lvl 42

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of ElementalInfusion, creating a much larger storm when ElementalInfusion, causing lightning bolts when ElementalInfusion, and raining ice bolts when ElementalInfusion.

Spell · Damage · Area · Duration · Trappable
Int 100%

First Blood

Support · Lvl 1

Supports Attack. Supported Skills are far more likely to inflict Bleeding on HitDamage full Life Enemies.

body_armour · dagger · not_dex
Str 100%

Fist of War I

Support · Lvl 1

Supports Slam you use yourself, providing a powerful AncestralBoost every few seconds.

body_armour · dagger · armour · magic
Str 100%

Fist of War II

Support · Lvl 1

Supports Slam you use yourself, providing a powerful AncestralBoost every few seconds.

body_armour · dagger · armour · magic
Str 100%

Fist of War III

Support · Lvl 1

Supports Slam you use yourself, providing a very powerful AncestralBoost infrequently.

body_armour · dagger · armour · magic
Str 100%

Flail Strike

Skill · Lvl 1

Strike with your Flail.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Flame Breath

Skill · Lvl 53

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Charges if possible to Empowered the Skill, Gain extra Lightning damage and spending Rage more slowly.

Damage · Shapeshift · Attack · Fire · Area
Str 50% Int 50%

Flame Pillar

Support · Lvl 1

Deal Fire Damage in an Area based on a percentage of the expected Damage of the Consume Ignite.

SkillGrantedBySupport · Triggerable · Triggered · InbuiltTrigger · Area
Str 100%

Flame Wall

Skill · Lvl 1

Create a wall of Fire in front of the character, which Ignite everything within its area. Any Projectile fired through the wall by you and Allies deal added Fire damage. Consume a Lightning ElementalInfusion if possible to also add Lightning damage to the Projectile.

Spell · DamageOverTime · Area · Duration · Trappable
Int 100%

Flameblast

Skill · Lvl 53

Channelling to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelling for.

Spell · Damage · Area · Totemable · Fire
Int 100%

Flamepierce

Support · Lvl 1

Supports Skills which can fire Projectile. Initial Projectile created by Supported Skills will always Pierce Ignite Enemies, but Supported Skills cannot inflict Ignite themselves.

body_armour · bow · default
Str 100%

Flammability

Skill · Lvl 23

Curse all targets in an area after a short delay, lowering their Fire Resistances.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Flash Grenade

Skill · Lvl 7

Fire a bouncing Grenade that unleashes a Blind, Stun explosion when its fuse expires.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Flicker Strike

Skill · Lvl 53

Teleport to a enemy and Strike them. Consumes Charges to perform additional teleporting Strike on nearby enemies.

Attack · Melee · MeleeSingleTarget · Area · ConsumesCharges
Dex 50% Int 50%

Flow

Support · Lvl 1

Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.

body_armour
Dex 100%

Fluke

Support · Lvl 1

Supports Skills which Trigger other Skills. Skills Trigger by Supported Skills have their Damage randomly raised or lowered when Trigger, as well as recovering a random amount of their cost when Trigger.

body_armour · helmet
Int 100%

Focused Curse

Support · Lvl 1

Supports Curse skills, causing them to Curse enemies more quickly after being cast.

body_armour · life_flask
Int 100%

Font of Blood

Support · Lvl 1

Supports Skills which create Totem. Totem created by supported Skills generate a Font of Blood which will LifeLeech to Allies within it.

body_armour · hybrid_flask
Str 100%

Font of Mana

Support · Lvl 1

Supports Skills which create Totem. Totem created by supported Skills generate a Font of Mana which will ManaLeech to Allies within it.

body_armour · hybrid_flask
Int 100%

Font of Rage

Support · Lvl 1

Supports Skills which create Totem. Totem created by supported Skills generate a Font of Rage which will RageLeech to Allies within it.

body_armour · hybrid_flask
Str 100%

Forge Hammer

Skill · Lvl 32

Hurl a fiery hammer that Slam into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of MoltenFissure in a spiral.

Attack · Area · Melee · Slam · Fire
Str 100%

Fork

Support · Lvl 1

Supports Projectile skills, making their Projectile Fork.

body_armour · bow
Dex 100%

Fortifying Cry

Skill · Lvl 32

Perform a Warcry that grants Guard and Trigger Shield Wave when subsequent Shield Attack deal damage. This Skill's cooldown can be bypassed by expending an Charges.

Warcry · Area · Duration · Damage · ConsumesCharges
Str 100%

Fortress I

Support · Lvl 1

Supports skills that create walls in a line, causing them to be created in a circle instead but deal less HitDamage damage.

body_armour
Int 100%

Fortress II

Support · Lvl 1

Supports skills that create walls in a line, causing them to be created in a circle instead but deal less HitDamage damage and have lowered Area of Effect.

body_armour
Int 100%

Fragmentation Rounds

Skill · Lvl 1

Fire Pierce bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merging.

Attack · RangedAttack · Projectile · ProjectilesFromUser · CrossbowSkill
Str 50% Dex 50%

Freeze

Support · Lvl 1

Supports any skill that HitDamage enemies, making it more effective at Freeze enemies.

body_armour · shield
Int 100%

Freezefork

Support · Lvl 1

Supports Skills which can fire Projectile. Projectile from Supported Skills always Fork when the initial Projectile HitDamage Frozen Enemies, but Supported Skills cannot build up Freeze themselves.

body_armour · bow · shield
Int 100%

Freezing Mark

Skill · Lvl 23

Mark a target, making them more susceptible to being Frozen. When the Mark target is Frozen, the Mark MarkActivate, granting you a Buff which gives extra Cold damage and Consume the Mark. Mark another target while you have the Buff will remove the Buff.

Trappable · Totemable · Mineable · Multicastable · Triggerable
Dex 50% Int 50%

Freezing Salvo

Skill · Lvl 7

Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each IceFragment in its Area of effect, causing the IceFragment to DetonationTime immediately.

Damage · Area · Cold · Projectile · ProjectilesFromUser
Dex 100%

Freezing Shards

Skill · Lvl 1

Launch icy Projectile in a sweeping arc. Multiple Projectile can hit the same enemy.

Projectile · ProjectilesFromUser · Spell · Damage · Trappable
Int 100%

Frenzied Riposte

Support · Lvl 1

Supports Attack you use yourself or that you Trigger, causing them to Consume the Parried Debuff on HitDamage to grant you a Charges. Cannot support Skills which already Consume the Parried Debuff.

body_armour · dagger
Dex 100%

Fresh Clip I

Support · Lvl 1

Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.

body_armour
Str 100%

Fresh Clip II

Support · Lvl 1

Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.

body_armour
Str 100%

Frost Bomb

Skill · Lvl 1

Create a pulsing Orb of frost. Each pulse inflicts ElementalDamage Exposure on nearby enemies. When the Orb's duration ends, it DetonationTime, dealing Cold damage to surrounding enemies and leaving behind a Cold ElementalInfusion.

Spell · Area · Duration · Cold · Damage
Int 100%

Frost Darts

Skill · Lvl 7

Conjures a number of icy Projectile that launch towards the target. Projectile that HitDamage a Chill or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consume a Cold ElementalInfusion if possible to cause each Projectile to lodge into the enemy then explode.

Spell · Damage · Cold · Projectile · Unleashable
Int 100%

Frost Nexus

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to create patches of ChilledGround around Frozen enemies.

body_armour · claw · shield
Int 100%

Frost Wall

Skill · Lvl 32

Create a wall of IceCrystals which holds back enemies. The IceCrystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning ElementalInfusion if possible to add another Lightning explosion if destroyed.

Spell · Damage · Duration · Trappable · Totemable
Int 100%

Frostbolt

Skill · Lvl 15

Fire a slow-moving Pierce Projectile that is effective at Chill enemies and explodes on colliding with terrain.

Spell · Projectile · ProjectilesFromUser · Damage · Trappable
Int 100%

Frostfire

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to Consume Freeze on Ignite a Frozen enemy to boost the effect of the Ignite.

body_armour · shield · default · zombie
Int 100%

Frozen Locus

Skill · Lvl 1

Leap backward and crack the ground with your staff to call forth an IceCrystals which can be damaged by you and enemies. If the IceCrystals is destroyed it causes an icy explosion. This skill can be used while using other skills.

Melee · Attack · Duration · Cold · QuarterstaffSkill
Dex 50% Int 50%

Frozen Spite

Support · Lvl 1

Supports Attack Skills, causing them to create IceFragment on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minion.

body_armour · twohand · claw · bow · helmet
Dex 100%

Frozen Vortex

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to create an icy vortex on Shatter an enemy.

body_armour · twohand · claw · helmet · shield
Int 100%

Fulminating Concoction

Skill · Lvl 1

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.

Attack · ProjectilesFromUser · Triggerable · Area · Projectile

Fulmination

Skill · Lvl 1

While active, the first time any Skill HitDamage a Shock enemy in your Presence, that Skill also HitDamage other Shock enemies in your Presence, up to a maximum.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Int 100%

Furious Slam

Skill · Lvl 1

Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind JaggedGround.

Attack · Area · Melee · Slam · Shapeshift
Str 50% Int 50%

Fury of the Mountain

Skill · Lvl 15

Shapeshift into a Bear and repeatedly pound the ground, creating MoltenFissure that travel randomly in a wide arc in front of you.

Attack · Melee · Area · Slam · Channel
Str 50% Int 50%

Fusillade

Support · Lvl 1

DNT-UNUSED Supports Bow Attack you use yourself. Supported Attack fire multiple projectiles into the air,

equipment · body_armour · dagger · bow
Dex 100%

Future-Past

Skill · Lvl 1

Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.

HasReservation · OngoingSkill · Persistent · Buff · Duration

Galvanic Field

Skill · Lvl 1

Gain a Buff that boosts your Shock chance. Shock an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.

Spell · Damage · Area · Buff · Duration
Int 100%

Galvanic Shards

Skill · Lvl 15

Rapidly fire charged bolts that fragment in flight, releasing Chain Lightning beams when they HitDamage enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merging.

Attack · RangedAttack · Projectile · ProjectilesFromUser · CrossbowSkill
Str 50% Dex 50%

Gambleshot

Support · Lvl 1

Supports Skills which fire Projectile that are not ground targeted. Projectile from Supported Skills randomly Fork, Chain or Pierce.

body_armour · bow
Int 100%

Garukhan's Resolve

Support · Lvl 65

Supports Attack Skills you use yourself which do not already have some Conditional for use. Supported Skills have a maximum Critical, but will ForksCrit. Cannot support Skills which have a Cooldown or that are Trigger, and does not modify skills used by Minion.

body_armour · indoors_area · dagger
Dex 100%

Gas Arrow

Skill · Lvl 23

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignite enemy touches it, creating a fiery explosion.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Barrageable
Dex 100%

Gas Grenade

Skill · Lvl 15

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Gathering Storm

Skill · Lvl 53

Flip backward and Channelling to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with PerfectTiming performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of ShockedGround in your wake. This skill cannot be AncestralBoost.

Attack · Channel · Travel · PerfectTiming · Lightning
Dex 50% Int 50%

Gemini Surge

Skill · Lvl 1

Grants your weapon Surge. Non-Melee Projectile Attack with that weapon Consume Surge to cause the Projectile fired to explode at the end of their flight.

Attack · Area · Fire · Cold · Triggered
Str 50% Dex 50%

Ghost Dance

Skill · Lvl 11

While active, causes you to periodically gain Ghost Shrouds. If you are HitDamage while you have a Ghost Shroud, it is immediately consumed to recover EnergyShield based on your Evasion.

HasReservation · OngoingSkill · Persistent · Buff · Duration
Dex 50% Int 50%

Glacial Bolt

Skill · Lvl 23

Fire an icy bolt that creates two walls of IceCrystals at the end of its flight.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Glacial Cascade

Skill · Lvl 1

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consume. IceCrystals hit by the final spike explode.

Attack · Melee · Area · Cold · Area
Dex 50% Int 50%

Glacial Lance

Skill · Lvl 23

Throw a single Pierce lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Charges if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

Attack · RangedAttack · Area · Cold · Projectile
Dex 100%

Glacier

Support · Lvl 1

Supports any Skill which creates IceCrystals, causing them to be created with higher Life.

body_armour
Int 100%

Gorge

Support · Lvl 1

Supports skills that consume Corpse. Consuming Corpse with supported skills grants Flask charges.

body_armour
Int 100%

Greatwood II

Support · Lvl 1

DNT Supports Skills which create Totem, limiting their active Totem count to one but granting significant benefits for supported Totem based how many allied Totem are near them. Does not support Skills used by Minion.

body_armour · hybrid_flask
Str 100%

Grim Feast

Skill · Lvl 11

While active, your Reviving Minion store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Reviving up to that much total Life of dead Minion.

Buff · HasReservation · OngoingSkill · Persistent · GeneratesRemnants
Int 100%

Guatelitzi's Ablation

Support · Lvl 65

Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Charges. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.

body_armour · indoors_area
Int 100%

Haemocrystals

Support · Lvl 1

Deal Physical Damage in an Area based on a percentage of the expected Damage of the Consume Bleeding.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Str 100%

Hailstorm Rounds

Skill · Lvl 42

Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Hammer of the Gods

Skill · Lvl 53

Build Glory by HeavyStun enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slam into the ground after a short duration and dealing immense damage based on your weapon.

Attack · Area · Melee · Slam · Duration
Str 100%

Hand of Chayula

Spirit · Lvl 32

Dash to an enemy and Strike them, triggering socketed Mark with increased effect and applying socketed Curse with increased duration.

Meta · Attack · Melee · Area · Chaos
Dex 50% Int 50%

Hardy Totems I

Support · Lvl 1

Supports Skills which create Totem, causing those Totem to have more Life.

body_armour · hybrid_flask
Str 100%

Hardy Totems II

Support · Lvl 1

Supports Skills which create Totem, causing those Totem to have more Life.

body_armour · hybrid_flask
Str 100%

Harmonic Remnants I

Support · Lvl 1

Supports Skills which create Remnant, allowing those Remnant to be collected from further away.

body_armour · water_elemental
Int 100%

Harmonic Remnants II

Support · Lvl 1

Supports Skills which create Remnant, allowing those Remnant to be collected from further away, with a chance to create an additional Remnant.

body_armour · water_elemental
Int 100%

Hayoxi's Fulmination

Support · Lvl 65

Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Curse areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.

body_armour · twohand · indoors_area · boots · claw
Int 100%

Heart of Ice

Skill · Lvl 1

Chill all enemies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Int 100%

Heavy Swing

Support · Lvl 1

Supports Melee Attack, boosting their Physical damage at the cost of Attack Speed.

body_armour · dagger · armour · not_dex
Str 100%

Heft

Support · Lvl 1

Supports Skills which deal Damage, increasing the maximum Physical Damage of their HitDamage.

body_armour · not_dex
Str 100%

Heightened Accuracy I

Support · Lvl 1

Supports Attack, causing them to gain Accuracy.

body_armour · dagger
Dex 100%

Heightened Accuracy II

Support · Lvl 1

Supports Attack, causing them to gain Accuracy, and never miss against Enemies on full Life.

body_armour · dagger
Dex 100%

Heightened Charges

Support · Lvl 1

Supports any Skill that Consume Charges, granting a chance for benefits of that Consume to be doubled.

body_armour
Dex 100%

Heightened Curse

Support · Lvl 1

Supports Curse Skills, magnifying their power.

body_armour · life_flask
Int 100%

Helbrym's Hide

Support · Lvl 65

DNT Supports Shapeshifting Skills. When Shapeshifting with Supported Skills you gain a Buff that stores damage taken, granting you Guard and Rage based on the amount when the Buff expires. Changing forms before the Buff expires causes it to be removed without effect.

body_armour · indoors_area · dex_int_armour · humanoid
Str 100%

Herald of Ash

Skill · Lvl 11

While active, enemies you sufficiently Overkill with non-Herald Attack will cause an explosion that Ignite nearby enemies based on the Overkill damage dealt.

Buff · HasReservation · CausesBurning · Area · DamageOverTime
Str 100%

Herald of Ash

Skill · Lvl 1

While active, enemies you sufficiently Overkill with non-Herald Attack will cause an explosion that Ignite nearby enemies based on the Overkill damage dealt.

Buff · HasReservation · CausesBurning · Area · DamageOverTime
Str 100%

Herald of Blood

Skill · Lvl 11

While active, killing an enemy with BloodLoss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Rarity. The explosion also has a chance to Aggravate Bleeding.

OngoingSkill · HasReservation · Buff · Persistent · Herald
Str 50% Dex 50%

Herald of Ice

Skill · Lvl 11

While active, Shatter an enemy with a non-Herald Attack HitDamage will cause an icy explosion that deals Attack damage to surrounding enemies.

Buff · HasReservation · Area · Cold · Attack
Dex 50% Int 50%

Herald of Ice

Skill · Lvl 1

While active, Shatter an enemy with a non-Herald Attack HitDamage will cause an icy explosion that deals Attack damage to surrounding enemies.

Buff · HasReservation · Area · Cold · Attack
Dex 50% Int 50%

Herald of Plague

Skill · Lvl 27

While active, killing a Poison enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

OngoingSkill · HasReservation · Buff · Persistent · Herald
Dex 100%

Herald of Thunder

Skill · Lvl 11

While active, killing Shock enemies with a non-Herald Attack HitDamage will cause subsequent Attack HitDamage to release lightning bolts which deals Attack damage to all surrounding enemies.

Buff · HasReservation · Area · Lightning · Herald
Dex 100%

Herald of Thunder

Skill · Lvl 1

While active, killing Shock enemies with a non-Herald Attack HitDamage will cause subsequent Attack HitDamage to release lightning bolts which deals Attack damage to all surrounding enemies.

Buff · HasReservation · Area · Lightning · Herald
Dex 100%

Herbalism I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flask while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Herbalism II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flask while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Hex Bloom

Support · Lvl 1

Supports Curse, spreading their effects when a Curse enemy dies.

body_armour · claw · life_flask
Int 100%

Hexblast

Skill · Lvl 42

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curse for which at least half of the duration has expired.

Spell · Damage · Area · Chaos · Trappable
Int 100%

High Velocity Rounds

Skill · Lvl 7

Fire a powerful Pierce bolt that applies RivenArmour to enemies with ArmourBreak, causing any HitDamage against those enemies to deal extra damage.

Attack · RangedAttack · Projectile · ProjectilesFromUser · CrossbowSkill
Str 50% Dex 50%

Hinder

Support · Lvl 1

Supports Spell that deal non-Ailments Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minion.

body_armour · boots · amulet
Int 100%

His Dark Horizon

Skill · Lvl 1

DNT-UNUSED Create a storm of deathly energies that Empowered your Mana-costing Spell with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding ChilledGround. Enemies that enter the eye of the storm are Blinded. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the ChilledGround.

Spell · Buff · Cooldown · Cold · InstantNoRepeatWhenHeld
Int 100%

His Foul Emergence

Skill · Lvl 1

Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving WitheringGround in its wake. Targeting close to you will cause you to jump back as you cast.

Spell · Damage · Area · Trappable · Totemable
Int 100%

His Grave Command

Skill · Lvl 1

Conjure Abyssal spirits to Hinder a Rarity MonsterCategory for a duration. If you defeat the MonsterCategory while it is Hinder, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound MonsterCategory as a Reviving Companion.

Minion · Companion · Duration
Int 100%

His Scattering Calamity

Skill · Lvl 1

Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.

Spell · Damage · Lightning · Projectile · Duration
Int 100%

His Vile Intrusion

Skill · Lvl 1

Target an enemy to either teleport inside the target's body if they are under the CullingStrike threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the CullingStrike threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.

Spell · Damage · Area · Duration · Trappable
Int 100%

His Winnowing Flame

Skill · Lvl 1

Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consume Ignite to create pillars of flame. Cannot be Trigger.

Spell · Damage · Fire · DamageOverTime · Area
Int 100%

Hit and Run

Support · Lvl 1

Supports Attack Skills you use yourself which do not already have some Conditional for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased SkillSpeed. Cannot support Skills which have a Cooldown or that are Trigger, and does not modify skills used by Minion.

body_armour · dagger · map
Dex 100%

Hoarfrost

Support · Lvl 1

Supports Skills which create IceCrystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating IceCrystals.

body_armour · twohand · boots · claw · helmet
Int 100%

Hobble

Support · Lvl 1

Supports Skills that HitDamage Enemies, causing those HitDamage to Hobble Bleeding Enemies based on a portion of Physical dealt.

body_armour · not_dex
Dex 100%

Holy Descent

Support · Lvl 1

Supports Skills that leap into the air, causing them to create ConsecratedGround when you land.

body_armour · claw · axe
Str 100%

Hourglass

Support · Lvl 1

Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.

body_armour
Int 100%

Hulking Minions

Support · Lvl 1

Supports Skills which summon Persistent Minion. Supported Minion are larger, have more Life, and deal more Damage, but cost significantly more Spirit.

body_armour · weapon · mammal_beast
Int 100%

Hydra Familiar

Spirit · Lvl 27

While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spell at nearby Shock, Frozen, and Ignite enemies.

HasReservation · Persistent · Buff · Meta · CreatesMinion
Int 100%

Hypothermia

Skill · Lvl 23

Curse all targets in an area after a short delay, lowering their Cold Resistances.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Ice Bite I

Support · Lvl 1

Supports Attack and Warcry you use yourself. Freeze an enemy with supported skills infuses all of your Attack with Cold damage for a short time.

body_armour · dagger · belt · shield · axe
Int 100%

Ice Bite II

Support · Lvl 1

Supports Attack and Warcry you use yourself. Freeze an enemy with supported skills infuses all of your Attack with Cold damage for a short time.

body_armour · dagger · belt · shield · axe
Int 100%

Ice Fragments

Skill · Lvl 1

Explodes to deal Cold Damage in an area after a short delay, based on the life of the slain frozen Enemy.

Triggerable · Triggered · InbuiltTrigger · Projectile · DetonatesAfterTime

Ice Nova

Skill · Lvl 1

Conjure a wave of ice in all directions, Knockback enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consume a Cold ElementalInfusion if possible to leave a patch of ChilledGround.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Ice Shards

Skill · Lvl 15

Rapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Ice Shot

Skill · Lvl 32

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Cold
Dex 100%

Ice Strike

Skill · Lvl 15

Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.

Attack · Melee · MeleeSingleTarget · Area · Cold
Dex 50% Int 50%

Ice-Tipped Arrows

Skill · Lvl 15

Ready your active Bow or Spear, Empowered your next Barrageable Bow or Projectile Spear Attack to Conversion Physical Damage to Cold Damage and create IceFragment on HitDamage. This Skill's cooldown can be bypassed by expending a Charges. Cannot Empowered Sustained Skills.

Spell · Duration · ModifiesNextSkill · Cooldown · ConsumesCharges
Dex 100%

Icestorm

Skill · Lvl 1

Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consume to fuel the Icestorm by creating improved bolts.

Spell · Damage · Area · Duration · Trappable
Int 100%

Icicle

Support · Lvl 1

Supports any Skill which creates IceCrystals, causing them to be created with lower Life.

body_armour
Int 100%

Ignite I

Support · Lvl 1

Supports any skill that HitDamage enemies, making it more likely to Ignite.

body_armour · default
Str 100%

Ignite II

Support · Lvl 1

Supports any skill that HitDamage enemies, making it more likely to Ignite.

body_armour · default
Str 100%

Ignite III

Support · Lvl 1

Supports any skill that HitDamage enemies, making it more likely to Ignite and causing inflicted Ignite to deal their damage more quickly.

body_armour · default
Str 100%

Immolate

Support · Lvl 1

Supports Attack, granting them extra Fire damage against Ignite enemies but making them unable to Ignite enemies themselves.

body_armour · default · zombie
Str 100%

Impact Shockwave

Support · Lvl 1

Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they HeavyStun an enemy.

body_armour · dagger · claw · armour · ranged
Str 100%

Impale

Support · Lvl 1

DNT-UNUSED Not the real active skill used. Delete?

Attack · Melee · MeleeSingleTarget · Movement · Travel
Dex 100%

Impending Doom

Support · Lvl 1

Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Curse enemies when the Curse expires.

body_armour · twohand · boots · claw · helmet
Int 100%

Impurity

Skill · Lvl 1

Emit an Aura that boosts the Resistances of you and Allies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Incendiary Shot

Skill · Lvl 7

Fire flaming bolts that fragment in flight, damaging and Ignite enemies on hit, and in a small cone behind their final target. These fragments can Merging.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Incinerate

Skill · Lvl 32

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Ignite enemies in front of you. The flames grow stronger the longer you Channelling. Consume a Fire ElementalInfusion if possible to also create IgnitedGround. Cannot gain fuel while using this skill.

Spell · Damage · Totemable · Fire · Channel
Int 100%

Incision

Support · Lvl 1

Supports Attack Skills. Supported Skills inflict Incision on HitDamage, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.

body_armour · dagger · not_dex
Str 100%

Inevitable Agony

Skill · Lvl 1

Curse all targets in an area after a short delay, causing a portion of Damage they take from HitDamage to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.

Spell · Area · Duration · Trappable · Totemable

Inexorable Critical I

Support · Lvl 1

Supports any skill you use yourself that HitDamage enemies, causing it to accumulate Critical chance over time.

body_armour
Int 100%

Inexorable Critical II

Support · Lvl 1

Supports any skill you use yourself that HitDamage enemies, causing it to accumulate Critical chance over time, but also reduce your CriticalDamageBonus.

body_armour
Int 100%

Infernal Cry

Skill · Lvl 7

Perform a Warcry, Empowered subsequent Melee Attack if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Charges.

Warcry · Area · Duration · Fire · Cooldown
Str 100%

Infernal Legion I

Support · Lvl 1

Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.

body_armour · weapon · claw · default
Str 100%

Infernal Legion II

Support · Lvl 1

Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.

body_armour · weapon · claw · default
Str 100%

Infernal Legion III

Support · Lvl 1

Supports skills which create Minion which can be damaged, causing them and enemies near them to Burning. Damage dealt by the Burning is based off the Life of the supported Minion.

body_armour · weapon · claw · default
Str 100%

Infusion

Support · Lvl 1

Supports Persistent Buff Skills, making the Buff they grant more powerful.

body_armour · humanoid
Dex 100%

Inhibitor

Support · Lvl 1

Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or ElementalInfusion by any means. Cannot Support Skills which require Charges or ElementalInfusion to be used.

body_armour · boots
Dex 100%

Innervate

Support · Lvl 1

Supports Attack you use yourself. Killing a Shock enemy with supported skills imbues all of your Attack with Lightning damage for a short time.

body_armour · dagger · ring · axe
Dex 100%

Intense Agony

Support · Lvl 1

Supports Spell that deal non-Ailments damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuff inflicted against enemies on full life.

body_armour · boots · axe
Int 100%

Into the Breach

Skill · Lvl 1

Create a Breach around you, allowing you to see nearby FlamesOfChayula. You are considered to be in a Breach while this skill is active.

Buff · Persistent · OngoingSkill · HasReservation · GeneratesRemnants

Invocation

Support · Lvl 18

Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Trigger skills, instant skills, or skills with a Reservation.

body_armour · boots · helmet
Int 100%

Iron Ward

Skill · Lvl 10
Area · UsableWhileMoving · Nova · Physical · Damage
Str 100%

Ixchel's Torment

Support · Lvl 65

Supports Skills which Trigger other Skills. Skills Trigger by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Trigger, as well as recovering a random amount of their cost when Trigger.

body_armour · indoors_area · helmet
Int 100%

Jagged Ground I

Support · Lvl 1

Supports Slam skills. Supported Skills will consume Charges on use to create JaggedGround.

body_armour · dagger · claw · armour · magic
Str 100%

Jagged Ground II

Support · Lvl 1

Supports Slam skills. Aftershock caused by Supported Slam Skills always create patches of JaggedGround.

body_armour · dagger · claw · armour · magic
Str 100%

Kalisa's Crescendo

Support · Lvl 65

Supports Curse Skills. Enemies Curse by Supported Skills are Pacify for the final portion of the Supported Curse duration.

body_armour · indoors_area
Int 100%

Kaom's Madness

Support · Lvl 65

Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.

body_armour · indoors_area · dagger · armour
Str 100%

Kelari, the Tainted Sands

Skill · Lvl 1

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift HitDamage with massive Critical potential.

Minion · CreatesMinion · Physical · Persistent · HasReservation

Kelari's Deception

Skill · Lvl 1

Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.

Area · Spell · Physical · Damage · Cooldown

Kelari's Judgment

Skill · Lvl 1

Channelling and Command Kelari to Channelling alongside you, creating blades that hang over the target location. The longer you Channelling, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.

Area · Spell · Physical · Damage · Channel

Kelari's Malediction

Skill · Lvl 1

Harness Kelari's power to passively Consume Corpse in your Presence, causing Corpse Beetle Minion to burst forth. The Beetles passively follow you until Command. On your Command, they rush the target and explode.

Minion · CreatesMinion · Persistent · HasReservation · MinionsAreUndamagable

Khatal's Rejuvenation

Support · Lvl 65

Supports Skills that generate Remnant. Picking up Remnant from Supported Skills grants KhatalsRejuvenation.

body_armour · indoors_area · water_elemental
Int 100%

Killing Palm

Skill · Lvl 1

Dash to an enemy and Strike them, CullingStrike enemies if their life is low enough and performing additional dashing Strike to other CullingStrike targets in range if your target was CullingStrike. Each enemy killed by this strike grants a Charges, with higher Rarity monsters granting additional Charges. Enemies around you that can be CullingStrike will be highlighted.

Attack · Melee · Area · Physical · MeleeSingleTarget
Dex 50% Int 50%

Knockback

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to Knockback enemies.

body_armour
Str 100%

Kulemak's Dominion

Support · Lvl 25

Supports Offering Skills, causing Spell that affect an area around you or a target location to also affect the area around Supported Offering.

body_armour · indoors_area
Int 100%

Kurgal's Leash

Support · Lvl 25

Supports Command causing you and the Supported Minion to gain UnholyMight when you Command them.

body_armour · indoors_area · weapon · amulet
Int 100%

Last Gasp

Support · Lvl 1

Supports skills that create Persistent Minion, causing those Minion to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.

body_armour · weapon · mammal_beast · axe
Int 100%

Lasting Ground

Support · Lvl 1

Supports Skills that create Ground Surfaces, causing those surfaces to last longer.

body_armour
Str 100%

Lasting Shock

Support · Lvl 1

Supports any skill that HitDamage enemies or inflicts Shock, causing its Shock to be inflicted less often but last longer.

body_armour · ring
Dex 100%

Leap Slam

Skill · Lvl 23

Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way.

Attack · Area · Melee · Movement · Travel
Str 100%

Leverage

Support · Lvl 1

Supports Skills which HitDamage Enemies. Supported Skills gain increased Critical against Immobilised Enemies.

body_armour
Dex 100%

Life Bounty

Support · Lvl 1

Supports any skill that HitDamage enemies, causing enemies it kills to grant more Life Flask charges.

body_armour
Dex 100%

Life Drain

Support · Lvl 1

Supports any skill that HitDamage enemies, causing you to recover Life when it CullingStrike an enemy.

body_armour
Dex 100%

Life Leech I

Support · Lvl 1

Supports Attack, causing their Physical damage to LifeLeech Life.

body_armour · dagger · not_dex
Str 100%

Life Leech II

Support · Lvl 1

Supports Attack, causing their Physical damage to LifeLeech Life.

body_armour · dagger · not_dex
Str 100%

Life Leech III

Support · Lvl 1

Supports Attack, causing their Physical damage to LifeLeech Life and preventing LifeLeech gained this way from being removed at full Life.

body_armour · dagger · not_dex
Str 100%

Life Remnants

Skill · Lvl 1

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and HitDamage a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

Buff · HasReservation · OngoingSkill · Persistent · GeneratesRemnants

Lifetap

Support · Lvl 1

Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.

body_armour
Str 100%

Lightning Arrow

Skill · Lvl 1

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chain Lightning beams at nearby enemies.

Attack · RangedAttack · MirageArcherCanUse · Area · Projectile
Dex 100%

Lightning Attunement

Support · Lvl 1

Supports Attack, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.

body_armour · dagger · ring
Dex 100%

Lightning Bolt

Skill · Lvl 1

Call down a Shock bolt of Lightning to strike enemies in a small area.

Spell · Damage · Trappable · Totemable · Mineable
Int 100%

Lightning Bolt

Skill · Lvl 1

Call down a Shock bolt of Lightning to strike enemies in a small area.

Spell · Damage · Trappable · Totemable · Mineable
Int 100%

Lightning Conduit

Skill · Lvl 53

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shock enemies. If there is a Shock enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

Spell · Damage · Area · Totemable · Trappable
Int 100%

Lightning Exposure

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to inflict Exposure when inflicting Shock.

body_armour · ring · axe
Dex 100%

Lightning Mastery

Support · Lvl 1

Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · ring
Int 100%

Lightning Penetration

Support · Lvl 1

Supports any skill that HitDamage enemies, making those HitDamage Penetration enemy Lightning resistance.

body_armour · ring
Dex 100%

Lightning Rod

Skill · Lvl 1

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chain Lightning beams can Chain to it. When Chain to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

Attack · RangedAttack · Rain · Area · Barrageable
Dex 100%

Lightning Spear

Skill · Lvl 7

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectile at multiple other enemies within a large area around it. Consumes a Charges if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

Attack · RangedAttack · Projectile · ProjectileSpeed · ProjectilesFromUser
Dex 100%

Lightning Warp

Skill · Lvl 32

Target an enemy to either teleport inside the target's body if they are under the CullingStrike threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the CullingStrike threshold during its duration. Can also be used on Ball Lightning Projectile. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates ShockedGround. Creates a Lightning ElementalInfusion on successful use. Highlights enemies that can be CullingStrike.

Spell · Damage · Area · Duration · Trappable
Int 100%

Lingering Illusion

Skill · Lvl 27

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Charges on pickup.

HasReservation · OngoingSkill · Persistent · Buff · GeneratesCharges
Dex 50% Int 50%

Living Bomb

Skill · Lvl 7

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a ElementalInfusion Remnant.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Living Lightning

Support · Lvl 1

Supports Skills which cause HitDamage. Living Lightning Minion are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chain Attack. Enemies will not directly engage these Minion, and can pass through them. Does not modify skills used by Minion.

Triggerable · Triggered · InbuiltTrigger · Minion · Lightning
Int 100%

Living Lightning II

Support · Lvl 1

Supports Skills which cause HitDamage. Living Lightning Minion are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chain Attack. Enemies will not directly engage these Minion, and can pass through them. Does not modify skills used by Minion.

body_armour · twohand · weapon · helmet · ring
Int 100%

Lockdown

Support · Lvl 1

Supports any skill that HitDamage enemies, causing any Pinned buildup it inflicts to be stronger the closer the enemy is to you.

body_armour
Dex 100%

Long Fuse I

Support · Lvl 1

Supports Skills which have a DetonationTime, causing those Skills to have much higher DetonationTime and detonation damage.

body_armour
Str 100%

Long Fuse II

Support · Lvl 1

Supports Skills which have a DetonationTime, causing those Skills to have much higher DetonationTime and detonation damage.

body_armour
Str 100%

Longshot I

Support · Lvl 1

Supports Attack, causing them to deal more damage from farther away.

body_armour · dagger
Dex 100%

Longshot II

Support · Lvl 1

Supports Attack, causing them to deal more damage from farther away.

body_armour · dagger
Dex 100%

Loyalty

Support · Lvl 1

Supports Skills that create Companion which can be damaged. Minion created by Supported Skills take a portion of HitDamage you would otherwise have taken, but have lowered maximum Life.

body_armour · weapon
Int 100%

Lunar Assault

Skill · Lvl 1

Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.

Attack · Melee · Area · MeleeSingleTarget · Shapeshift
Str 50% Int 50%

Lunar Blessing

Skill · Lvl 53

Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minion you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attack call down Moonbeams on HitDamage.

Warcry · Shapeshift · Buff · Shapeshift · Wolf
Str 50% Int 50%

Mace Strike

Skill · Lvl 1

Strike with your Mace.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Mace Strike

Skill · Lvl 1

Strike with your Mace.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Mace Strike

Skill · Lvl 1

Strike with your Mace.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Magma Barrier

Skill · Lvl 11

While active, increases your ChanceToBlock passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Charges.

Buff · OngoingSkill · HasReservation · Fire · Persistent
Str 100%

Magnetic Remnants

Support · Lvl 1

Supports Skills which create Remnant, allowing those Remnant to be collected from further away.

body_armour
Int 100%

Magnetic Salvo

Skill · Lvl 53

Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attack in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Damage · Area · Projectile · ProjectilesFromUser · Attack
Dex 100%

Magnified Area I

Support · Lvl 1

Supports any skill with an area of effect, making it larger.

body_armour · claw
Int 100%

Magnified Area II

Support · Lvl 1

Supports any skill with an area of effect, making it larger.

body_armour · claw
Int 100%

Maim

Support · Lvl 1

Supports Attack, causing them to Maim enemies.

body_armour · dagger
Dex 100%

Malady

Support · Lvl 1

Supports Skills which can cause Damaging HitDamage, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.

body_armour
Dex 100%

Malice

Skill · Lvl 1

While active, emits an Aura that continuously inflicts CriticalWeakness on enemies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Mana Bounty

Support · Lvl 1

Supports any skill that HitDamage enemies, causing enemies it kills to grant more Mana Flask charges.

body_armour
Dex 100%

Mana Drain

Skill · Lvl 1

ManaLeech Mana from an enemy over a prolonged period, as well as briefly Hinder them.

Spell · Totemable · Trappable · Mineable · UsableWhileMoving
Int 100%

Mana Flare

Support · Lvl 1

Supports any Spell that HitDamage enemies, causing it to trigger a Mana Flare on Critical. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minion.

Spell · Damage · SkillGrantedBySupport · Triggerable · Cooldown
Int 100%

Mana Leech

Support · Lvl 1

Supports Attack, causing their Physical damage to ManaLeech Mana.

body_armour · dagger · not_dex
Int 100%

Mana Remnants

Skill · Lvl 11

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by ElementalAilments have a chance to spawn a Mana Remnant, and Critical a target with ElementalAilments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

Buff · HasReservation · TotemCastsAlone · OngoingSkill · Persistent
Int 100%

Mana Tempest

Skill · Lvl 23

Create a storm of arcane energies that Empowered your Mana-costing Spell while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

Spell · Buff · Cooldown · Lightning · InstantNoRepeatWhenHeld
Int 100%

Manifest Weapon

Skill · Lvl 1

Manifest a copy of your main hand Melee MartialWeapon as an immortal Companion to fight by your side. In addition to its standard Strike, the Manifested Weapon gains an additional Attack depending on its weapon type.

Minion · CreatesMinion · Persistent · HasReservation · Companion

Mantra of Destruction

Skill · Lvl 32

Build Combo by successfully Strike Enemies with other skills. After reaching maximum Combo, use this skill to Empowered your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants PurpleFlamesOfChayula for a duration.

ComboStacking · Buff · Duration · UsableWhileMoving · EmpowersOtherSkill
Dex 50% Int 50%

Mark for Death

Support · Lvl 1

Supports Mark Skills. Enemies affected by Supported Mark will have their ArmourBreak by Physical they take.

body_armour · rare · not_dex
Str 100%

Mark for Death II

Support · Lvl 1

Supports Mark Skills. Enemies affected by Supported Mark will have their ArmourBreak by Physical they take.

body_armour · rare · not_dex
Str 100%

Mark of Siphoning

Support · Lvl 1

Supports Mark Skills, causing enemies they Mark to Leech ManaLeech to you when you HitDamage them with Attack.

body_armour · rare
Int 100%

Mark of Siphoning II

Support · Lvl 1

Supports Mark Skills, causing enemies they Mark to Leech LifeLeech and ManaLeech to you when you HitDamage them with Attack.

body_armour · rare
Int 100%

Maul

Skill · Lvl 1

Shapeshift into a Bear and rake enemies with your claws, generating Rage on HitDamage.

Attack · Melee · MeleeSingleTarget · Shapeshift · Bear

Meat Shield I

Support · Lvl 1

Supports skills which create Minion, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minion.

body_armour · weapon
Str 100%

Meat Shield II

Support · Lvl 1

Supports skills which create Minion, granting them less damage taken but making them deal less damage.

body_armour · weapon
Str 100%

Meditate

Skill · Lvl 1

Channelling to ESRecharge and allow that ESRecharge to Overflow. Channelling ends when you take damage or your EnergyShield is fully Overflow.

Spell · Channel · Cooldown

Minion Instability

Support · Lvl 1

Supports skills which create Minion, causing them to violently explode when reduced to LowLife.

body_armour · weapon · default
Int 100%

Minion Mastery

Support · Lvl 1

Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · weapon
Int 100%

Minion Pact I

Support · Lvl 1

Supports damaging skills you use yourself, draining the life from one of your Minion on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

body_armour · weapon
Int 100%

Minion Pact II

Support · Lvl 1

Supports damaging skills you use yourself, draining the life from one of your Minion on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

body_armour · weapon
Int 100%

Mirage Archer

Spirit · Lvl 27

While active, dodge rolling will create a Mirage that uses socketed ranged Attack for a short duration, then vanish.

Buff · Meta · HasReservation · OngoingSkill · Persistent
Dex 100%

Mirage Deadeye

Spirit · Lvl 1

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attack for a short duration, then vanish.

Buff · Meta · HasReservation · OngoingSkill · Persistent

Mirror of Refraction

Skill · Lvl 1

Mirrors of Refraction appear in your Presence periodically. HitDamage a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectile may be copied again when colliding with other mirrors.

Buff · OngoingSkill · HasReservation · Persistent · Duration
Int 100%

Mobility

Support · Lvl 1

Supports skills that can be used while moving, allowing you to move faster while using them.

body_armour
Dex 100%

Molten Blast

Skill · Lvl 15

Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

Attack · Projectile · ProjectilesFromUser · Damage · Area
Str 100%

Molten Crash

Skill · Lvl 1

Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slam twice and creating MoltenFissure. Consume Rage to create additional MoltenFissure.

Attack · Area · Melee · Slam · Totemable
Str 50% Int 50%

Moment of Vulnerability

Skill · Lvl 1

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. HitDamage enemies that are PrimedStun, PrimedElectrocution, or PrimedFreeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilised used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

Spell · Nova · Area · UsableWhileMoving · Damage

Momentum

Support · Lvl 5

Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.

body_armour
Dex 100%

Morgana's Tempest

Support · Lvl 65

Supports Spell which create Storm, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Trigger Skills.

body_armour · indoors_area · boots · swamp
Int 100%

Mortar Cannon

Spirit · Lvl 42

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved CooldownRecovery.

SummonsTotem · SummonsAttackTotem · Duration · Trappable · Mineable
Str 50% Dex 50%

Multishot I

Support · Lvl 1

Supports Projectile skills, making them fire extra Projectile. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

body_armour · bow
Dex 100%

Multishot II

Support · Lvl 1

Supports Projectile skills, making them fire extra Projectile. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

body_armour · bow
Dex 100%

Murderous Intent

Support · Lvl 1

Supports skills that can Empowered skills other than themselves, causing skills they Empowered to CullingStrike enemies.

body_armour
Dex 100%

Muster

Support · Lvl 1

Supports Skills which summon Minion. Supported Minion deal more Damage the more different kinds of Reviving Minion you have summoned.

body_armour · weapon
Int 100%

Mysticism I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full EnergyShield while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Mysticism II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full EnergyShield while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Nadir

Support · Lvl 1

Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.

body_armour · demon
Int 100%

Navira, the Last Mirage

Skill · Lvl 1

Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spell.

Minion · CreatesMinion · Cold · Persistent · HasReservation

Navira's Fracturing

Skill · Lvl 1

Command Navira to fracture all nearby areas of ChilledGround that have enemies standing on them, doing high Spell damage with extreme Freeze potential.

Area · Spell · Cold · Damage · Cooldown

Navira's Oasis

Skill · Lvl 1

Command Navira to turn nearby ChilledGround into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recoup as Life and Mana. Plant in the area become Plant.

Area · Spell · Duration · Buff · Cooldown

Navira's Well

Skill · Lvl 1

Command Navira to bolster your EnergyShield, causing it to begin ESRecharge immediately and granting you increased ESRechargeRate for a duration.

Spell · Cooldown · AttackInPlace

Neural Overload

Support · Lvl 1

Supports any skill that HitDamage enemies. Nearby enemies are marked when they are PrimedElectrocution, and hitting a marked enemy with a supported skill will Electrocute them.

body_armour · ring
Dex 100%

Nimble Reload

Support · Lvl 1

Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.

body_armour · reptile_beast · bow
Dex 100%

Nova Projectiles I

Support · Lvl 1

Supports Projectile Skills, making them fire Projectile in a circle. Does not Support Skills which rain down Projectile from above.

body_armour · bow
Dex 100%

Nova Projectiles II

Support · Lvl 1

Supports Projectile Skills, making them fire extra Projectile in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectile from above. Cannot Support Skills which already have a cooldown.

body_armour · bow
Dex 100%

Oil Barrage

Skill · Lvl 32

Shapeshift into a Wyvern and spit Oil at enemies, creating OilGround where the Projectile land. Consumes Charges if possible to instead Channelling a sustained barrage of electrified Oil that does not create OilGround. Projectile are fired in sequence, allowing multiple Projectile to HitDamage the same target.

Attack · Projectile · ProjectilesFromUser · Damage · Area
Str 50% Int 50%

Oil Grenade

Skill · Lvl 32

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the OilGround and nearby enemies in Oil. Oil created this way can be Ignite by Detonator Skills or IgnitedGround.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Oisín's Oath

Support · Lvl 65

Supports Skills which HitDamage enemies, causing their ManaLeech to recover based on ElementalDamage damage instead of Physical damage.

body_armour · indoors_area · boots
Int 100%

Opening Move

Support · Lvl 1

Supports Travel Skills which HitDamage enemies. HitDamage with Supported Skills against enemies on full life will Daze.

body_armour
Str 100%

Orb of Storms

Skill · Lvl 7

Create an Orb of electricity that fires Chain Lightning bolts at nearby enemies. The Orb leaves behind a ElementalInfusion Remnant when it expires.

Spell · Damage · Lightning · Area · Chains
Int 100%

Outmaneuver

Support · Lvl 1

Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills ArmourBreak against ParriedDebuff Enemies.

body_armour · not_dex
Dex 100%

Overabundance I

Support · Lvl 1

Supports skills which can have a Limit number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".

body_armour
Dex 100%

Overabundance II

Support · Lvl 1

Supports skills which can have a Limit number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".

body_armour
Dex 100%

Overabundance III

Support · Lvl 1

Supports skills which can have a Limit number of effects active at once, doubling that Limit at the cost of Curse yourself on Skill use. Only applies to restrictions that use the word "Limit".

body_armour · life_flask
Dex 100%

Overcharge

Support · Lvl 1

Supports any skill that HitDamage enemies, making its Shock more effective but reflecting them back to you as well.

body_armour · ring
Dex 100%

Overextend

Support · Lvl 1

Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical, but Critical an Enemy with them will Daze you for a short time.

body_armour · dagger
Dex 100%

Overreach

Support · Lvl 1

Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accuracy against nearby targets.

body_armour · dagger · claw
Dex 100%

Overwhelming Presence

Skill · Lvl 27

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict ElementalAilments upon.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 100%

Pain Offering

Skill · Lvl 15

Skewer a Skeleton on a bone spike to send nearby Minion into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Offering · Minion · Buff · Duration · Barrageable
Int 100%

Paquate's Pact

Support · Lvl 65

Supports Warcry, causing them to inflict massive amounts of CorruptedBlood on enemies in their area of effect, at the cost of your Life.

body_armour · indoors_area · belt · not_dex · axe
Str 100%

Parry

Skill · Lvl 1

Ready your Buckler to parry the next Strike or Projectile that would HitDamage you, Block the HitDamage and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate HeavyStunPlayer buildup. You cannot Evasion a HitDamage you could parry, but Evasion instead grants an equal chance to avoid this HeavyStunPlayer buildup.

RequiresBuckler · UsableWhileMoving · Attack · Melee · Physical

Payload

Support · Lvl 1

Supports Skills which fire Grenade, giving fired Grenade a chance to activate again, but lengthening their cooldowns.

body_armour · ghost
Dex 100%

Perfect Strike

Skill · Lvl 15

Channelling to charge up your weapon with Fire. Releasing with PerfectTiming will create a damaging wave of intense Fire.

Attack · Melee · Channel · Fire · Area
Str 100%

Perfected Endurance

Support · Lvl 1

Supports skills which have a benefit for PerfectTiming. Supported Skills grant at least one Charges when HitDamage an enemy with PerfectTiming.

body_armour · relic
Dex 100%

Perfection

Support · Lvl 1

Supports skills which have a benefit for PerfectTiming their use. On successfully executing PerfectTiming with Supported Skills, gain PerfectionBuff, which is a powerful damage buff. However, failing to execute any PerfectTiming (even with skills not supported by Perfection) will remove all PerfectionBuff on you.

body_armour
Dex 100%

Permafrost Bolts

Skill · Lvl 1

Fire icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freeze enemies. These fragments can Merging.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Perpetual Charge

Support · Lvl 1

Supports skills that consume Charges on use, giving them a chance not to remove each Charges while still gaining the benefits of consuming them.

body_armour
Int 100%

Persistent Ground I

Support · Lvl 1

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.

body_armour
Str 100%

Persistent Ground II

Support · Lvl 1

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.

body_armour
Str 100%

Persistent Ground III

Support · Lvl 1

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the CooldownRecovery of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.

body_armour
Str 100%

Phantasmal Arrow

Skill · Lvl 1

Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Ignite any enemy with the Explosion also applies Ignite to enemies within range.

Attack · RangedAttack · Projectile · Barrageable · Duration
Dex 100%

Physical Mastery

Support · Lvl 1

Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.

body_armour · not_dex
Int 100%

Pierce I

Support · Lvl 1

Supports Projectile skills, making their Projectile Pierce an enemy but deal less damage after doing so.

body_armour · bow
Dex 100%

Pierce II

Support · Lvl 1

Supports Projectile skills, making their Projectile Pierce an enemy.

body_armour · bow
Dex 100%

Pierce III

Support · Lvl 1

Supports Projectile skills, making their Projectile Pierce an unlimited number of enemies, losing damage as they do so.

body_armour · bow
Dex 100%

Pin I

Support · Lvl 1

Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun.

body_armour · not_dex
Dex 100%

Pin II

Support · Lvl 1

Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun, as well as granting Critical against Immobilised enemies.

body_armour · not_dex
Dex 100%

Pin III

Support · Lvl 1

Supports any skill that HitDamage enemies, allowing its Physical damage to Pinned enemies but making it unable to Stun. Pinned buildup caused by Supported Skill is lessened, but Pinned duration is significantly longer.

body_armour · not_dex
Dex 100%

Pinnacle of Power

Skill · Lvl 1

Consume all Charges to master the elements, gaining ElementalDamage and the ability to apply ElementalAilments with other damage types. Can only be used while you have maximum Charges.

Spell · Duration · ConsumesCharges · SkillConsumesPowerChargesOnUse · Instant

Pinpoint Critical

Support · Lvl 15

Supports any skill that HitDamage Enemies, causing it to Critical more often but deal less damage with Critical.

body_armour
Int 100%

Plague Bearer

Skill · Lvl 11
Area · UsableWhileMoving · Nova · Physical · Chaos
Dex 100%

Plasma Blast

Skill · Lvl 53

Channelling to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectile are fired in a spread, unlike other Crossbow Skills.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Playtest Attack

Skill · Lvl 1

Strike your foes down with a powerful blow using a melee weapon.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Playtest Slam

Skill · Lvl 1

Jump into the air, damaging enemies where you land.

Attack · Area · Melee · Slam · Totemable

Playtest Spell

Skill · Lvl 1

Launch a fiery Projectile towards a target.

Projectile · ProjectilesFromUser · Spell · Damage · Area

Poison I

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to Poison enemies.

body_armour · amulet
Dex 100%

Poison II

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to Poison enemies.

body_armour · amulet
Dex 100%

Poison III

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poison against Bleeding Enemies.

body_armour · amulet
Dex 100%

Poison Spores

Support · Lvl 1

Attach a Toxic Pustule to the enemy, which DetonationTime after a delay, dealing Attack damage. They can also be Poison, causing them to DetonationTime faster and more violently.

Area · Duration · Chaos · DetonatesAfterTime · Buff
Dex 100%

Poisonburst Arrow

Skill · Lvl 1

Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.

Attack · RangedAttack · Projectile · Barrageable · UsableWhileMoving
Dex 100%

Potent Exposure

Support · Lvl 1

Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.

body_armour · boots
Int 100%

Potential

Support · Lvl 1

Supports Skills that you use yourself. Supported Skills will consume a Charges on use if possible, and will be much more likely to Critical if they do. Supported Skills cannot generate Charges.

body_armour
Int 100%

Pounce

Spirit · Lvl 7

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Trigger targeting the highest Rarity enemy HitDamage, or if a Mark gem is socketed into this Skill, that Mark will be Trigger instead. Using this Skill allows any Wolf Minion you have to leap immediately.

Shapeshift · Wolf · Attack · Area · Melee
Str 50% Int 50%

Power Siphon

Skill · Lvl 1

Attempt to rip the lifeforce from an enemy. Enemies within CullingStrike range will be highlighted and instantly killed on HitDamage, granting a Charges. Can only target Enemies in CullingStrike range.

Spell · Totemable · Trappable · Mineable · UsableWhileMoving
Int 100%

Practical Magic I

Support · Lvl 1

Supports Skills which HitDamage enemies. HeavyStun an enemy with Supported Skills increases your Spell damage for a duration.

body_armour · boots · axe
Int 100%

Practical Magic II

Support · Lvl 1

Supports Skills which HitDamage enemies. HeavyStun an enemy with Supported Skills increases your Spell damage for a duration.

body_armour · boots · axe
Int 100%

Practiced Combo

Support · Lvl 1

Supports Strike Skills. Supported Skills have a chance to build additional Combo on HitDamage. Cannot support Skills used by Minion.

body_armour · dagger · armour · ranged
Dex 100%

Precision I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.

body_armour · humanoid · mammal_beast
Dex 100%

Precision II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.

body_armour · humanoid · mammal_beast
Dex 100%

Premeditation

Support · Lvl 1

Supports skills that can Empowered skills other than themselves, causing skills they Empowered to deal more damage.

body_armour
Str 100%

Primal Avatar

Skill · Lvl 53

Conjure Azmeri wisps to engulf a Rarity MonsterCategory for a duration, Hinder them. If you defeat the MonsterCategory while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the MonsterCategory as a Reviving Companion.

Duration
Str 50% Int 50%

Primal Strikes

Skill · Lvl 23

Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they HitDamage a Shock enemy and refresh Shock duration. The third attack is a large swipe that inflicts ElementalDamage Exposure, and can Consume Shock to conjure a stampede of spirits.

Attack · MeleeSingleTarget · Melee · Lightning · Area
Dex 100%

Profane Ritual

Skill · Lvl 23

Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Charges.

Spell · Chaos · Duration · Area · DamageOverTime
Int 100%

Profanity I

Support · Lvl 1

Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Trigger Skills or Reservation Skills.

body_armour · amulet
Int 100%

Profanity II

Support · Lvl 1

Supports Skills you use yourself. Supported Skills consume many Corpse on use, dealing more Chaos Damage per Corpse consumed. Cannot support Trigger Skills or Reservation Skills.

body_armour · amulet
Int 100%

Projectile Acceleration I

Support · Lvl 1

Supports Projectile skills, making those Projectile travel faster.

body_armour · bow
Dex 100%

Projectile Acceleration II

Support · Lvl 1

Supports Projectile skills, making those Projectile travel faster, and granting them a chance to Pierce Enemies.

body_armour · bow
Dex 100%

Projectile Acceleration III

Support · Lvl 1

Supports Projectile skills, making those Projectile travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.

body_armour · bow
Dex 100%

Projectile Deceleration I

Support · Lvl 1

Supports Projectile skills, making those Projectile travel more slowly.

body_armour · bow
Dex 100%

Projectile Deceleration II

Support · Lvl 1

Supports Projectile skills, making those Projectile travel more slowly.

body_armour · bow
Dex 100%

Prolonged Duration I

Support · Lvl 1

Supports any skill that has a duration, making that duration longer.

body_armour · axe
Str 100%

Prolonged Duration II

Support · Lvl 1

Supports any skill that has a duration, making that duration longer.

body_armour · axe
Str 100%

Prolonged Duration III

Support · Lvl 1

Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.

body_armour · axe
Str 100%

Punch

Skill · Lvl 1

Perform an Unarmed Strike.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Punch Through

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills apply EasyTargetDebuff when Knockback Enemies, causing the next Projectile Attack HitDamage they take to deal increased Damage.

body_armour · dagger · armour
Dex 100%

Purity of Fire

Skill · Lvl 1

Emit an Aura that boosts the Resistances of you and Allies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Purity of Ice

Skill · Lvl 1

Emit an Aura that boosts the Resistances of you and Allies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Purity of Lightning

Skill · Lvl 1

Emit an Aura that boosts the Resistances of you and Allies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Str 25% Int 75%

Pursuit I

Support · Lvl 1

Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last eight seconds, but cannot themselves deal Projectile Damage.

body_armour · dagger · armour
Dex 100%

Pursuit II

Support · Lvl 1

Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last eight seconds, but cannot themselves deal Projectile Damage.

body_armour · dagger · armour
Dex 100%

Pursuit III

Support · Lvl 1

Supports Melee Attack. Supported Skills deal more Melee damage if you have struck with a Projectile Attack HitDamage in the last two seconds, but cannot themselves deal Projectile Damage.

body_armour · dagger · armour
Dex 100%

Quarterstaff Strike

Skill · Lvl 1

Strike with your Quarterstaff.

Attack · MeleeSingleTarget · Melee · Area · QuarterstaffSkill

Quill Burst

Support · Lvl 1

Deal your Thorns Damage in an Area. Cannot HitDamage the target this was Trigger from.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Str 100%

Rage I

Support · Lvl 1

Supports Melee Attack, causing them to grant Rage on HitDamage.

body_armour · dagger · armour
Str 100%

Rage II

Support · Lvl 1

Supports Melee Attack, causing them to grant Rage on HitDamage.

body_armour · dagger · armour
Str 100%

Rage III

Support · Lvl 1

Supports Melee Attack, causing them to grant Rage on HitDamage. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.

body_armour · dagger · armour
Str 100%

Rageforged I

Support · Lvl 1

Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.

body_armour
Str 100%

Rageforged II

Support · Lvl 1

Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.

body_armour
Str 100%

Raging Cry

Support · Lvl 1

Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.

body_armour · belt
Str 100%

Raging Spirits

Skill · Lvl 11

While active, Fire Spell you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minion, and can pass through them.

Buff · Minion · Fire · CreatesMinion · HasReservation
Int 100%

Rain of Arrows

Skill · Lvl 32

Fire a hail of arrows into the air, causing them to rain from above. Consume a Charges to fire more arrows.

Attack · RangedAttack · Rain · Area · ProjectileSpeed
Dex 100%

Raise Shield

Skill · Lvl 1

Raise your Shield to Block all incoming Block hits. Release immediately after Block when an enemy is close to perform a Shield Bash, damaging and Stun enemies. While your Shield is raised you cannot be LightStun by hits you Block, but Block too much damage may HeavyStunPlayer you. You cannot Evasion while your Shield is raised, but Evasion instead grants an equal chance to avoid this HeavyStunPlayer buildup.

Channel · RequiresShield · UsableWhileMoving · Attack · Area

Raise Zombie

Skill · Lvl 15

Consume a Corpse or Charges to create a short-lived Zombie. Zombies created from Charges are Empowered and also create two additional non-empowered Zombies.

Minion · MinionsCanExplode · Totemable · CreatesMinion · UsableWhileMoving
Int 100%

Rake

Skill · Lvl 7

Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.

Attack · Melee · Area · MeleeSingleTarget · Spear
Dex 100%

Rakiata's Flow

Support · Lvl 65

Supports Skills that can cause HitDamage, causing those HitDamage to treat Enemy Resistances as inverted.

body_armour · indoors_area
Dex 100%

Rally

Support · Lvl 1

Supports Melee Attack you use yourself. Supported Skills Consume all Charges on use, causing you to restore a percentage of your maximum Life for each Charges Consume.

body_armour · dagger · armour
Str 100%

Rampage

Skill · Lvl 42

Shapeshift into a Bear and charge forward, Slam the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.

Attack · Melee · Area · Channel · Shapeshift
Str 50% Int 50%

Rapid Assault

Skill · Lvl 15

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maim them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

Attack · Melee · MeleeSingleTarget · Area · Spear
Dex 100%

Rapid Attacks I

Support · Lvl 1

Supports Attack, causing them to Attack faster.

body_armour · dagger
Dex 100%

Rapid Attacks II

Support · Lvl 1

Supports Attack, causing them to Attack faster.

body_armour · dagger
Dex 100%

Rapid Attacks III

Support · Lvl 1

Supports Attack, causing them to Attack faster at the cost of Damage.

body_armour · dagger
Dex 100%

Rapid Casting I

Support · Lvl 1

Supports Spell, causing them to cast faster.

body_armour · boots
Int 100%

Rapid Casting II

Support · Lvl 1

Supports Spell, causing them to cast faster.

body_armour · boots
Int 100%

Rapid Casting III

Support · Lvl 1

Supports Spell, causing them to cast faster for each different Spell you've cast Recently.

body_armour · boots
Int 100%

Rapid Shot

Skill · Lvl 15

Fire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.

Attack · RangedAttack · Projectile · ProjectilesFromUser · CrossbowSkill
Str 50% Dex 50%

Ratha's Assault

Support · Lvl 65

Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.

body_armour · indoors_area · reptile_beast · bow
Dex 100%

Ravenous Swarm

Skill · Lvl 10

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minion that Attack and Poison enemies.

Buff · HasReservation · OngoingSkill · Persistent · Limit
Int 100%

Reap

Skill · Lvl 1

Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying CriticalWeakness. Cannot be Trigger.

Spell · Damage · Physical · Area · AreaSpell
Int 100%

Reaper's Invocation

Spirit · Lvl 59

While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Dex 50% Int 50%

Rearm I

Support · Lvl 1

Supports Skills which create Hazard. Hazard created by Supported Skills have a chance to be rearmed a short duration after triggering.

body_armour · necromancer_raisable
Dex 100%

Rearm II

Support · Lvl 1

Supports Skills which create Hazard. Hazard created by Supported Skills have a chance to be rearmed a short duration after triggering.

body_armour · necromancer_raisable
Dex 100%

Refraction I

Support · Lvl 1

Supports Banner Skills, causing those affected by Aura they create to gain Refractive Plating, a Buff which causes Armour to partially apply to ElementalDamage.

body_armour · humanoid · mammal_beast
Str 100%

Refraction II

Support · Lvl 1

Supports Banner Skills, causing those affected by Aura they create to gain Refractive Plating, a Buff which causes Armour to partially apply to ElementalDamage.

body_armour · humanoid · mammal_beast
Str 100%

Refraction III

Support · Lvl 1

Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Resistances.

body_armour · humanoid · mammal_beast
Str 100%

Reinforced Totems I

Support · Lvl 1

Supports Skills which create Totem. Totem created by Supported Skills have additional ElementalDamage Resistances.

body_armour · hybrid_flask
Str 100%

Reinforced Totems II

Support · Lvl 1

Supports Skills which create Totem. Totem created by Supported Skills have additional ElementalDamage Resistances.

body_armour · hybrid_flask
Str 100%

Relentless Rage

Support · Lvl 1

Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.

body_armour
Str 100%

Remnant Potency I

Support · Lvl 1

Supports Skills which create Remnant, making those Remnant more powerful.

body_armour · water_elemental
Str 100%

Remnant Potency II

Support · Lvl 1

Supports Skills which create Remnant, making those Remnant more powerful, but delaying their effect.

body_armour · water_elemental
Str 100%

Remnant Potency III

Support · Lvl 1

Supports Skills which create Remnant, making those Remnant more powerful, but delaying their effect.

body_armour · water_elemental
Str 100%

Removed Skill

Skill · Lvl 1
twohand

Rend

Skill · Lvl 1

Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Charges if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.

Attack · MeleeSingleTarget · Melee · Area · Shapeshift

Rending Apex

Support · Lvl 1

Supports Strike that perform a FinalStrike at the end of a combination of attacks, causing the FinalStrike to ArmourBreak based on a portion of Attack damage dealt.

body_armour · dagger · armour · ranged
Str 100%

Requiem

Skill · Lvl 1

Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends.

Damage · Area · Projectile · Cold · ProjectilesFromUser
Str 50% Dex 50%

Resonating Shield

Skill · Lvl 15

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Block hits.

Attack · Melee · Physical · Channel · RequiresShield
Str 100%

Retaliate I

Support · Lvl 1

Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being HeavyStunPlayer.

body_armour · dagger · armour
Str 100%

Retaliate II

Support · Lvl 1

Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stun Enemies the closer you are to being HeavyStunPlayer.

body_armour · dagger · armour
Str 100%

Retreat I

Support · Lvl 1

Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last eight seconds, but cannot themselves deal Melee Damage.

body_armour · bow
Dex 100%

Retreat II

Support · Lvl 1

Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last eight seconds, but cannot themselves deal Melee Damage.

body_armour · bow
Dex 100%

Retreat III

Support · Lvl 1

Supports Skills which create Projectile. Supported Skills deal more damage with Projectile if you have struck with a Melee HitDamage in the last two seconds, but cannot themselves deal Melee Damage.

body_armour · bow
Dex 100%

Reverberate

Support · Lvl 1

Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershock the longer their Attack time.

body_armour · dagger · armour · magic
Str 100%

Rhoa Mount

Skill · Lvl 59

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being HitDamage will cause HeavyStunPlayer buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

Minion · CreatesMinion · HasReservation · Persistent · Buff
Dex 100%

Ricochet I

Support · Lvl 1

Supports any Skill which creates Projectile, giving those Projectile a chance to Chain when impacting terrain.

body_armour · bow
Dex 100%

Ricochet II

Support · Lvl 1

Supports any Skill which creates Projectile, giving those Projectile a chance to Chain when impacting terrain.

body_armour · bow
Dex 100%

Ricochet III

Support · Lvl 1

Supports any Skill which creates Projectile, causing those Projectile to Chain when impacting terrain, at the cost of any additional Projectile, as well as causing them to always Pierce.

body_armour · bow
Dex 100%

Rigwald's Ferocity

Support · Lvl 65

Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on WeaponSets they are used in. Does not modify skills used by Minion.

body_armour · indoors_area · dagger
Dex 100%

Rime

Support · Lvl 1

Supports Skills which create Ground Surfaces, causing Enemies Chill by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.

body_armour · shield
Int 100%

Rip

Support · Lvl 1

Supports Melee Attack Skills you use yourself or that you Trigger. KillingBlow with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnant increase your Life regeneration rate for a short while after being collected.

body_armour · dagger · armour · not_dex · axe
Str 100%

Rising Tempest

Support · Lvl 1

Supports Skills which deal Damage, raising ElementalDamage dealt for each Skill used Recently of a different ElementalDamage type. Cannot support Minion Skills.

body_armour
Int 100%

Ritual Sacrifice

Skill · Lvl 1

Sacrifice the Corpse of a Rarity Monster to grant you its MonsterModifiers for a duration.

Buff · Duration · TargetsDestructibleRareCorpses

Ritualistic Curse

Support · Lvl 1

Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.

body_armour · claw · life_flask
Int 100%

Rolling Magma

Skill · Lvl 7

Lob a fiery orb that deals area damage as it hits the ground. The skill Chain, bouncing forward to deal damage multiple times. The number of Chain is refreshed when passing through a Flame Wall.

Spell · Damage · Area · Trappable · Mineable
Str 50% Int 50%

Rolling Slam

Skill · Lvl 1

Slam the ground to Stun enemies and Knockback, then continue forward and perform a devastating second Slam.

Attack · Melee · Slam · Area
Str 100%

Romira's Requital

Support · Lvl 65

Supports Skills that create Companion which can be damaged. Minion created by Supported Skills take a portion of HitDamage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recoup by you as Life.

body_armour · indoors_area · weapon
Int 100%

Runic Tempering

Skill · Lvl 1

Channelling to imbue your armour with runic wards. The runes protect you for a limited number of HitDamage and deal your Thorns damage to attackers.

Buff · Channel · Cooldown

Rupture

Support · Lvl 1

Supports skills that HitDamage Enemies. Supported skills Aggravate Bleeding on HitDamage HeavyStun Enemies.

body_armour · not_dex
Str 100%

Rusted Spikes

Support · Lvl 1

Supports Skills which deal Damage with HitDamage. When Supported Skills Pinned an Enemy, they also Aggravate Bleeding on that Enemy.

body_armour
Str 100%

Ruthless

Support · Lvl 1

Supports Attack, causing repeated uses to be more effective at Stun enemies.

body_armour
Str 100%

Ruzhan, the Blazing Sword

Skill · Lvl 1

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spell when Command to do so.

Minion · CreatesMinion · Fire · Persistent · HasReservation

Ruzhan's Fury

Skill · Lvl 1

Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.

Area · Projectile · Spell · Fire · Damage

Ruzhan's Reckoning

Skill · Lvl 1

Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.

Area · Spell · Damage · Fire · Cooldown

Ruzhan's Trap

Skill · Lvl 1

Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.

Area · Hazard · Cooldown · Duration · Spell

Sacrifice

Skill · Lvl 59

While active, your undead Reviving Minion can be used in place of Corpse by your skills, but your Minion Reviving more slowly.

OngoingSkill · HasReservation · Buff · Persistent · Minion
Int 100%

Sacrificial Lamb I

Support · Lvl 1

Supports skills which create Minion, causing your skills which can target Minion to prioritise targeting Minion from the Supported Skill.

body_armour · weapon
Int 100%

Sacrificial Lamb II

Support · Lvl 1

Supports skills which create Minion, causing your skills which can target Minion to prioritise targeting Minion from the Supported Skill, as well as causing them to always be considered Detonatable.

body_armour · weapon
Int 100%

Sacrificial Offering

Support · Lvl 1

Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buff in return.

body_armour
Int 100%

Salvo

Support · Lvl 1

Supports Attack Skills you use yourself which fire Projectile. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectile. Projectile from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.

body_armour · dagger · bow
Dex 100%

Savage Fury

Skill · Lvl 11

While active, your Fury builds from Attack enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

Buff · OngoingSkill · HasReservation · Persistent · AttackInPlace
Str 50% Int 50%

Scavenged Plating

Skill · Lvl 11

While active, uses fragments of armour scavenged from enemies to bolster your own. ArmourBreak an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

Buff · OngoingSkill · HasReservation · Duration · Persistent
Str 100%

Searing Flame I

Support · Lvl 1

Supports any skill that HitDamage enemies, causing inflicted Ignite to deal more damage but its HitDamage to deal less damage.

body_armour · default
Str 100%

Searing Flame II

Support · Lvl 1

Supports any skill that HitDamage enemies, causing inflicted Ignite to deal more damage but its HitDamage to deal less damage.

body_armour · default
Str 100%

Second Wind I

Support · Lvl 1

Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.

body_armour
Dex 100%

Second Wind II

Support · Lvl 1

Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.

body_armour
Dex 100%

Second Wind III

Support · Lvl 1

Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Trigger Skills, and cannot modify the Skills of Minion.

body_armour
Dex 100%

See Red

Support · Lvl 1

Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.

body_armour · dagger · not_dex
Str 100%

Seismic Cry

Skill · Lvl 42

Perform a damaging Warcry, Knockback nearby enemies and HeavyStun enemies that are PrimedStun. If an enemy is HeavyStun or a currently HeavyStun enemy is HitDamage, this Skill Empowered subsequent Slam to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Charges.

Warcry · Area · Damage · ConsumesCharges · SkillConsumesEnduranceChargesOnUse
Str 100%

Selfless Remnants

Support · Lvl 1

Supports Skills that generate Remnant, causing those Remnant to affect Allies in your Presence when collected instead of you.

body_armour · water_elemental
Str 100%

Shard Scavenger

Skill · Lvl 27

While active, Consume Freeze, Shock, Ignite, or ArmourBreak on an enemy reloads your Crossbow, restores one cooldown use for your Grenade and grants a Buff causing Crossbow Attack to not consume bolts for a duration. This can only occur once every few seconds.

OngoingSkill · HasReservation · Buff · Persistent · Cold
Str 50% Dex 50%

Shattering Concoction

Skill · Lvl 1

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.

Attack · ProjectilesFromUser · Triggerable · Area · Projectile

Shattering Palm

Skill · Lvl 42

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

Attack · Melee · Area · Cold · MeleeSingleTarget
Dex 50% Int 50%

Shattering Spite

Skill · Lvl 1

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

Area · Attack · Physical · Lightning · Fire
Str 25% Dex 75%

Shield Charge

Skill · Lvl 7

Channelling to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Block hits.

Attack · RequiresShield · Melee · Area · Physical
Str 100%

Shield Wall

Skill · Lvl 23

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slam, Warcry, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

Attack · Wall · Duration · RequiresShield · Physical
Str 100%

Shock

Support · Lvl 1

Supports any skill that HitDamage enemies, making it more likely to Shock.

body_armour · ring
Dex 100%

Shock Conduction I

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.

body_armour · claw · ring
Int 100%

Shock Conduction II

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shock enemies which are Drenched.

body_armour · claw · ring
Int 100%

Shock Siphon

Support · Lvl 1

Supports any skill that HitDamage enemies, causing you to recover EnergyShield when it kills a Shock enemy.

body_armour · ring
Int 100%

Shockburst Rounds

Skill · Lvl 42

Rapidly fire charged bolts which release damaging pulses upon HitDamage an enemy affected by a LightningAilment. Can fire a limited number of bolts before needing to reload.

Attack · RangedAttack · Projectile · ProjectilesFromUser · Area
Str 50% Dex 50%

Shockchain Arrow

Skill · Lvl 42

Fire a Lightning-charged arrow that homes in on enemies afflicted by LightningAilment. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chain HitDamage also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consume Shock from enemies it HitDamage, but not Electrocute.

Attack · RangedAttack · MirageArcherCanUse · Area · Projectile
Dex 100%

Shocking Leap

Support · Lvl 1

Supports Skills that leap into the air and deal damage, causing them to create ShockedGround the first time they Critical an enemy.

body_armour · claw · axe
Dex 100%

Shockwave Totem

Skill · Lvl 7

Raise a Totem that Slam the ground around it, repeatedly damaging nearby enemies. JaggedGround erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create JaggedGround. This Skill can be used while Shapeshift.

SummonsTotem · SummonsAttackTotem · Trappable · Mineable · Limit
Str 100%

Short Fuse I

Support · Lvl 1

Supports Skills which DetonationTime after some amount of time has elapsed, shortening the time before DetonationTime.

body_armour
Str 100%

Short Fuse II

Support · Lvl 1

Supports Skills which DetonationTime after some amount of time has elapsed, massively shortening the time before DetonationTime at the cost of Damage.

body_armour
Str 100%

Shred

Skill · Lvl 1

Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strike twice. Attack a Frozen enemy will create IceFragment, which are Projectile that land and explode after a short delay.

Attack · Melee · MeleeSingleTarget · Shapeshift · Wolf

Shroud

Skill · Lvl 1
twohand · boots · humanoid · mammal_beast

Siege Ballista

Skill · Lvl 32

Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.

ProjectilesFromUser · Trappable · Mineable · SummonsTotem · SummonsAttackTotem
Str 50% Dex 50%

Siege Cascade

Skill · Lvl 53

Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Sigil of Power

Skill · Lvl 1

Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

Spell · Area · Duration · Trappable · Mineable
Int 100%

Sione's Temper

Support · Lvl 65

Supports Projectile Spell. Supported Spell have an increasingly higher chance to fire many additional Projectile in a circle, resetting when they do.

body_armour · indoors_area · boots · bow
Int 100%

Siphon Elements

Skill · Lvl 27

While active, has a chance to create an ElementalInfusion Remnant when you Freeze, Shock or Ignite a target.

Buff · HasReservation · TotemCastsAlone · OngoingSkill · Persistent
Int 100%

Siphoning Strike

Skill · Lvl 23

Dash to a target and Strike them with your Quarterstaff. If the target is Shock, Consume their Shock to release a Lightning shockwave around the target and grant you a Charges. This skill cannot be AncestralBoost.

Attack · Melee · Area · Lightning · MeleeSingleTarget
Dex 50% Int 50%

Skeletal Arsonist

Skill · Lvl 7
mace · twohand · weapon · mammal_beast · default
Int 100%

Skeletal Brute

Skill · Lvl 53
mace · twohand · weapon · belt · mammal_beast
Int 100%

Skeletal Cleric

Skill · Lvl 53
mace · twohand · weapon · mammal_beast
Int 100%

Skeletal Frost Mage

Skill · Lvl 15
mace · twohand · weapon · mammal_beast · shield
Int 100%

Skeletal Reaver

Skill · Lvl 32
mace · twohand · weapon · mammal_beast · not_dex
Int 100%

Skeletal Sniper

Skill · Lvl 1
mace · twohand · weapon · mammal_beast · not_dex
Int 100%

Skeletal Sniper

Skill · Lvl 1
mace · twohand · weapon · mammal_beast · not_dex
Int 100%

Skeletal Storm Mage

Skill · Lvl 42
mace · twohand · weapon · mammal_beast · ring
Int 100%

Skeletal Warrior

Skill · Lvl 1
mace · twohand · weapon · mammal_beast · not_dex
Int 100%

Skittering Stone I

Support · Lvl 1

Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minion.

body_armour · twohand · weapon · helmet · not_dex
Str 100%

Skittering Stone II

Support · Lvl 1

Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minion.

body_armour · twohand · weapon · helmet · not_dex
Str 100%

Slow Potency

Support · Lvl 1

Supports any skill, causing inflicted Slow to be more powerful.

body_armour · boots
Dex 100%

Snap

Skill · Lvl 15

Consume the elemental energy from a Frozen, Shock or Ignite enemy, creating an elemental blast that leaves behind an ElementalInfusion Remnant. The blast will spread to other enemies affected by the same ElementalAilments, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Snipe

Skill · Lvl 7

Channelling to charge up your bow before releasing a powerful shot. Releasing with PerfectTiming causes the arrow to explode on impact and Consume Freeze on directly HitDamage. Consume Freeze enhances the explosion.

Attack · RangedAttack · MirageArcherCanUse · Projectile · ProjectilesFromUser
Dex 100%

Sniper's Mark

Skill · Lvl 23

Mark a target. The next Critical the target receives MarkActivate the Mark, Consume it to deal extra damage and grant you a Charges.

Trappable · Totemable · Mineable · Multicastable · Triggerable
Dex 100%

Solar Orb

Skill · Lvl 15

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignite. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

Spell · Damage · Fire · Area · Triggerable
Int 100%

Sorcery Ward

Skill · Lvl 1

Passively manifests a protective barrier which takes ElementalDamage from HitDamage for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

Spell · Aegis · Fire · Cold · Lightning

Soul Crystal: {0}

Skill · Lvl 1
mace · twohand · weapon · rapier · mammal_beast
Int 100%

Soul Drain

Support · Lvl 1

Supports any skill that HitDamage enemies, causing you to recover Mana when it CullingStrike an enemy.

body_armour
Dex 100%

Soul Offering

Skill · Lvl 53

Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minion. The bone spike is itself a Minion. If it dies, the effect ends immediately.

Offering · Minion · Duration · UsableWhileMoving · Triggerable
Int 100%

Soulbreaker

Support · Lvl 1

Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy EnergyShield.

Triggerable · Damage · Area · Chaos · SkillGrantedBySupport
Int 100%

Soulrend

Skill · Lvl 1

Fire a Pierce Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinder them and deals Chaos damage over time for a short duration.

Spell · Duration · Projectile · DamageOverTime · Damage
Int 100%

Spar

Support · Lvl 1

Supports Melee Attack Skills. Supported Skills are more capable of Stun Enemies the closer you are to being HeavyStunPlayer.

body_armour · dagger · armour
Str 100%

Spark

Skill · Lvl 1

Launch a spray of sparking Projectile that travel erratically along the ground until they hit an enemy or expire. Consume a Cold ElementalInfusion if possible to fire many sparks in a circle.

Spell · Projectile · ProjectilesFromUser · Damage · Duration
Int 100%

Spark

Skill · Lvl 1

Launch a spray of sparking Projectile that travel erratically along the ground until they hit an enemy or expire. Consume a Cold ElementalInfusion if possible to fire many sparks in a circle.

Spell · Projectile · ProjectilesFromUser · Damage · Duration
Int 100%

Spear of Solaris

Skill · Lvl 53

Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding IgnitedGround. Modifiers to number of Projectile fired do not apply to this skill.

Attack · Area · Projectile · Fire · RangedAttack
Dex 100%

Spear Stab

Skill · Lvl 1

Strike with your Spear.

Attack · MeleeSingleTarget · Melee · Area · Spear

Spear Stab

Skill · Lvl 1

Strike with your Spear.

Attack · MeleeSingleTarget · Melee · Area · Spear

Spear Throw

Skill · Lvl 1

Hurl your Spear with force. Consumes a Charges if you have one to cause the Spear to explode at the end of its flight.

Attack · Projectile · ProjectilesFromUser · ProjectileSpeed · RangedAttack

Spearfield

Skill · Lvl 15

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maim them.

Attack · Area · Melee · Sustained · Spear
Dex 100%

Spectral Volley

Support · Lvl 1

Supports Bow or Spear Projectile Attack you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectile from above.

body_armour · dagger · bow
Dex 100%

Spectre: {0}

Skill · Lvl 23
mace · twohand · weapon · mammal_beast
Int 100%

Spell Cascade

Support · Lvl 1

Supports Spell that affect an area around you or a target location, causing those Spell to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.

body_armour · claw
Int 100%

Spell Echo

Support · Lvl 1

Supports Spell that affect an area around you or a target location. Supported Spell echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Trigger.

body_armour · boots · claw
Int 100%

Spell Totem

Spirit · Lvl 23

Consume any combination of 3 Charges to raise a Totem that uses socketed Spell. Cannot use Skills with Cooldowns.

SummonsTotem · Duration · Trappable · Mineable · Meta
Str 50% Int 50%

Spellslinger

Spirit · Lvl 1

While active, gains Energy when you cast Spell. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spell, and can trigger them multiple times if it has enough Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Int 100%

Spinning Inferno

Skill · Lvl 32
Attack · MeleeSingleTarget · Melee · Area · Fire
Str 100%

Spiral Volley

Skill · Lvl 53

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be HitDamage once.

Attack · RangedAttack · MirageArcherCanUse · Projectile · ProjectilesFromUser
Dex 100%

Splinter Totem I

Support · Lvl 1

Supports Skills which create Totem, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minion. Only one Totem can be splintering at a time.

body_armour · hybrid_flask
Str 100%

Splinter Totem II

Support · Lvl 1

Supports Skills which create Totem, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minion. Only one Totem can be splintering at a time.

body_armour · hybrid_flask
Str 100%

Spreading Frost

Support · Lvl 20

Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.

body_armour · shield
Int 100%

Staggering Palm

Skill · Lvl 7

Dash to an enemy and Strike them, instantly HeavyStun enemies which are PrimedStun and performing additional dashing Strike to other PrimedStun targets in range if your first target was HeavyStun. HeavyStun an enemy with this Skill grants you a Buff that causes your Quarterstaff Attack to also fire Projectile for a short duration. HeavyStun additional enemies adds to the Buff's duration.

Attack · Area · Physical · MeleeSingleTarget · Duration
Dex 50% Int 50%

Stampede

Skill · Lvl 42

Charges forward, cracking the earth and leaving a patch of JaggedGround with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of JaggedGround to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

Attack · Melee · Area · Slam · Travel
Str 100%

Static Shocks

Support · Lvl 1

Attaches a Static Shock to a target that pulses Lightning damage to the attached target and nearby enemies. Targets can have a maximum of one Static Shock attached to them.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Int 100%

Steadfast I

Support · Lvl 1

Supports Channelling Skills you use yourself, granting you higher StunThreshold while Channelling them.

body_armour · relic
Str 100%

Steadfast II

Support · Lvl 1

Supports Channelling Skills you use yourself, granting you higher StunThreshold and AilmentThreshold while Channelling them.

body_armour · relic
Str 100%

Stoicism I

Support · Lvl 1

Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.

body_armour
Str 100%

Stoicism II

Support · Lvl 1

Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.

body_armour
Str 100%

Stomping Ground

Support · Lvl 1

Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.

body_armour · twohand · dagger · claw · helmet
Str 100%

Storm Lance

Skill · Lvl 15

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonator by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Charges if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create ShockedGround on Detonation.

Projectile · ProjectilesFromUser · Lightning · Damage · Attack
Dex 100%

Storm Wave

Skill · Lvl 23

Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.

Attack · Melee · Area · Lightning · UsableWhileMoving
Dex 50% Int 50%

Stormblast Bolts

Skill · Lvl 32

Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Stormcaller Arrow

Skill · Lvl 7

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shock any enemy with the Bolt also applies Shock to all enemies near the impact.

Attack · RangedAttack · Projectile · Barrageable · Duration
Dex 100%

Stormchain

Support · Lvl 1

Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially HitDamage a Shock Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.

body_armour · bow · ring · mana_flask
Dex 100%

Stormfire

Support · Lvl 1

Supports any skill that HitDamage enemies. Enemies Shock by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.

body_armour · ring · default
Int 100%

Streamlined Rounds

Support · Lvl 1

Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.

body_armour · reptile_beast · bow
Dex 100%

Strong Hearted

Support · Lvl 1

Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Stun I

Support · Lvl 1

Supports any skill that HitDamage Enemies, causing it to build up Stun more quickly.

body_armour
Str 100%

Stun II

Support · Lvl 1

Supports any skill that HitDamage Enemies, causing it to build up Stun more quickly.

body_armour
Str 100%

Stun III

Support · Lvl 1

Supports any skill that HitDamage Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.

body_armour
Str 100%

Summon Companion

Spirit · Lvl 1

Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attack, and can be given equipment in the Skills Panel.

Minion · MinionsCanExplode · CreatesMinion · HasReservation · Meta

Summon Infernal Hound

Skill · Lvl 1

Activate to summon a Reviving Infernal Hound which Ignite enemies near it.

Minion · CreatesMinion · Persistent · Fire · CreatesDemonMinion

Sunder

Skill · Lvl 32

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with ArmourBreak applies SunderedArmour, making it take additional increased Physical damage.

Attack · Area · Melee · Slam · Totemable
Str 100%

Supercharged Slam

Skill · Lvl 42

Channelling to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershock dealing damage in a larger area.

Attack · Area · Channel · Melee · Slam
Str 100%

Supercritical

Support · Lvl 1

Supports any skill that HitDamage enemies, causing it to deal more damage with Critical but have less Critical chance.

body_armour
Int 100%

Supporting Fire

Skill · Lvl 1

Recruit artillery Minion that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.

Minion · CreatesMinion · HasReservation · Persistent · CommandableMinion

Swift Affliction I

Support · Lvl 1

Supports any skill that deals damage, causing it to deal more non-DamagingAilments damage over time but have a shorter duration.

body_armour · axe
Dex 100%

Swift Affliction II

Support · Lvl 1

Supports any skill that deals damage, causing it to deal more non-DamagingAilments damage over time but have a shorter duration.

body_armour · axe
Dex 100%

Swift Affliction III

Support · Lvl 1

Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-DamagingAilments damage over time.

body_armour · axe
Dex 100%

Sword Slash

Skill · Lvl 1

Strike with your Sword.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Sword Slash

Skill · Lvl 1

Strike with your Sword.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Sword Slash

Skill · Lvl 1

Strike with your Sword.

Attack · MeleeSingleTarget · Melee · Area · AttackInPlace

Syzygy

Support · Lvl 1

Supports Slam Skills you use yourself. HitDamage from Supported Skills are considered CrushingBlow against Enemies which are both Ignite and ArmourBreak. HitDamage with Supported Skills that HeavyStun Ignite and ArmourBreak Enemies will Intimidate them.

body_armour · dagger · armour · magic · default
Str 100%

Tacati's Ire

Support · Lvl 65

Supports Skills which can cause HitDamage. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.

body_armour · indoors_area · amulet
Dex 100%

Tame Beast

Skill · Lvl 32

Conjure Azmeri wisps to engulf a Rarity MonsterCategory for a duration, Hinder them. If you defeat the MonsterCategory while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the MonsterCategory as a Reviving Companion.

Minion · Companion · Duration
Dex 100%

Tasalio's Rhythm

Support · Lvl 65

Supports Skills which have a benefit for PerfectTiming their use. On successfully executing PerfectTiming with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter PerfectTiming windows for each stack. Failing to execute any PerfectTiming (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.

body_armour · indoors_area
Dex 100%

Tawhoa's Tending

Support · Lvl 65

Supports Skills which create Totem, causing those Totem to have more Life. Totem created by Supported Skills explode on death, dealing Physical damage based on their Life.

body_armour · twohand · indoors_area · hybrid_flask · claw
Str 100%

Tear

Support · Lvl 1

Supports Melee Attack you use yourself or that you Trigger. On-Kill effects caused by KillingBlow with Supported Skills on Bleeding enemies have a chance to occur twice.

body_armour · dagger · armour · not_dex
Str 100%

Tecrod's Revenge

Support · Lvl 65

Supports skills that create Persistent Minion, causing those Minion to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minion from Supported Skills gain SoulEaterMonster and a burst of speed on entering this state.

body_armour · indoors_area · weapon · mammal_beast · axe
Int 100%

Tectonic Slams

Support · Lvl 1

Supports Slam you use yourself, causing them to create simultaneous Aftershock behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.

body_armour · dagger · armour · magic
Str 100%

Temper Weapon

Skill · Lvl 1

Channelling to temper your main hand Melee MartialWeapon. Each hit of the hammer against the anvil Empowered subsequent Attack to Combust when HitDamage enemies.

Buff · EmpowersOtherSkill · Channel · Cooldown

Tempest Bell

Skill · Lvl 7

Build Combo by successfully Strike Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be HitDamage by your skills, creating a damaging shockwave. ElementalAilments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and HitDamage which would have caused Knockback increase the area of effect of the shockwaves.

ComboStacking · Melee · RangedAttack · Attack · Area
Dex 50% Int 50%

Tempest Flurry

Skill · Lvl 15

Perform a series of aggressive Strike. When used in quick succession, the third use Strike three times, and the fourth use performs a FinalStrike that calls down a powerful Shock bolt.

Attack · MeleeSingleTarget · Melee · Lightning · Area
Dex 50% Int 50%

Temporal Chains

Skill · Lvl 23

Curse all enemies in an area, Slow them and making other effects on them expire more slowly.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Temporal Rift

Skill · Lvl 1

While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and EnergyShield to the values they had at the time.

Spell · Cooldown · HasReservation · Buff · Persistent

Thornskin I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Thornskin II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Thrashing Vines

Skill · Lvl 32

Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.

Spell · Damage · Area · Totemable · AreaSpell
Str 50% Int 50%

Thrill of the Kill

Support · Lvl 1

Supports Skills you use yourself which HitDamage enemies. CullingStrike a Shock enemy with Supported Skills infuses all of your Attack with Lightning damage for a short time.

body_armour · dagger · ring · axe
Int 100%

Thrill of the Kill II

Support · Lvl 1

Supports Skills you use yourself which HitDamage enemies. CullingStrike a Shock enemy with Supported Skills infuses all of your Attack with Lightning damage and grants an increased chance to Shock for a short time.

body_armour · dagger · ring · axe
Int 100%

Thundergod's Wrath

Spirit · Lvl 1

While active, gains Energy when you HitDamage enemies with Melee Attack and triggers socketed Lightning spells on reaching maximum Energy.

HasReservation · OngoingSkill · Meta · Persistent · Buff
Str 50% Int 50%

Thunderous Leap

Skill · Lvl 32

Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.

Attack · Area · Travel · Spear · Jumping
Dex 100%

Thunderstorm

Skill · Lvl 15

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shock or Frozen more easily. Plant in the area become Plant.

Spell · Damage · Area · Duration · Cascadable
Str 50% Int 50%

Time Freeze

Skill · Lvl 1

Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.

Spell · Cooldown · Area · Duration · AttackInPlace

Time of Need

Skill · Lvl 27

While active, periodically invokes divine blessings to heal you and remove Curse and ElementalAilments from you.

OngoingSkill · HasReservation · Buff · Persistent · Duration
Str 75% Int 25%

Time Snap

Skill · Lvl 1

Manipulate time, resetting the cooldowns of your other Skills.

Spell · Cooldown · AttackInPlace

Tireless

Support · Lvl 1

Supports Warcry Skills. Attack Empowered by Supported Skills have a chance not to lower the Empowered count of Supported Skills when they are used.

body_armour · belt
Str 100%

Tornado

Skill · Lvl 42

Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an ElementalGround absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.

Spell · Duration · Trappable · Totemable · Triggerable
Str 50% Int 50%

Tornado Shot

Skill · Lvl 42

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hinder enemies standing in it. Arrows, thrown Spear and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectile. Copied Projectile cannot be copied again, even by further Tornados.

Attack · RangedAttack · MirageArcherCanUse · Area · ProjectileSpeed
Dex 100%

Toxic Domain

Skill · Lvl 53

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attack attach a Toxic Pustule, which can be Poison. Pustules will DetonationTime after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

Area · Duration · Chaos · DetonatesAfterTime · Buff
Dex 100%

Toxic Growth

Skill · Lvl 15

Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then DetonationTime after a delay. They can also be Poison, causing them to DetonationTime faster and more violently.

Attack · RangedAttack · Projectile · Area · Chaos
Dex 100%

Trail of Caltrops

Skill · Lvl 27

While active, scatters caltrops in your wake when you dodge.

HasReservation · OngoingSkill · Persistent · Buff · CanHaveMultipleOngoingSkillInstances
Dex 100%

Tremors

Support · Lvl 1

Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershock, but deal less Damage.

body_armour · dagger · armour · magic
Str 100%

Trinity

Skill · Lvl 59

Become attuned to all ElementalDamage building up Fire, Cold and Lightning Resonance based off the highest ElementalDamage type dealt by your HitDamage. Your ElementalDamage is enhanced the more Resonance of any type you have.

OngoingSkill · HasReservation · Buff · Persistent · Lightning
Dex 50% Int 50%

Tul's Stillness

Support · Lvl 65

Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Freeze.

body_armour · indoors_area · shield · amulet
Dex 100%

Tumult

Support · Lvl 1

Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills consume a Charges on use to powerfully ArmourBreak.

body_armour · not_dex
Dex 100%

Twister

Skill · Lvl 1

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blind and repeatedly HitDamage enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over ElementalGround or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

Attack · Area · Duration · Spear · Projectile
Dex 100%

Uhtred's Augury

Support · Lvl 65

Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.

body_armour · indoors_area
Str 100%

Uhtred's Exodus

Support · Lvl 65

Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.

body_armour · indoors_area
Str 100%

Uhtred's Omen

Support · Lvl 65

Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.

body_armour · indoors_area
Str 100%

Unabating

Support · Lvl 1

Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.

body_armour · dagger
Str 100%

Unbending

Support · Lvl 1

Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recoup as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.

body_armour · boots
Int 100%

Unbound Avatar

Skill · Lvl 1

Gain UnboundFury by inflicting ElementalAilments with HitDamage on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

Buff · Cooldown · Instant · Fire · Cold

Unbreakable

Support · Lvl 1

Supports any skill that you can use, making you harder to Stun while using it.

body_armour
Str 100%

Undermine

Support · Lvl 1

Supports Attack Skills. Supported Skills Consume Maim on hit, ArmourBreak a percentage of the Maim target's Armour in doing so. Supported Skills cannot themselves inflict Maim.

body_armour · not_dex
Str 100%

Unearth

Skill · Lvl 1

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpse and dead Reviving Minion in the area are ripped out and reassembled into short-lived Bone Construct Minion that fight for you. Larger Corpse create more than one Bone Construct.

Spell · Physical · Duration · Area · Minion
Int 100%

Unerring Power

Support · Lvl 1

Supports Attack Skills you use yourself. When Supported Attack are Empowered, they have significantly lowered cost and raised Accuracy.

body_armour · dagger
Dex 100%

Unleash

Support · Lvl 1

Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.

Spell · Cooldown · Buff · ModifiesNextSkill · Duration
Int 100%

Unleash

Skill · Lvl 1

Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.

Spell · Cooldown · Buff · ModifiesNextSkill · Duration
Int 100%

Unleash

Skill · Lvl 1

Augment yourself with temporal magic for a short duration, Empowered the next Spell you cast to repeat multiple times. Cannot Empowered Channelling Skills or Skills with a Cooldown.

Spell · Cooldown · Buff · ModifiesNextSkill · Duration

Unsteady Tempo

Support · Lvl 1

Supports Melee Attack Skills you use yourself. Attack with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attack in sequence will powerfully scale chance to Critical and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.

body_armour · dagger · armour
Str 100%

Untouchable

Support · Lvl 1

Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.

body_armour · dagger
Dex 100%

Unyielding

Support · Lvl 1

Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recoup as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.

body_armour · dagger · armour
Str 100%

Upheaval I

Support · Lvl 1

Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.

body_armour
Str 100%

Upheaval II

Support · Lvl 1

Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.

body_armour
Str 100%

Upwelling I

Support · Lvl 1

Supports Persistent Buff Skills, causing your Minion to deal increased Damage while you are not on full Mana while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Upwelling II

Support · Lvl 1

Supports Persistent Buff Skills, causing your Minion to deal increased Damage while you are not on full Mana while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Int 100%

Urgent Totems I

Support · Lvl 1

Supports Skills which create Totem, causing those Skills to place Totem much more quickly.

body_armour · hybrid_flask
Str 100%

Urgent Totems II

Support · Lvl 1

Supports Skills which create Totem, causing those Skills to place Totem much more quickly.

body_armour · hybrid_flask
Str 100%

Urgent Totems III

Support · Lvl 1

Supports Skills which create Totem, causing those Skills to place Totem much more quickly. Totem created by Supported Skills have increased Attack and Cast Speed.

body_armour · hybrid_flask
Str 100%

Uruk's Smelting

Support · Lvl 65

Supports any skill, causing ArmourBreak it inflicts to be stronger. ArmourBreak with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.

body_armour · indoors_area · not_dex
Str 100%

Uul-Netol's Embrace

Support · Lvl 65

Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to ArmourBreak.

body_armour · indoors_area · not_dex · amulet
Str 100%

Valako's Charge

Skill · Lvl 1

While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chain lightning bolt that arcs to nearby enemies.

Spell · Damage · Chains · Triggerable · Lightning
Str 50% Dex 50%

Vanguard I

Support · Lvl 1

Supports Shield Skills, causing you to gain Guard on Stun Enemies with the Supported Skill.

body_armour
Str 100%

Vanguard II

Support · Lvl 1

Supports Shield Skills, causing you to gain Guard on Stun Enemies with the Supported Skill.

body_armour
Str 100%

Varashta's Blessing

Support · Lvl 65

Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.

body_armour · indoors_area
Int 100%

Vaulting Impact

Skill · Lvl 15

Leap forward and Slam the ground, sending out a shockwave. The shockwave applies BrokenStance to Daze enemies, causing any HitDamage against those enemies to deal extra damage.

Attack · Melee · Slam · Area · QuarterstaffSkill
Dex 50% Int 50%

Verglas

Support · Lvl 1

Supports Skills you use yourself which can HitDamage Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy IceCrystals.

body_armour · shield
Int 100%

Vilenta's Propulsion

Support · Lvl 65

Supports Spell Skills that fire Projectile, causing increases and reductions to cast speed to also apply to Projectile speed.

body_armour · indoors_area · boots · bow
Int 100%

Vine Arrow

Skill · Lvl 7

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slow their movement speed and dealing Chaos damage over time. The plant can be Poison, causing it to deal more damage.

Attack · RangedAttack · Rain · Area · Barrageable
Dex 100%

Vitality I

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Vitality II

Support · Lvl 1

Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.

body_armour · humanoid · mammal_beast
Str 100%

Void Illusion

Skill · Lvl 1

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.

HasReservation · OngoingSkill · Persistent · Buff · Duration

Volatile Dead

Skill · Lvl 1

Consume a Corpse to create a volatile core that seeks out enemies and Ignite enemies near it. The core explodes at the end of its duration.

Spell · Damage · Area · Trappable · Totemable
Int 100%

Volatile Power

Support · Lvl 1

Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.

body_armour · not_dex · amulet
Int 100%

Volatility

Support · Lvl 1

Supports Skills you use yourself which can cause Damaging HitDamage. Supported Skills grant Volatility on Critical.

body_armour · not_dex · amulet
Int 100%

Volcanic Eruption

Support · Lvl 1

Fire molten Projectile from the struck target, which will land nearby dealing Attack damage in an area.

Triggerable · Triggered · InbuiltTrigger · Damage · Area
Str 100%

Volcanic Fissure

Skill · Lvl 23

Slam the ground, creating a branching MoltenFissure that deals damage as it travels and remains for a duration. Using a different Slam on a MoltenFissure creates a spreading Aftershock.

Attack · Area · Melee · Slam · Fire
Str 100%

Volcano

Skill · Lvl 1

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectile. While the volcano persists, Slam it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

Spell · Area · Fire · Duration · Projectile
Str 50% Int 50%

Volt

Support · Lvl 1

Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.

body_armour · dagger · bow · ring · mana_flask
Dex 100%

Voltaic Grenade

Skill · Lvl 23

Fire a bouncing Grenade that discharges an Electrocute Lightning blast when its fuse expires, causing all Lightning HitDamage against enemies to contribute to Electrocute buildup for a duration.

Attack · RangedAttack · Area · ProjectileNumber · ProjectileSpeed
Str 50% Dex 50%

Voltaic Mark

Skill · Lvl 23

Mark a target, making them more susceptible to being Electrocute. When the Mark target is Electrocute, the Mark MarkActivate, granting a Buff which gives extra Lightning damage and Consume the Mark. Mark another target while you have the Buff will remove the Buff.

Trappable · Totemable · Mineable · Multicastable · Triggerable
Dex 100%

Vulnerability

Skill · Lvl 23

Curse all targets in an area after a short delay. making HitDamage against them ignore a portion of their Armour.

Spell · Area · Duration · Trappable · Totemable
Int 100%

Walking Calamity

Skill · Lvl 53

Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

Attack · Buff · Duration · UsableWhileMoving · HasUsageCondition
Str 50% Int 50%

War Banner

Skill · Lvl 11

While active, Attack enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.

OngoingSkill · HasReservation · Buff · Persistent · CanHaveMultipleOngoingSkillInstances
Str 50% Dex 50%

Warm Blooded

Support · Lvl 1

Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.

body_armour · humanoid · mammal_beast
Dex 100%

Wave of Frost

Skill · Lvl 23

Flip backwards and send forth a Freeze wave in front of you, immediately Freeze enemies which are PrimedFreeze.

Attack · Melee · Area · Cold · AttackInPlaceIsDefault
Dex 50% Int 50%

Whirling Assault

Skill · Lvl 42

Advance while hitting enemies around you with a series of spinning Strike.

Attack · MeleeSingleTarget · Melee · Area · QuarterstaffSkill
Dex 50% Int 50%

Whirling Slash

Skill · Lvl 1

Perform a circular slash that kicks up a Whirlwind around you, Slow enemies and Blind them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.

Attack · Melee · Area · MeleeSingleTarget · GainsStages
Dex 100%

Whirlwind Lance

Skill · Lvl 42

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slow enemies and Blind them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Charges if possible to create the Whirlwind with one more than its normal maximum number of stages.

Attack · RangedAttack · Projectile · ProjectileSpeed · ProjectilesFromUser
Dex 100%

Wildfire

Support · Lvl 1

Supports any skill that HitDamage enemies, AilmentSpread Ignite it inflicts to nearby enemies after a delay.

body_armour · claw · default
Int 100%

Wildshards I

Support · Lvl 1

Supports Projectile Spell. Supported Spell have a chance to fire many additional Projectile in a circle.

body_armour · boots · bow
Int 100%

Wildshards II

Support · Lvl 1

Supports Projectile Spell. Supported Spell have a chance to fire many additional Projectile in a circle.

body_armour · boots · bow
Int 100%

Wind Blast

Skill · Lvl 7

Batter enemies at range by generating a gust of wind as you swing. Enemies will be Daze and Knockback based on how close they are to you.

Attack · Melee · Area · QuarterstaffSkill · Wind
Dex 50% Int 50%

Wind Dancer

Skill · Lvl 11

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being HitDamage by an Enemy while you have this buff consumes all stages to damage and Knockback enemies around you.

Buff · HasReservation · OngoingSkill · Persistent · GainsStages
Dex 100%

Wind Serpent's Fury

Skill · Lvl 53

Consume all Charges to perform a gigantic spear thrust that Knockback enemies. For each Charges consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knockback enemies.

Attack · Melee · Area · HasUsageCondition · Spear
Dex 100%

Wind Wave

Support · Lvl 1

Supports any skill that you can use, triggering a blast of wind that Knockback enemies if you are Stun while using it.

Area · Triggered · Triggerable · InbuiltTrigger · SkillGrantedBySupport
Dex 100%

Window of Opportunity I

Support · Lvl 1

Supports Channelling skills that have special effects if released with PerfectTiming, causing them to deal much more damage if released with PerfectTiming but reducing the PerfectTiming window.

body_armour · relic
Dex 100%

Window of Opportunity II

Support · Lvl 1

Supports Channelling skills that have special effects if released with PerfectTiming, causing them to deal much more damage and grant Perfect Deflection if released with PerfectTiming but reducing the PerfectTiming window.

body_armour · relic
Dex 100%

Wing Blast

Skill · Lvl 7

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knockback enemies. Enemies PrimedStun for HeavyStun will be stunned, release a shockwave, and have a chance to grant you a Charges. This skill can be used while using other skills to interrupt them.

Attack · Melee · Area · Shapeshift · Wyvern
Str 50% Int 50%

Wither

Skill · Lvl 1

Channel a debilitating hex that Withered enemies in the area.

Spell · Area · Duration · Totemable · Chaos
Int 100%

Withering Presence

Skill · Lvl 10

While active, emits an Aura that periodically Withered enemies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Int 100%

Withering Presence

Skill · Lvl 1

While active, emits an Aura that periodically Withered enemies in your Presence.

Buff · HasReservation · Aura · OngoingSkill · Persistent
Int 100%

Withering Touch

Support · Lvl 1

Supports any skill that HitDamage enemies, giving it a chance to Withered enemies on HitDamage.

body_armour · amulet · axe
Int 100%

Wolf Pack

Skill · Lvl 27

Activate to summon a pack of Wolf Companion. The pack treated as a single Companion for effects that count or limit Companion, regardless of the number of Wolves in the pack.

Minion · HasReservation · Persistent · Physical · Companion
Str 50% Int 50%

Xibaqua's Rending

Support · Lvl 65

Supports Skills that leap into the air, causing Corpse in the area you land to violently explode, damaging surrounding enemies.

body_armour · twohand · indoors_area · claw · helmet
Int 100%

Xoph's Pyre

Support · Lvl 65

Supports Skills that can cause HitDamage, granting extra Chaos damage and causing Chaos damage to Contributes to Ignite.

body_armour · indoors_area · default · amulet
Str 100%

Zarokh's Refrain

Support · Lvl 65

Supports Spell that affect an area around you or a target location. Supported Spell echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Trigger.

body_armour · indoors_area · boots · claw
Int 100%

Zarokh's Revolt

Support · Lvl 1

Supports Spell you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.

body_armour · boots
Int 100%

Zenith I

Support · Lvl 1

Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minion.

body_armour · boots
Int 100%

Zenith II

Support · Lvl 1

Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minion.

body_armour · boots
Int 100%

Zerphi's Infamy

Support · Lvl 65

Supports Attack and Warcry you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.

body_armour · indoors_area · belt · claw
Str 100%